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lure

PC (Microsoft Windows), Mac • 2022

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Quick resume

To make some money from an old man, you are asked to fish at the forbidden Shinto shrine.

Global score

91/100

Genres

Adventure, Indie

Similar games

    Pros

    • Great retro ps1-style graphics and atmosphere
    • Short and free, easy to try
    • Effective horror atmosphere and jump scare
    • Simple and accessible gameplay
    • Unique horror fishing concept

    Cons

    • Extremely short playtime with minimal content
    • Very limited gameplay mechanics
    • No replay value or alternate paths
    • Sparse audio design
    • Lack of depth or complexity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "Gameplay is mostly linear and puzzle-driven with limited player choice or branching paths."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Gameplay consists mainly of following a simple, linear task (fishing as instructed), with minimal player choice or branching paths."

    • Competence

      Game with the same Competence vibe

      -4

      "Tasks are simple and predictable, with minimal skill or challenge involved."

      Capsule for You Will (Not) Remain You Will (Not) Remain

      "The game involves very simple, predictable tasks with minimal skill or challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; purely single-player experience."

      Capsule for Sakura Spirit Sakura Spirit

      "No indication of competitive elements or comparison with others; purely single-player experience."

    • Continuation

      Game with the same Continuation vibe

      -4

      "Very short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."

      Capsule for GET OUT! GET OUT!

      "Extremely short game (3-5 minutes) with little replay value; players tend to finish quickly and move on."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Evoland Evoland

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay follows a simple mechanic without player-driven creation or modification, though narrative and aesthetic expression add some uniqueness."

      Capsule for Egg Squeeze Egg Squeeze

      "No player-driven creation or modification; players follow a fixed narrative and gameplay loop."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others."

      Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

      "No elements of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a tense atmospheric horror experience to escape reality."

      Capsule for SCP: Daybreak SCP: Daybreak

      "Players use the game as a brief atmospheric horror escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for a short, casual experience without pressure or obligation."

      Capsule for The Old Tree The Old Tree

      "Players engage voluntarily for a short, casual experience without obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -4

      "Gameplay is highly repetitive with no exploration of new mechanics or strategies."

      Capsule for Achievement Clicker 2018 Achievement Clicker 2018

      "Gameplay is straightforward with no exploration of alternate strategies or mechanics."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited exploration confined to a linear path with minimal environment detail."

      Capsule for The Longest Walk The Longest Walk

      "Limited environment with minimal areas to explore; mostly linear walking between fixed points."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or personalization options available."

      Capsule for aMAZE 2 aMAZE 2

      "No customization or personalization options available."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features surreal and imaginative horror elements, including talking fish and supernatural themes."

      Capsule for Loan Shark Loan Shark

      "The game features a surreal, horror-themed narrative with supernatural elements, though grounded in a simple fishing premise."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      -4

      "Minimal learning or skill development due to simple, short gameplay."

      Capsule for Almost Home Now Almost Home Now

      "Minimal learning or skill development due to very simple gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Short sessions suitable for casual play and filling small time gaps."

      Capsule for Evening Surprise Evening Surprise

      "Short play sessions suitable for filling small time gaps; can be left running to meet review time requirements."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship building."

      Capsule for Masterplan Tycoon Masterplan Tycoon

      "No social interaction or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      -4

      "No item collection or upgrades; static experience."

      Capsule for Almost Home Now Almost Home Now

      "No meaningful item collection or upgrades; static experience."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balanced tension with atmospheric music and mild jump scares, providing a moderate flow experience."

      Capsule for Lucid Dream Lucid Dream

      "Atmospheric and calm walking segments create a mild relaxation before the jump scare."

    • Sensation

      Game with the same Sensation vibe

      2

      "Retro graphics and sound provide sensory stimulation, though limited by dated visuals."

      Capsule for Slipstream 5000 Slipstream 5000

      "Retro visuals and sound design provide sensory stimulation, though minimal and subdued."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative with multiple endings and a twist; story is a notable part though some find it strange or minimal."

      Capsule for The Backroom - Lost and Found The Backroom - Lost and Found

      "Simple narrative with a twist ending; story is a key part of the experience despite short length."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving elements; gameplay is straightforward and exploratory."

      Capsule for Feather Feather

      "No strategic or problem-solving elements; gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and suspenseful atmosphere provide moments of thrill and tension."

      Capsule for Decay: The Mare Decay: The Mare

      "Jump scare and horror atmosphere provide moments of suspense and thrill."

    • Value

      Game with the same Value vibe

      4

      "Free game with decent entertainment value for short play sessions."

      Capsule for AfterHours AfterHours

      "Free, very short game with positive reception for delivering a compact experience efficiently."

    • Violence

      Game with the same Violence vibe

      -3

      "Gameplay centers on fishing and exploration rather than combat or destruction."

      Capsule for Nice Day for Fishing Nice Day for Fishing

      "No combat or destruction; gameplay centers on fishing and exploration."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threats; stable environment."

      Capsule for Lumberjacked Lumberjacked

      "No survival mechanics or threats; stable environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Continuation, Progression, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026