The Rainy Port Keelung 雨港基隆 similar games & best alternatives
The Rainy Port Keelung 雨港基隆
2015
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Quick resume
The story will develop into the year of 1947, where the players would face one of the most traumatic historical events in the history of Taiwan.Sorry,now there are only English interface, English subtitles are still being processed,we hope to complete as soon as possible.
Global score
86/100
Genres
Adventure, Indie
Similar games
Pros
- Rich and impactful historical narrative
- High quality voice acting and music
- Multiple story branches and endings
- Engages with complex political and social themes
- Immersive character development
Cons
- Strong political bias and controversial viewpoints
- Technical issues including bugs and missing voice lines
- Lack of english localization limits accessibility
- Limited gameplay mechanics beyond reading and choice
- Some players find character personalities and romance elements weak or unconvincing
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players have some choices affecting minor story elements but overall the narrative is linear and outcomes are mostly fixed, indicating limited personal control."
Introvert: A Teenager Simulator
"Players make narrative choices affecting story branches and endings, but overall story progression is largely fixed and player agency is limited."
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Competence
Game with the same Competence vibe
1"Engages players in decision-making and reading comprehension, but gameplay is mostly predictable visual novel style."
Stay! Stay! Democratic People's Republic of Korea!
"The game involves reading and decision-making with some skill in understanding historical context, but gameplay is mostly predictable visual novel style."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal story experience without comparison to others."
CLANNAD
"No competitive elements; focus is on personal story experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Players report long playtimes and habitual engagement, with multiple endings encouraging replay."
Class of '09: The Re-Up
"Players report long playtimes and multiple endings, indicating sustained engagement and habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual narrative without multiplayer or cooperative elements."
Fujiwara Bittersweet
"Single-player experience focused on individual narrative without multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
2"Players explore different narrative paths and endings, but within a fixed visual novel structure."
The Average Everyday Adventures of Samantha Browne
"Multiple story branches and endings provide some creative exploration, but visual novel format limits creative construction."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power exertion elements; interactions are narrative-driven and balanced."
Mouthwashing
"No social dominance or power exertion elements; interactions are narrative and personal."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a rich historical and philosophical narrative, escaping real life through story and exploration."
The Forgotten City
"Players use the game to immerse in a historical-political narrative, escaping real life through story engagement."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in story and themes rather than obligation or external pressure."
Lynne
"Players engage voluntarily out of interest in history and story, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Multiple endings and some choice-driven narrative encourage trying different story paths."
11-11 Memories Retold
"Multiple endings and choices encourage trying different narrative paths, though within a structured format."
-
Exploration
Game with the same Exploration vibe
3"Exploring new story branches and character developments provides discovery within the narrative."
The Pirate's Fate
"Exploration of historical events and character perspectives provides discovery of new narrative content."
-
Expression
Game with the same Expression vibe
1"Some character customization through choices, but no avatar or environment personalization."
True Love ~Confide to the Maple~
"Some character customization via story choices, but no avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
-4"Strong focus on historical realism and plausible scenarios rather than imaginative fiction."
Total War: NAPOLEON – Definitive Edition
"Strong focus on realistic historical events and political themes rather than imaginative or fictional fantasy."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with limited social interaction or community involvement."
Rising Angels: Reborn
"Primarily a solitary experience with limited social interaction or community feeling."
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Growth
Game with the same Growth vibe
3"Players learn about Taiwanese folklore and culture, and develop understanding of characters and story complexity."
家有大貓 Nekojishi
"Players gain knowledge about Taiwanese history and develop understanding of complex political issues."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity involved."
STEINS;GATE
"Sedentary gameplay typical of visual novels with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused reading and attention, not suitable for casual or background play."
Lucy -The Eternity She Wished For-
"Requires focused reading and attention; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
1"Narrative includes character relationships and emotional depth, but social interactions are limited to scripted dialogue."
Sovereign Syndicate
"Narrative includes interpersonal relationships and romance, but limited to scripted storylines."
-
Leadership
Game with the same Leadership vibe
-4"No player leadership roles; story-driven group dynamics but no player authority."
Wolfenstein II: The New Colossus
"No player leadership or group management; story-driven without leadership mechanics."
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Progression
Game with the same Progression vibe
2"Progression through unlocking endings and story branches, but no item or power accumulation."
MetaWare High School (Demo)
"Progression through story branches and unlocking endings, but no item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
-2"The game induces emotional tension and frustration through challenging platforming and heavy themes, limiting relaxation."
Something for Someone Else
"The game’s heavy political and historical themes create tension and emotional strain rather than relaxation."
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Sensation
Game with the same Sensation vibe
1"Visuals and music enhance enjoyment but sensory stimulation is moderate and not intense."
Clue/Cluedo
"Enjoyable music and voice acting provide sensory stimulation, but overall visual and audio effects are moderate."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
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Story
Game with the same Story vibe
5"Strong narrative focus with multiple endings, plot twists, and emotional engagement."
Confess My Love
"Strong narrative focus with multiple endings and deep engagement with historical and political storylines."
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Strategy
Game with the same Strategy vibe
1"Choices affect story outcomes but require limited strategic planning or problem solving."
Mystic Destinies: Serendipity of Aeons
"Some decision-making involved in choosing story paths, but limited strategic complexity."
-
Thrill
Game with the same Thrill vibe
2"Emotional suspense and tension arise from story developments and character fates."
Hakuoki: Edo Blossoms
"Emotional tension and suspense arise from historical drama and character fates."
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Value
Game with the same Value vibe
1"Players generally feel the game offers good value for its price and content, though some note high cost."
Mansions of Madness
"Players feel the game offers good value through rich story content and cultural insight despite some technical issues."
-
Violence
Game with the same Violence vibe
3"The story contains graphic violence and war themes, which are central to the narrative experience."
Muv-Luv Alternative
"The story includes depictions of violence and political repression as part of historical events."
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Survival
Game with the same Survival vibe
3"Narrative involves characters trying to survive threats and solve mysteries; tension around life-or-death stakes."
Heavy Rain
"Narrative centers on characters struggling to survive political turmoil and social upheaval."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026