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Maurice: In The Predator's Nest similar games & best alternatives

Maurice: In The Predator's Nest

PC (Microsoft Windows) • 2022

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Quick resume

Plunge into "Maurice: Predator's Nest". A survival game where you're either a cunning survivor or a fearsome predator in a dark, treacherous world. Outwit or hunt in this thrilling battle for survival.

Global score

76/100

Genres

Action, Adventure, Casual, Indie, Free To Play

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    Pros

    • Immersive and emotional story
    • Challenging and strategic gameplay
    • Strong multiplayer cooperation
    • High replayability and engagement
    • Free to play

    Cons

    • Game crashes and bugs reported frequently
    • Optimization issues causing performance problems
    • Small active player base affecting matchmaking
    • Some control and ui quirks
    • Requires powerful pc for best experience

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over exploration, puzzle solving, and stealth tactics, with no combat options, emphasizing personal decision-making in how to survive."

      Capsule for Penumbra: Black Plague Gold Edition Penumbra: Black Plague Gold Edition

      "Players have control over strategic decisions, stealth, combat style, and exploration, emphasizing personal choice and adaptability."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging gameplay with a steep learning curve, requiring skillful maneuvering and strategic weapon upgrades."

      Capsule for Jets'n'Guns Gold Jets'n'Guns Gold

      "The game offers challenging gameplay with a steep learning curve, requiring skillful stealth, resource management, and strategic combat."

    • Competition

      Game with the same Competition vibe

      2

      "Multiplayer modes exist with some competitive elements, but much of the gameplay focuses on cooperative survival rather than direct competition."

      Capsule for Half Dead Half Dead

      "Multiplayer mode includes competitive elements with predators and survivors, but emphasis is also on cooperative play and personal skill."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, high replayability, and habitual engagement despite bugs."

      Capsule for Lakeview Valley Lakeview Valley

      "Players report long play sessions, high replayability, and habitual engagement despite bugs and crashes."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on playing with friends, coordinating strategies, and social interaction; game is less enjoyable solo."

      Capsule for Oh Deer Oh Deer

      "Strong emphasis on playing with friends and cooperative multiplayer experiences; solo play is less favored."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize teams and equipment, but gameplay follows established structures and routines."

      Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

      "Some customization and strategic choices exist, but mostly players engage within designed game systems and roles."

    • Domination

      Game with the same Domination vibe

      3

      "Players can sabotage or attack others in multiplayer, exerting control and superiority in matches."

      Capsule for Ben and Ed - Blood Party Ben and Ed - Blood Party

      "Players can exert control as predators over others, creating a sense of power and dominance in multiplayer matches."

    • Escapism

      Game with the same Escapism vibe

      5

      "Many reviews describe the game as life-changing, stress-relieving, and a form of escape from real-life problems."

      Capsule for Furry Feet Furry Feet

      "Many reviews describe the game as life-changing, therapeutic, and a strong escape from real-life problems."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and personal desire, with no indication of obligation or pressure."

      Capsule for GUILTY GEAR Xrd REV 2 GUILTY GEAR Xrd REV 2

      "Players engage voluntarily out of intrinsic interest and personal desire, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different weapons, tactics, and strategies, experimenting with gameplay mechanics."

      Capsule for TYRONE vs COPS TYRONE vs COPS

      "Players explore different strategies, stealth approaches, and roles, experimenting with game mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game rewards exploration with secrets, alternate routes, and lore; map and level design support discovery."

      Capsule for DarkMaus DarkMaus

      "Game rewards exploration of detailed environments, hidden secrets, and lore discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize characters with costumes and skills, but mostly follow preset aesthetics and character designs."

      Capsule for Death end re;Quest Death end re;Quest

      "Some character customization and role expression, but mostly within preset character models and game aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative fiction with dinosaurs, meta-humor, and surreal narrative elements."

      Capsule for Creepy Redneck Dinosaur Mansion 3 Creepy Redneck Dinosaur Mansion 3

      "The game immerses players in a fictional, imaginative world with predators, dinosaurs, and surreal elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play aspects, with players enjoying shared experiences and bonding."

      Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

      "Strong community and social play aspects, with players bonding over shared experiences and multiplayer sessions."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in stealth, strategy, and problem solving, with learning encouraged through challenging gameplay."

      Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

      "Players develop skills in strategy, stealth, and survival, and report personal growth and learning from gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary, requiring focused screen time; no physical activity or health-related features."

      Capsule for Blade Assault Blade Assault

      "The game is sedentary and requires extended screen time; no physical activity or health benefits noted."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging gameplay."

      Capsule for Super Bunny Man Super Bunny Man

      "Requires focused attention and continuous engagement due to challenging gameplay and multiplayer dynamics."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Close social interactions with friends and community, though mostly casual and cooperative."

      Capsule for Labyrinthine Labyrinthine

      "Some social bonding and close interactions reported among friends and community, though mostly casual."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can lead team strategies and coordinate actions; some leadership roles in team play."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Players can take leadership roles in multiplayer matches, guiding team strategy and decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Game features item collection, character upgrades, and progression through levels and challenges."

      Capsule for Gatekeeper: Infinity Gatekeeper: Infinity

      "Game features resource management, crafting, and character progression through upgrades and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging, with moments of stress and urgency rather than relaxation."

      Capsule for Contagion Contagion

      "Gameplay is tense and challenging, with sustained pressure and suspense rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Immersive sound design, music, and atmospheric visuals provide strong sensory stimulation."

      Capsule for Pacific Drive Pacific Drive

      "Immersive sound design, atmospheric visuals, and thrilling gameplay provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer visibility offer some social recognition, but not a dominant focus."

      Capsule for Hover Hover

      "Some social recognition within the community and multiplayer leaderboards, but not a dominant focus."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with emotional depth and strong character development."

      Capsule for Farewell North Farewell North

      "Highly praised narrative immersion with emotional depth, character development, and impactful storytelling."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on tactical thinking, deception, planning, and problem solving throughout gameplay."

      Capsule for Deceive Inc. Deceive Inc.

      "Strong emphasis on strategic thinking, planning, stealth tactics, and problem solving throughout gameplay."

    • Thrill

      Game with the same Thrill vibe

      5

      "The game delivers suspense, scares, and adrenaline-pumping action sequences."

      Capsule for Resident Evil Requiem Resident Evil Requiem

      "Gameplay delivers suspense, tension, and adrenaline through horror elements and predator chases."

    • Value

      Game with the same Value vibe

      4

      "Players perceive high value due to free access, enjoyable gameplay, and anticipation for future content."

      Capsule for Escape the Game Escape the Game

      "Players perceive high value due to free access, rich content, and life-impacting experiences."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and hunting are integral, with realistic animal predation and occasional gore, though violence is not gratuitous."

      Capsule for WolfQuest: Anniversary Edition WolfQuest: Anniversary Edition

      "Combat and predator attacks are central, with enjoyment derived from hunting and survival violence."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding threats, managing resources, and surviving hostile environments."

      Capsule for HBDIE: 2 HBDIE: 2

      "Core gameplay revolves around survival, resource management, and avoiding threats in hostile environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Intimacy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026