City of Brass Thumbnail

City of Brass similar games & best alternatives

City of Brass

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

Related articles

Quick resume

A first-person action adventure, inspired by Arabian Nights, from senior BioShock developers.

Global score

78/100

Genres

Action, Indie, Adventure, Shooter

Similar games

    Pros

    • Engaging whip-based combat
    • Procedurally generated levels
    • Customizable difficulty
    • Attractive arabian nights theme
    • Frequent developer updates

    Cons

    • Limited enemy variety
    • Some repetitiveness in level design
    • Minimal story content
    • Slow movement speed
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize characters, choose difficulty levels, and control their own pace and style of play."

      Capsule for HYPERBEAT HYPERBEAT

      "Players have freedom to customize difficulty, choose characters, and adapt playstyle with blessings, burdens, and item choices."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful combat timing, resource management, and strategic use of items; challenging difficulty noted."

      Capsule for One More Dungeon One More Dungeon

      "Game requires skillful use of whip and sword, precise timing, and strategic use of environment and traps; difficulty can be tuned."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and speedrunning elements, but many players focus on personal improvement and overcoming challenges at own pace."

      Capsule for Super Meat Boy Super Meat Boy

      "Leaderboards and speedrunning elements exist, but many players focus on personal progression and exploration."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replayability due to procedural generation and permadeath encourages repeated play sessions."

      Capsule for Monstrum Monstrum

      "High replayability due to procedural generation, unlocks, and difficulty modifiers encourage repeated play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Primarily a single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters, weapons, and use terrain destruction creatively to solve challenges."

      Capsule for Deep Rock Galactic Deep Rock Galactic

      "Players creatively use whip and environment to solve combat and traversal challenges; some customization of character builds."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of dominating others; multiplayer is cooperative and balanced."

      Capsule for Guns, Gore and Cannoli 2 Guns, Gore and Cannoli 2

      "No evidence of dominating others; gameplay is focused on individual skill and survival."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive western setting and engaging gameplay provide strong escape from real life."

      Capsule for Desperados III Desperados III

      "Immersive Arabian Nights setting and challenging gameplay provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no obligation or external pressure noted."

      Capsule for The Hong Kong Massacre The Hong Kong Massacre

      "Players engage voluntarily for fun and challenge; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Procedural generation and varied roles encourage trying new strategies and adapting to changing conditions."

      Capsule for We Need To Go Deeper We Need To Go Deeper

      "Procedural levels and item variety encourage trying new strategies and adapting to changing conditions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels encourage discovery of new layouts and secrets."

      Capsule for Not The Robots Not The Robots

      "Players explore procedurally generated levels with secrets and loot, though layouts have some repetition."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and item builds allow some degree of self-expression, though no cosmetic customization noted."

      Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

      "Character selection and item loadouts allow some degree of self-expression, but limited cosmetic customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong dark fantasy theme with undead, demons, and mythical elements in story and art."

      Capsule for Death Crown Death Crown

      "Strong fantasy theme with Arabian Nights mythology, djinns, magic, and undead enemies."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community gameplay elements; primarily a solo experience."

      Capsule for The Executive - Movie Industry Tycoon The Executive - Movie Industry Tycoon

      "No social or community gameplay elements; primarily solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, upgrade characters, and learn strategies, reflecting personal growth and progression."

      Capsule for Figure Adventure Figure Adventure

      "Players improve skills and unlock characters and items over time, reflecting personal growth."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not suited for idle or background play."

      Capsule for Sunkenland Sunkenland

      "Requires focused attention and continuous engagement; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focused."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No leadership or group management roles present; single-player focused."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect gold, weapons, upgrades, and unlock new areas and endings."

      Capsule for Strife: Veteran Edition Strife: Veteran Edition

      "Players collect gold, items, and unlock characters and upgrades, progressing through runs and overall."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow and relaxation, but overall gameplay is challenging and tense."

      Capsule for Quaver Quaver

      "Some players find flow and fun in gameplay, but game is generally challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and combat effects provide sensory stimulation and excitement."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "Visuals, sound, and combat feedback provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but social status is limited due to single-player focus."

      Capsule for Orcs Must Die! Orcs Must Die!

      "Leaderboards provide some recognition, but social status is limited due to single-player focus."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative present; story serves mainly as context for gameplay."

      Capsule for Dynamite Jack Dynamite Jack

      "Minimal narrative present; story is mostly background flavor rather than driving gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, weapon choice, and careful timing; players must devise strategies to overcome enemies and traps."

      Capsule for Tallowmere Tallowmere

      "Players must plan combat tactics, trap usage, and route choices to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Permadeath and random dangers create suspense and tension during runs."

      Capsule for Dungeons of Dredmor Dungeons of Dredmor

      "Time limits, traps, and permadeath create suspense and tension during runs."

    • Value

      Game with the same Value vibe

      3

      "Generally regarded as good value for price with solid gameplay and replayability; some desire for more content."

      Capsule for Lonely Mountains: Snow Riders Lonely Mountains: Snow Riders

      "Good value for price due to replayability, frequent updates, and engaging gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks against enemies, with satisfying impact and destruction."

      Capsule for Steelrising Steelrising

      "Combat involves melee attacks, stunning, and killing enemies with weapons and environmental hazards."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage health, stamina, and resources to survive challenging enemies and traps."

      Capsule for DarkMaus DarkMaus

      "Players must avoid traps, manage health, and survive against enemies in challenging conditions."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026