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11-11 Memories Retold similar games & best alternatives

11-11 Memories Retold

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

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Quick resume

11th November 1916, a young photographer leaves Canada to join the western front in Europe. The same day, a German technician is told that his son is missing in action. Both want to preserve their humanity and come back alive to their loved ones.

Global score

86/100

Genres

Adventure, Casual

Similar games

    Pros

    • Unique impressionist art style
    • Emotional and multi-perspective story
    • Strong voice acting
    • Immersive soundtrack
    • Historical context and collectibles

    Cons

    • Minimal and simple gameplay
    • Some frustrating collectible mechanics
    • Short game length
    • Occasional technical issues
    • Art style can cause visual difficulty

    Motivations

    • Autonomy

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      "Players can choose which character to play and make moral decisions affecting endings, showing some control over actions."

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    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay is simple and accessible with light puzzles and exploration, requiring minimal skill and offering limited challenge."

      Capsule for The Awesome Adventures of Captain Spirit The Awesome Adventures of Captain Spirit

      "Gameplay is simple and mostly walking, light puzzles, and exploration with minimal challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison to others; focus is on personal narrative experience."

      Capsule for Impostor Factory Impostor Factory

      "No competitive elements or comparison to others; focus is on personal narrative experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay the game to explore different endings and achievements, indicating some habitual engagement."

      Capsule for Tell Me Why Tell Me Why

      "Players often replay to explore multiple endings and collectibles, showing some habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Single player experience focused on personal narrative and character relationships, limited multiplayer or teamwork."

      Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

      "Primarily single-player experience focusing on individual character stories with no multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on hand-drawn animation, artistic expression, and narrative creativity with unique character designs and story themes."

      Capsule for Bye Sweet Carole Bye Sweet Carole

      "Unique impressionist art style and narrative structure with creative storytelling and character perspectives."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; focus on empathy and emotional connection."

      Capsule for Copycat Copycat

      "No elements of exerting control or superiority over others; emphasis on empathy and shared humanity."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in an emotional narrative and escape real life through story exploration and empathy."

      Capsule for A Normal Lost Phone A Normal Lost Phone

      "Players use the game to immerse in a reflective, emotional narrative distinct from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in history and story, not obligation or external pressure."

      Capsule for We. The Revolution We. The Revolution

      "Players engage voluntarily out of interest in story and history, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Multiple endings and choices encourage trying different narrative paths, though within a structured format."

      Capsule for The Rainy Port Keelung 雨港基隆 The Rainy Port Keelung 雨港基隆

      "Multiple endings and some choice-driven narrative encourage trying different story paths."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of detailed environments and lore is encouraged, with hidden collectibles."

      Capsule for Hellblade: Senua's Sacrifice VR Edition Hellblade: Senua's Sacrifice VR Edition

      "Exploration of beautifully rendered environments and searching for collectibles is a key activity."

    • Expression

      Game with the same Expression vibe

      2

      "Some self-expression through system design and choices, though limited cosmetic customization."

      Capsule for Solar 2 Solar 2

      "Some self-expression through choices and photography mechanic, though limited customization."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Grounded in WWII historical setting with realistic weapons and scenarios; no strong fantasy elements."

      Capsule for Wolfenstein: Enemy Territory Wolfenstein: Enemy Territory

      "Set in a realistic WWI setting with historical context and human stories, minimal fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Focus on solo play and individual narrative experience; minimal social or community interaction."

      Capsule for Slender Threads: Prologue Slender Threads: Prologue

      "Focus on solo play and individual narrative experience, limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop tactical skills and knowledge of WWII units and strategies through gameplay."

      Capsule for Battle Academy Battle Academy

      "Players learn about WWI history and develop understanding of characters and themes."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Caesar™ IV Caesar™ IV

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story, exploration, and combat; not designed for background or idle play."

      Capsule for Depersonalization Depersonalization

      "Requires focused attention to story and exploration; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connection to characters and their relationships is a key part of the experience."

      Capsule for Tacoma Tacoma

      "Emotional connection to characters and their relationships is a strong aspect of the experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; players follow a narrative without directing others."

      Capsule for Just a To the Moon Series Beach Episode Just a To the Moon Series Beach Episode

      "No leadership or management roles; players follow narrative rather than direct others."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story chapters and collection of items, but no complex upgrade or power accumulation systems."

      Capsule for The Midnight Walk The Midnight Walk

      "Progression through story chapters and collecting items, but no power or resource accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Emotional and contemplative pacing provides a relaxing and immersive experience."

      Capsule for Memory Oblivion Box Memory Oblivion Box

      "Calm pacing and immersive atmosphere provide a relaxing and contemplative experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Art style, music, and voice acting provide rich sensory and emotional stimulation."

      Capsule for Pinstripe Pinstripe

      "Art style, music, and voice acting provide rich sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal story experience."

      Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

      "No social recognition or status systems; focus is on personal story experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional storytelling and multiple endings."

      Capsule for Changed Changed

      "Strong narrative focus with emotional, multi-perspective storytelling and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving gameplay; mostly straightforward tasks."

      Capsule for Mosaic Mosaic

      "Minimal strategic or problem-solving gameplay; mostly straightforward exploration and interaction."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Low risk and suspense; gameplay is calm and controlled without thrilling or tense moments."

      Capsule for Car Detailing Simulator: Prologue Car Detailing Simulator: Prologue

      "Low risk and suspense; gameplay is calm and contemplative rather than thrilling or tense."

    • Value

      Game with the same Value vibe

      2

      "Generally positive reception for content and replayability, though some note short length and price concerns."

      Capsule for Cooking Companions Cooking Companions

      "Generally positive reception for story and art, though some consider price high for length."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent gameplay; focuses on constructive themes and emotional storytelling."

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      "No combat or violent gameplay; focuses on human stories and emotional impact of war."

    • Survival

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      -4

      "No survival mechanics or threat management; stable narrative environment."

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      "No survival mechanics or threat management; stable narrative progression."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Thrill, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026