Steelrising similar games & best alternatives
Steelrising
2022
Related articles
Quick resume
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Global score
72/100
Genres
Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up
Similar games
Pros
- Unique alternate history setting
- Varied weapons and builds
- Engaging story and characters
- Atmospheric visuals and music
- Accessible combat with assist mode
Cons
- Performance and optimization issues
- Some combat clunkiness and imbalance
- Limited enemy variety
- Lack of respec limits experimentation
- Confusing level design and backtracking
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons, skills, and explore levels with some freedom, but progression is mostly linear with some backtracking."
The Darkest Tales
"Players can choose weapons and builds freely, explore levels with some metroidvania elements, but progression is somewhat linear with some forced quest order and no respec."
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Competence
Game with the same Competence vibe
3"Combat and boss fights provide skill challenges and pattern learning, though overall difficulty is moderate and some players find it easy."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"Combat offers skill-based challenges and boss fights, but overall difficulty is moderate and some builds can trivialize the game."
-
Competition
Game with the same Competition vibe
-4"Single player experience focused on personal progression without ranked or multiplayer competition."
Vaporum
"Single-player experience focused on personal progression without competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
2"Players report engaging exploration and story that encourages extended play sessions, though some find it easy to put down after completion."
Song of the Deep
"Players report engaging story and exploration encouraging extended play, though some find late game repetitive and easy."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative multiplayer elements."
Assassin's Creed® Odyssey
"Entirely single-player with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Wide variety of weapons, character abilities, and some customization of builds through upgrades and perks."
Juicy Realm
"Variety of unique weapons and builds, customization of character stats and modules, and some player choice in quests."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; purely solo experience."
Dead End Road
"No evidence of player domination or power over others; solo experience."
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Escapism
Game with the same Escapism vibe
4"The atmospheric story, time travel, and immersive setting provide strong escapism from real life."
The Silent Age
"Immersive alternate history setting and atmospheric world provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in story and genre, not obligation."
Kathy Rain
"Players engage voluntarily for enjoyment and interest in the genre and story, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players encouraged to try different builds, weapons, and strategies; respec system supports experimentation."
AI LIMIT
"Players experiment with different weapons, builds, and tactics, though no respec limits late experimentation."
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Exploration
Game with the same Exploration vibe
3"Light metroidvania elements with some backtracking and optional areas encourage exploration within a mostly linear map."
Unbound: Worlds Apart
"Encouraged exploration with shortcuts and metroidvania elements, though some maps are confusing and repetitive."
-
Expression
Game with the same Expression vibe
3"Character customization options and armor sets allow some degree of self-expression, though limited."
Sands of Aura
"Character customization with armor sets and modules allows some self-expression."
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Fantasy
Game with the same Fantasy vibe
4"Set in an imaginative alternate history of the French Revolution with fictionalized characters and scenarios."
Ambition: A Minuet in Power
"Alternate history with steampunk automatons and fictionalized French Revolution setting."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
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Growth
Game with the same Growth vibe
3"Leveling, skill acquisition, and weapon upgrades provide learning and development opportunities."
Accel World VS. Sword Art Online Deluxe Edition
"Character leveling, weapon upgrades, and skill acquisition provide learning and development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of RPGs; no physical activity elements."
Thorne - Death Merchants
"Sedentary gameplay typical of action RPGs; no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during combat and exploration."
KINGDOM HEARTS -HD 1.5+2.5 ReMIX-
"Requires focused attention and continuous engagement during combat and exploration."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; single-player only."
Seven: Enhanced Edition
"No evidence of close social relationships or emotional sharing; single-player."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo experience."
Waltz of the Wizard
"No leadership or group management roles; solo experience."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating and upgrading weapons, gear, and abilities."
Foregone
"Strong emphasis on accumulating weapons, upgrades, and character levels."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, but combat can be challenging and tense."
MechWarrior 5: Clans
"Some players find the game relaxing and enjoyable, though combat can be tense and challenging."
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Sensation
Game with the same Sensation vibe
3"Visual and auditory design praised for atmosphere and immersion, providing stimulating sensory experience."
Deus Ex: Mankind Divided
"Visual and auditory design praised for atmosphere and immersion, providing sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual focus."
Total Chaos
"No social recognition or status systems; individual focus."
-
Story
Game with the same Story vibe
3"Includes character stories, quests, and a narrative that engages players."
Tiny Bookshop
"Narrative with characters, branching quests, and historical fiction elements engage players."
-
Strategy
Game with the same Strategy vibe
3"Combat and character builds require tactical thinking and planning."
Tainted Grail: The Fall of Avalon
"Combat and build choices require tactical thinking and planning, though some imbalance exists."
-
Thrill
Game with the same Thrill vibe
2"Combat and boss fights provide moments of tension and excitement, though overall difficulty is moderate."
Ys X: Nordics
"Combat and boss fights provide moments of tension and excitement, but overall difficulty is moderate."
-
Value
Game with the same Value vibe
1"Mixed opinions on price versus gameplay length; generally considered worth buying on sale."
Dead Synchronicity: Tomorrow Comes Today
"Mixed opinions on value; recommended on sale due to game length and performance issues."
-
Violence
Game with the same Violence vibe
4"Combat involves melee and ranged attacks against enemies, with emphasis on destruction and combat."
PERISH
"Combat involves melee and ranged attacks against enemies, with satisfying impact and destruction."
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Survival
Game with the same Survival vibe
2"Combat requires avoiding failure and managing health and stamina; some resource management but not extreme survival mechanics."
Hell is Us
"Combat requires managing stamina and avoiding death, though difficulty is not extreme."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026