Burning Daylight similar games & best alternatives
Burning Daylight
2019
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Quick resume
Waking up naked in a slaughterhouse, you must escape and travel through a dystopian world to uncover the truth of your origins. Burning Daylight is a sci-fi adventure game, set in a dystopian future with light puzzle elements and environmental storytelling.
Global score
89/100
Genres
Adventure, Free To Play, Indie
Similar games
Pros
- Beautiful and immersive visuals
- Thought-provoking dystopian story
- Free to play
- Strong environmental storytelling
- Short and accessible experience
Cons
- Minimal gameplay and interaction
- Clunky controls and technical glitches
- Very short duration
- Lack of polish and optimization
- Linear with limited player agency
Motivations
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Autonomy
Game with the same Autonomy vibe
-3"Gameplay is linear walking simulator with fixed paths and simple puzzles, limiting player control and decision-making."
Project Hailstorm
"Gameplay is linear walking simulator with limited player control and no real choices, mostly following preset paths."
-
Competence
Game with the same Competence vibe
-4"Minimal gameplay challenge, mostly walking and interacting with objects, no puzzles or skill tests, predictable progression."
Impostor Factory
"Minimal gameplay challenge or skill required; mostly walking and pressing buttons without fail states."
-
Competition
Game with the same Competition vibe
-5"No multiplayer or competitive elements; focus is on single-player experience without comparison to others."
Half-Life 2: Lost Coast
"No multiplayer or competitive elements; purely single player experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
-4"Short playtime (~30-60 minutes) with no indication of habitual or long session play."
MANDAGON
"Short experience (~30-60 minutes) with no indication of extended habitual play or long sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single player with no cooperative or multiplayer features."
Seek Girl Ⅱ
"Entirely single player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players explore and interpret story and environment creatively, though no building or modification mechanics."
MANDAGON
"Strong environmental storytelling and artistic design; players interpret story but do not create or modify content."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; no multiplayer or social dominance."
Project Hailstorm
"No elements of exerting control or superiority over others; no social or multiplayer dominance."
-
Escapism
Game with the same Escapism vibe
4"Immersive dystopian world and story provide strong escape from real life."
Deus Ex: Game of the Year Edition
"Immersive dystopian world provides a strong escape from reality and provokes thought about societal issues."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story, art, and atmosphere; no obligation or external pressure noted."
Subway Midnight
"Players engage voluntarily out of interest in art, story, and atmosphere; no obligation or pressure noted."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is linear and repetitive; limited exploration and no novel mechanics to experiment with."
Caligo
"Linear gameplay with limited mechanics; little opportunity or incentive to experiment with game systems."
-
Exploration
Game with the same Exploration vibe
-2"Limited exploration of environments; mostly revisiting known locations with little discovery."
Alfred Hitchcock - Vertigo
"Some environmental discovery and visual variety, but mostly linear paths with limited freedom to explore."
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed protagonist and environment."
Deer Man
"No character customization or player-driven expression; fixed protagonist and preset environments."
-
Fantasy
Game with the same Fantasy vibe
3"The cyberpunk setting and narrative provide imaginative fiction with speculative technology and dystopian themes."
of the Devil
"Set in a dystopian cyberpunk future with speculative fiction elements and symbolic narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solitary experience."
Caligo
"No social or community features; purely solitary experience."
-
Growth
Game with the same Growth vibe
-3"Limited learning or skill development; mostly narrative understanding rather than gameplay growth."
Cloud Climber
"Limited learning or skill development due to minimal gameplay complexity; some interpretive growth possible."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Short, low-demand gameplay suitable for brief, casual sessions."
The Flood
"Short, low-demand gameplay suitable for casual or background play; no intense focus required."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building; purely individual experience."
The Room Three
"No social interaction or relationship building; strictly individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
-4"Minimal progression mechanics; no item collection or upgrades, mostly narrative advancement."
Aurora: A Child's Journey
"Minimal progression mechanics; no item collection or upgrades, mostly static experience."
-
Relaxation
Game with the same Relaxation vibe
3"Calm pacing and immersive atmosphere provide a relaxing and contemplative experience."
11-11 Memories Retold
"Atmospheric and contemplative pacing offers a calming, reflective experience despite some unsettling themes."
-
Sensation
Game with the same Sensation vibe
4"Unique visual style, sound design, and music provide strong sensory stimulation and emotional engagement."
Mohrta
"Strong visual and auditory design with striking environments and music that evoke emotional responses."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual play."
Thief
"No social recognition or status systems; individual and anonymous play."
-
Story
Game with the same Story vibe
4"Narrative delivered through environmental storytelling, collectibles, and character gestures without dialogue."
Hypogea
"Narrative conveyed through environmental storytelling and atmosphere; no dialogue but strong thematic presence."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay; straightforward walking."
Greetings
"No strategic or problem-solving gameplay; linear walking with minimal interaction."
-
Thrill
Game with the same Thrill vibe
1"Occasional suspenseful moments and mild horror elements create some tension, but mostly controlled experience."
35MM
"Some suspenseful and unsettling moments create mild tension, but overall controlled and predictable experience."
-
Value
Game with the same Value vibe
5"Highly praised for being free with good production value and unique experience."
Wardwell House
"Highly praised for being free and offering a rich artistic experience despite short length and minor technical issues."
-
Violence
Game with the same Violence vibe
1"Some violent themes and threats, but no explicit combat or destruction gameplay."
Find Yourself
"Some disturbing thematic content and minor violent imagery, but no combat gameplay."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; stable, low-risk environment."
THE LONGING
"No survival mechanics or threats; stable, risk-free environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. It leans lower than usual among comparable games on Continuation, Progression, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026