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Steelrising similar games & best alternatives

Steelrising

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.

Global score

72/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

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    Pros

    • Unique alternate history setting
    • Varied weapons and builds
    • Engaging story and characters
    • Atmospheric visuals and music
    • Accessible combat with assist mode

    Cons

    • Performance and optimization issues
    • Some combat clunkiness and imbalance
    • Limited enemy variety
    • Lack of respec limits experimentation
    • Confusing level design and backtracking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, skills, and explore levels with some freedom, but progression is mostly linear with some backtracking."

      Capsule for The Darkest Tales The Darkest Tales

      "Players can choose weapons and builds freely, explore levels with some metroidvania elements, but progression is somewhat linear with some forced quest order and no respec."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and boss fights provide skill challenges and pattern learning, though overall difficulty is moderate and some players find it easy."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "Combat offers skill-based challenges and boss fights, but overall difficulty is moderate and some builds can trivialize the game."

    • Competition

      Game with the same Competition vibe

      -4

      "Single player experience focused on personal progression without ranked or multiplayer competition."

      Capsule for Vaporum Vaporum

      "Single-player experience focused on personal progression without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging exploration and story that encourages extended play sessions, though some find it easy to put down after completion."

      Capsule for Song of the Deep Song of the Deep

      "Players report engaging story and exploration encouraging extended play, though some find late game repetitive and easy."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative multiplayer elements."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Entirely single-player with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Wide variety of weapons, character abilities, and some customization of builds through upgrades and perks."

      Capsule for Juicy Realm Juicy Realm

      "Variety of unique weapons and builds, customization of character stats and modules, and some player choice in quests."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; purely solo experience."

      Capsule for Dead End Road Dead End Road

      "No evidence of player domination or power over others; solo experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "The atmospheric story, time travel, and immersive setting provide strong escapism from real life."

      Capsule for The Silent Age The Silent Age

      "Immersive alternate history setting and atmospheric world provide strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in story and genre, not obligation."

      Capsule for Kathy Rain Kathy Rain

      "Players engage voluntarily for enjoyment and interest in the genre and story, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players encouraged to try different builds, weapons, and strategies; respec system supports experimentation."

      Capsule for AI LIMIT AI LIMIT

      "Players experiment with different weapons, builds, and tactics, though no respec limits late experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Light metroidvania elements with some backtracking and optional areas encourage exploration within a mostly linear map."

      Capsule for Unbound: Worlds Apart Unbound: Worlds Apart

      "Encouraged exploration with shortcuts and metroidvania elements, though some maps are confusing and repetitive."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization options and armor sets allow some degree of self-expression, though limited."

      Capsule for Sands of Aura Sands of Aura

      "Character customization with armor sets and modules allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in an imaginative alternate history of the French Revolution with fictionalized characters and scenarios."

      Capsule for Ambition: A Minuet in Power Ambition: A Minuet in Power

      "Alternate history with steampunk automatons and fictionalized French Revolution setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Leveling, skill acquisition, and weapon upgrades provide learning and development opportunities."

      Capsule for Accel World VS. Sword Art Online Deluxe Edition Accel World VS. Sword Art Online Deluxe Edition

      "Character leveling, weapon upgrades, and skill acquisition provide learning and development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of RPGs; no physical activity elements."

      Capsule for Thorne - Death Merchants Thorne - Death Merchants

      "Sedentary gameplay typical of action RPGs; no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat and exploration."

      Capsule for KINGDOM HEARTS -HD 1.5+2.5 ReMIX- KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

      "Requires focused attention and continuous engagement during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player only."

      Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

      "No evidence of close social relationships or emotional sharing; single-player."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo experience."

      Capsule for Waltz of the Wizard Waltz of the Wizard

      "No leadership or group management roles; solo experience."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating and upgrading weapons, gear, and abilities."

      Capsule for Foregone Foregone

      "Strong emphasis on accumulating weapons, upgrades, and character levels."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, but combat can be challenging and tense."

      Capsule for MechWarrior 5: Clans MechWarrior 5: Clans

      "Some players find the game relaxing and enjoyable, though combat can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory design praised for atmosphere and immersion, providing stimulating sensory experience."

      Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

      "Visual and auditory design praised for atmosphere and immersion, providing sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual focus."

      Capsule for Total Chaos Total Chaos

      "No social recognition or status systems; individual focus."

    • Story

      Game with the same Story vibe

      3

      "Includes character stories, quests, and a narrative that engages players."

      Capsule for Tiny Bookshop Tiny Bookshop

      "Narrative with characters, branching quests, and historical fiction elements engage players."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and character builds require tactical thinking and planning."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Combat and build choices require tactical thinking and planning, though some imbalance exists."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide moments of tension and excitement, though overall difficulty is moderate."

      Capsule for Ys X: Nordics Ys X: Nordics

      "Combat and boss fights provide moments of tension and excitement, but overall difficulty is moderate."

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions on price versus gameplay length; generally considered worth buying on sale."

      Capsule for Dead Synchronicity: Tomorrow Comes Today Dead Synchronicity: Tomorrow Comes Today

      "Mixed opinions on value; recommended on sale due to game length and performance issues."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks against enemies, with emphasis on destruction and combat."

      Capsule for PERISH PERISH

      "Combat involves melee and ranged attacks against enemies, with satisfying impact and destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Combat requires avoiding failure and managing health and stamina; some resource management but not extreme survival mechanics."

      Capsule for Hell is Us Hell is Us

      "Combat requires managing stamina and avoiding death, though difficulty is not extreme."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026