lure similar games & best alternatives
lure
2022
Related articles
Quick resume
To make some money from an old man, you are asked to fish at the forbidden Shinto shrine.
Global score
91/100
Genres
Adventure, Indie
Similar games
Pros
- Great retro ps1-style graphics and atmosphere
- Short and free, easy to try
- Effective horror atmosphere and jump scare
- Simple and accessible gameplay
- Unique horror fishing concept
Cons
- Extremely short playtime with minimal content
- Very limited gameplay mechanics
- No replay value or alternate paths
- Sparse audio design
- Lack of depth or complexity
Motivations
-
Autonomy
Game with the same Autonomy vibe
-3"Gameplay is mostly linear and puzzle-driven with limited player choice or branching paths."
Mind Snares: Alice's Journey
"Gameplay consists mainly of following a simple, linear task (fishing as instructed), with minimal player choice or branching paths."
-
Competence
Game with the same Competence vibe
-4"Tasks are simple and predictable, with minimal skill or challenge involved."
You Will (Not) Remain
"The game involves very simple, predictable tasks with minimal skill or challenge."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; purely single-player experience."
Sakura Spirit
"No indication of competitive elements or comparison with others; purely single-player experience."
-
Continuation
Game with the same Continuation vibe
-4"Very short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."
GET OUT!
"Extremely short game (3-5 minutes) with little replay value; players tend to finish quickly and move on."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Evoland
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
-2"Gameplay follows a simple mechanic without player-driven creation or modification, though narrative and aesthetic expression add some uniqueness."
Egg Squeeze
"No player-driven creation or modification; players follow a fixed narrative and gameplay loop."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Boxes: Lost Fragments
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a tense atmospheric horror experience to escape reality."
SCP: Daybreak
"Players use the game as a brief atmospheric horror escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for a short, casual experience without pressure or obligation."
The Old Tree
"Players engage voluntarily for a short, casual experience without obligation."
-
Experimenting
Game with the same Experimenting vibe
-4"Gameplay is highly repetitive with no exploration of new mechanics or strategies."
Achievement Clicker 2018
"Gameplay is straightforward with no exploration of alternate strategies or mechanics."
-
Exploration
Game with the same Exploration vibe
-3"Limited exploration confined to a linear path with minimal environment detail."
The Longest Walk
"Limited environment with minimal areas to explore; mostly linear walking between fixed points."
-
Expression
Game with the same Expression vibe
-5"No customization or personalization options available."
aMAZE 2
"No customization or personalization options available."
-
Fantasy
Game with the same Fantasy vibe
2"Game features surreal and imaginative horror elements, including talking fish and supernatural themes."
Loan Shark
"The game features a surreal, horror-themed narrative with supernatural elements, though grounded in a simple fishing premise."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
-
Growth
Game with the same Growth vibe
-4"Minimal learning or skill development due to simple, short gameplay."
Almost Home Now
"Minimal learning or skill development due to very simple gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Short sessions suitable for casual play and filling small time gaps."
Evening Surprise
"Short play sessions suitable for filling small time gaps; can be left running to meet review time requirements."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building."
Masterplan Tycoon
"No social interaction or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
-4"No item collection or upgrades; static experience."
Almost Home Now
"No meaningful item collection or upgrades; static experience."
-
Relaxation
Game with the same Relaxation vibe
2"Balanced tension with atmospheric music and mild jump scares, providing a moderate flow experience."
Lucid Dream
"Atmospheric and calm walking segments create a mild relaxation before the jump scare."
-
Sensation
Game with the same Sensation vibe
2"Retro graphics and sound provide sensory stimulation, though limited by dated visuals."
Slipstream 5000
"Retro visuals and sound design provide sensory stimulation, though minimal and subdued."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
3"Narrative with multiple endings and a twist; story is a notable part though some find it strange or minimal."
The Backroom - Lost and Found
"Simple narrative with a twist ending; story is a key part of the experience despite short length."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving elements; gameplay is straightforward and exploratory."
Feather
"No strategic or problem-solving elements; gameplay is straightforward."
-
Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful atmosphere provide moments of thrill and tension."
Decay: The Mare
"Jump scare and horror atmosphere provide moments of suspense and thrill."
-
Value
Game with the same Value vibe
4"Free game with decent entertainment value for short play sessions."
AfterHours
"Free, very short game with positive reception for delivering a compact experience efficiently."
-
Violence
Game with the same Violence vibe
-3"Gameplay centers on fishing and exploration rather than combat or destruction."
Nice Day for Fishing
"No combat or destruction; gameplay centers on fishing and exploration."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable environment."
Lumberjacked
"No survival mechanics or threats; stable environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Continuation, Progression, Growth.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026