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Ben and Ed - Blood Party similar games & best alternatives

Ben and Ed - Blood Party

PC (Microsoft Windows) • 2018

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Quick resume

Welcome to the Blood Party! Play together with up to 3 people and compete in deadly game shows. Customize your zombie, build your own levels, share them via Steam Workshop and die a lot.

Global score

88/100

Genres

Action, Indie

Similar games

    Pros

    • Fun multiplayer with friends
    • Robust level editor and workshop support
    • Humorous gore and physics
    • High replayability
    • Character customization

    Cons

    • Small online community
    • Some bugs and performance issues
    • Level editor controls clunky
    • No story mode
    • Can be frustratingly difficult

    Motivations

    • Autonomy

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      "Players have extensive control over loadouts, character specialists, and modding/custom maps especially in Zombies mode, allowing personal freedom in gameplay choices."

      Capsule for Call of Duty®: Black Ops III Call of Duty®: Black Ops III

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    • Competence

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      "Game offers challenging combat, puzzles, and platforming requiring skill and learning, though some parts can be frustrating."

      Capsule for TRON 2.0 TRON 2.0

      "Game offers challenging platforming and obstacle courses requiring skill and timing, with some maps being very difficult."

    • Competition

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      4

      "Competitive multiplayer modes like duels and ranked matches encourage player versus player skill comparison."

      Capsule for Sky Noon Sky Noon

      "Versus mode and racing against friends is a core feature, encouraging direct competition and skill comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replayability due to procedural generation, unlocks, and difficulty modifiers encourage repeated play sessions."

      Capsule for City of Brass City of Brass

      "High replayability due to workshop maps, level editor, and multiplayer; players often return for more sessions."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op campaign and multiplayer modes encourage teamwork and playing with friends"

      Capsule for Warhammer® 40,000: Dawn of War® II Chaos Rising Warhammer® 40,000: Dawn of War® II Chaos Rising

      "Co-op maps and multiplayer modes encourage teamwork and joint goal completion."

    • Creativity

      Game with the same Creativity vibe

      4

      "Robust level editor and customization options allow players to create and share unique content."

      Capsule for N++ (NPLUSPLUS) N++ (NPLUSPLUS)

      "Robust level editor and customization options allow players to create and modify content extensively."

    • Domination

      Game with the same Domination vibe

      3

      "Players often sabotage and control others, exerting dominance through gameplay mechanics."

      Capsule for Gremlins, Inc. Gremlins, Inc.

      "Players can sabotage or attack others in multiplayer, exerting control and superiority in matches."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for fun, stress relief, and distraction, enjoying silly chaos and humor."

      Capsule for Moving Out Moving Out

      "Players use the game for fun, stress relief, and distraction, enjoying its humor and chaotic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

      Capsule for Human Fall Flat Human Fall Flat

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players explore different tactics, roles (survivor or zombie), and map strategies; modding and custom servers encourage experimentation."

      Capsule for Zombie Panic! Source Zombie Panic! Source

      "Players try new maps, create custom levels, and experiment with different strategies and zombie builds."

    • Exploration

      Game with the same Exploration vibe

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      "Exploration mainly involves discovering new strategies, maps, and mod content rather than open-world discovery."

      Capsule for Company of Heroes 2 Company of Heroes 2

      "Exploration mainly involves discovering user-created maps and new obstacles rather than open-world discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization options and unique art style allow for personal expression within the game."

      Capsule for Later Alligator Later Alligator

      "Character customization and dances allow personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features an imaginative zombie apocalypse with exaggerated gore, humor, and over-the-top action."

      Capsule for Dead Island 2 Dead Island 2

      "The game features imaginative, exaggerated zombie physics and gore in a fictional, humorous setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong social component with multiplayer, community interaction, and shared experiences."

      Capsule for UNO UNO

      "Strong social component with friends playing together, community map sharing, and multiplayer interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop platforming and combat skills and learn level layouts, though progression is light."

      Capsule for Bang-On Balls: Chronicles Bang-On Balls: Chronicles

      "Players develop platforming skills and learn level mechanics, though progression is mostly map-based."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to challenging platforming and fast-paced gameplay."

      Capsule for Levelhead Levelhead

      "Requires active focus and attention due to challenging platforming and multiplayer interaction."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form social bonds and friendships through cooperative play, though interactions are mostly casual."

      Capsule for The Matriarch The Matriarch

      "Players form friendships and social bonds through cooperative and competitive play, though mostly casual."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some informal leadership in cooperative groups, but no formal leadership or management roles."

      Capsule for A Day Out A Day Out

      "Some informal leadership in multiplayer groups, but no formal leadership or management roles."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting items and unlocking new areas, but no power or upgrade accumulation."

      Capsule for The Norwood Suite The Norwood Suite

      "Progression through unlocking maps and customization options, but no deep item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game induces tension and frustration at times due to difficulty and time limits, though some find it fun and engaging."

      Capsule for You Have 10 Seconds 2 You Have 10 Seconds 2

      "Game induces frustration and tension due to difficulty and competitive nature, though also moments of fun."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright, colorful visuals and humorous animations provide sensory stimulation and emotional enjoyment."

      Capsule for Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition

      "Colorful graphics, gore effects, and humorous animations provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition within community and friend groups, but no formal ranking or status systems."

      Capsule for Multiplayer Platform Golf Multiplayer Platform Golf

      "Some social recognition within friend groups and community, but no formal ranking or broad visibility."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story mode; gameplay is context-free and focused on multiplayer objectives."

      Capsule for Insurgency: Sandstorm Insurgency: Sandstorm

      "No narrative or story mode; gameplay is focused on obstacle courses and multiplayer matches."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical elements in resource management and navigation, but mostly straightforward gameplay."

      Capsule for Unspoken Unspoken

      "Some strategic elements in map creation and multiplayer tactics, but mostly reflex and timing based."

    • Thrill

      Game with the same Thrill vibe

      3

      "Game provides suspense and excitement through challenging encounters, chaotic multiplayer, and risk of death."

      Capsule for Never Split the Party Never Split the Party

      "Thrill from suspenseful platforming, risk of death, and chaotic multiplayer interactions."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value due to replayability, multiple endings, and content despite some bugs."

      Capsule for White Day: A Labyrinth Named School White Day: A Labyrinth Named School

      "Good perceived value due to multiplayer fun, workshop content, and replayability despite some bugs."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of cartoonish dismemberment and gore is a core part of the game experience."

      Capsule for Ben and Ed Ben and Ed

      "Enjoyment of cartoonish gore, dismemberment, and combat elements against other players."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid traps and hazards to survive and progress through levels."

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      "Players must avoid traps and hazards to survive and complete levels, though death is frequent and part of gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Story, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026