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Class of '09: The Re-Up similar games & best alternatives

Class of '09: The Re-Up

PC (Microsoft Windows) • 2023

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Quick resume

The REJECTION SIM returns! Explore a slice of chaotic life in late 2000's American high school as you assume the role of Nicole once again. A 100% fully voiced VN presenting as the most culturally accurate period piece in the history of gaming.

Global score

97/100

Genres

Casual, Indie, Role-playing (RPG), Simulator, Visual Novel

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    Pros

    • Sharp dark humor
    • Strong voice acting
    • Authentic portrayal of toxic teenage social dynamics
    • Multiple branching endings
    • Emotional and thought-provoking narrative

    Cons

    • Short game length
    • Heavy and potentially triggering themes
    • Limited player customization
    • Some endings feel abrupt
    • Not suitable for casual or relaxed play

    Motivations

    • Autonomy

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      "Players make meaningful choices that shape the story, society, and character lives, reflecting high personal freedom and control."

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    • Competence

      Game with the same Competence vibe

      2

      "Engagement involves experimenting with physics and ship sinking, requiring some understanding but overall easy and accessible."

      Capsule for Sinking Simulator Sinking Simulator

      "Engagement involves navigating complex social and moral scenarios requiring understanding and decision-making, though no mechanical skill challenges."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story experience without competitive or ranked elements."

      Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

      "Focus is on personal story progression and individual experience without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability through multiple endings and secrets, and habitual engagement."

      Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

      "Players report long playtimes and habitual engagement, with multiple endings encouraging replay."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some social interactions and relationships with characters, but primarily a single-player narrative experience."

      Capsule for Choice of Robots Choice of Robots

      "Some social interaction elements exist in narrative and multiplayer voting on choices, but primarily a single-player experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively explore different narrative paths and outcomes, shaping the story uniquely through their choices."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Players explore different narrative paths and character outcomes, experimenting with choices to create unique story experiences."

    • Domination

      Game with the same Domination vibe

      4

      "The protagonist exerts influence and control behind the scenes, reflecting some desire for superiority, but not overt domination over others."

      Capsule for The Advisor - Episode 1: Royal Pain The Advisor - Episode 1: Royal Pain

      "The protagonist exerts manipulative and controlling behaviors over others, reflecting a strong theme of dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Game offers a dark, immersive experience that allows players to escape into a fictional but emotionally intense world."

      Capsule for NEEDY STREAMER OVERLOAD NEEDY STREAMER OVERLOAD

      "The game offers dark humor and exaggerated scenarios that allow players to escape real-life stresses through immersion in chaotic fiction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation, with no indication of obligation or pressure."

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      "Players engage voluntarily out of personal interest and intrinsic motivation, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Multiple branching paths and endings encourage players to try new choices and explore different narrative outcomes."

      Capsule for Class of '09 Class of '09

      "Multiple branching storylines and choices encourage players to try new narrative paths and explore different outcomes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is narrative-based, discovering new story branches and character backgrounds rather than physical environments."

      Capsule for Riddle Joker Riddle Joker

      "Exploration is narrative-based, discovering new story branches and character interactions rather than physical environments."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization; expression mainly through narrative choices rather than avatar or environment personalization."

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      "Limited customization; expression mainly through choice selection rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Grounded, realistic teenage drama with minimal supernatural elements compared to original game."

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      "Though exaggerated and darkly comedic, the game is grounded in realistic teenage social dynamics and plausible scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Players experience a strong narrative community feeling but gameplay is solitary without multiplayer social features."

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      "Some social aspects like multiplayer voting on choices exist, but overall a solitary narrative experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop emotional understanding and empathy, reflecting on personal and societal issues."

      Capsule for Copycat Copycat

      "Players reflect on complex social and emotional themes, gaining insight into toxic relationships and personal trauma."

    • Health

      Game with the same Health vibe

      -4

      "Game depicts unhealthy behaviors such as drug use, self-harm, and mental deterioration."

      Capsule for NEEDY STREAMER OVERLOAD NEEDY STREAMER OVERLOAD

      "Themes include drug abuse, self-harm, and destructive behaviors, promoting unhealthy habits within the narrative."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to follow narrative and dialogue; not suitable for background or casual play."

      Capsule for Milk outside a bag of milk outside a bag of milk Milk outside a bag of milk outside a bag of milk

      "Requires focused attention to follow narrative and voice acting; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Narrative explores deep, though disturbing, emotional and psychological relationships."

      Capsule for The Song of Saya The Song of Saya

      "Narrative explores close, complex relationships including toxic and abusive dynamics, fostering emotional engagement."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player leads and manages a party of companions, making decisions that affect group dynamics."

      Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

      "Protagonist leads social interactions often through manipulation and control, guiding group dynamics."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock multiple endings, collectibles, and story content, showing accumulation of narrative progress."

      Capsule for Corpse Party: Book of Shadows Corpse Party: Book of Shadows

      "Players unlock multiple endings and story branches, reflecting accumulation of narrative progress and consequences."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game evokes tension and discomfort through dark themes, limiting relaxation or flow states."

      Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

      "The game’s dark, edgy tone and intense themes create emotional tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and voice acting provide strong sensory and emotional engagement."

      Capsule for Eriksholm: The Stolen Dream Eriksholm: The Stolen Dream

      "Strong voice acting and sharp writing provide stimulating auditory and emotional experiences."

    • Status

      Game with the same Status vibe

      2

      "In-game fame and reputation are part of the narrative, though social recognition is fictional."

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      "Social status and reputation are key themes within the narrative, influencing character interactions and story outcomes."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven with multiple branching plots, character development, and emotional arcs."

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      "Highly narrative-driven with multiple branching plots, character development, and emotional arcs."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players must plan actions and choices to unlock different endings, requiring some problem solving."

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      "Players must consider choices and consequences, requiring some planning and reasoning to explore different endings."

    • Thrill

      Game with the same Thrill vibe

      3

      "Elements of suspense and dark humor create moments of tension and excitement."

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      "Dark humor and unpredictable narrative events create suspense and emotional highs and lows."

    • Value

      Game with the same Value vibe

      2

      "Players find value in emotional impact and unique experience, though some note the game is short and best on sale."

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      "Players find strong entertainment and emotional impact relative to game length and price, especially on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Contains graphic and disturbing themes including self-harm and suicide; violence is psychological and narrative-driven."

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      "Narrative includes destructive and aggressive behaviors, including psychological and physical harm."

    • Survival

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      3

      "Themes of avoiding threats and psychological survival are present in story, though no gameplay survival mechanics."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026