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Accel World VS. Sword Art Online Deluxe Edition similar games & best alternatives

Accel World VS. Sword Art Online Deluxe Edition

PC (Microsoft Windows) • 2017

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Quick resume

Svart Alfheim and the Accelerated World have begun to merge. In the midst of the chaos, Yui has gone missing. Kirito must challenge the Seven Kings of pure color from the Accelerated World to gain access to her location.

Global score

74/100

Genres

Role-playing (RPG)

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    Pros

    • Large character roster with unique skills
    • Engaging story for fans
    • Fun flying and exploration
    • Solid combat system
    • Full voice acting and soundtrack

    Cons

    • Poor pc optimization and performance issues
    • Awkward controls, especially keyboard/mouse
    • Repetitive grind and questing
    • Limited multiplayer population
    • Lack of character creation and customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely choose party members, switch characters for exploration and combat stances, and customize talents and builds, though the game is somewhat linear in progression."

      Capsule for EARTHLOCK EARTHLOCK

      "Players can choose from a large roster of characters and switch between party members freely in single player, allowing personal control over gameplay style."

    • Competence

      Game with the same Competence vibe

      2

      "Combat is described as simple but engaging, with some skill involved in combos and character builds, though grind and repetitive tasks are common."

      Capsule for Action Taimanin Action Taimanin

      "Combat is described as fun and engaging but somewhat repetitive and grind-heavy; skill is involved but not highly challenging."

    • Competition

      Game with the same Competition vibe

      1

      "Multiplayer exists but is minimal and not a major focus; most play is single-player without heavy social comparison."

      Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

      "Multiplayer exists but is limited and sparsely populated; some players mention playing with friends but no strong competitive focus."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, replayability, and desire to continue playing; some mention habitual engagement and multiple playthroughs."

      Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

      "Many players mention long playtimes, grinding, and habitual play; some report playing extensively and difficulty stopping."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Party members interact and cooperate in combat and story, but gameplay is primarily single-player with AI companions."

      Capsule for Baldur's Gate II: Enhanced Edition Baldur's Gate II: Enhanced Edition

      "Game supports multiplayer and party play with AI companions; cooperation is possible but not the main focus."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Customization options for custom characters are very limited; gameplay mostly follows predefined structures and missions."

      Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

      "Customization is limited to character and weapon upgrades; no character creation and crafting is restricted to upgrades."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize cooperation and shared goals; no evidence of power imposition or dominance over others."

      Capsule for The Survivalists The Survivalists

      "Interactions emphasize shared party play and cooperation; no reports of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a form of escapism into a sci-fi anime world with immersive story and character interactions."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Players use the game as a relaxing, immersive anime experience and stress relief; flying and exploration contribute to escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom; no indications of obligation or pressure."

      Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

      "Players engage voluntarily out of personal interest and fandom; no indications of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different character combinations and strategies, though gameplay is somewhat repetitive and follows established routines."

      Capsule for FAIRY TAIL FAIRY TAIL

      "Players try different characters and skills; some experimentation with combos and party setups is encouraged."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game features multiple routes, collectibles, and an open hub world encouraging discovery."

      Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

      "Game features open world hubs and flying exploration; players enjoy discovering areas and side quests."

    • Expression

      Game with the same Expression vibe

      1

      "Some character appearance changes and unlockables, but limited customization overall."

      Capsule for Finding Teddy Finding Teddy

      "Some character customization and outfit changes available; limited compared to full character creation."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with anime-style characters, magic, and imaginative storytelling."

      Capsule for Tales of Graces f Remastered Tales of Graces f Remastered

      "Strong fantasy setting with anime characters, flying, magic, and fictional worlds from SAO and Accel World."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community aspects exist with multiplayer and online play, but low playerbase limits strong social connection."

      Capsule for Puyo Puyo™ Tetris® 2 Puyo Puyo™ Tetris® 2

      "Players mention community aspects and multiplayer with friends; social connection exists but limited by sparse online population."

    • Growth

      Game with the same Growth vibe

      3

      "Character leveling, weapon upgrades, and skill acquisition provide learning and development."

      Capsule for Steelrising Steelrising

      "Leveling, skill acquisition, and weapon upgrades provide learning and development opportunities."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for idle or background play."

      Capsule for CODE VEIN CODE VEIN

      "Requires focused attention during combat and exploration; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connection to characters through story and dialogue, but no close relationship building mechanics."

      Capsule for Chicken Police - Paint it RED! Chicken Police - Paint it RED!

      "Some character interactions and dialogue deepen relationships; no strong evidence of close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage teams of three characters and support units, but leadership is limited to personal party management."

      Capsule for WARRIORS OROCHI 4 WARRIORS OROCHI 4

      "Players manage party members and issue commands; leadership is limited to small group control."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling characters, acquiring items, upgrading equipment, and unlocking new abilities."

      Capsule for Septerra Core Septerra Core

      "Strong emphasis on leveling characters, unlocking skills, upgrading weapons, and collecting items."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable despite grind; sailing and exploration contribute to flow."

      Capsule for World of Sea Battle World of Sea Battle

      "Players find the game relaxing and enjoyable despite some grind; flying and exploration contribute to flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design are praised; combat animations and UI provide sensory stimulation."

      Capsule for Nexus 5X Nexus 5X

      "Visuals and soundtrack are praised; combat animations and flying provide sensory stimulation."

    • Status

      Game with the same Status vibe

      0

      "No clear evidence of social recognition or status seeking in reviews or gameplay."

      Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

      "No clear evidence of social recognition or status seeking in reviews or gameplay."

    • Story

      Game with the same Story vibe

      3

      "Story is average but engaging with character dialogue and lore; not deeply immersive but adds context."

      Capsule for Darksiders Genesis Darksiders Genesis

      "Story is engaging for fans with original plot and character interactions; some find it average but immersive."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and ability use involve some tactical thinking and planning, but not deeply complex."

      Capsule for Marvel's Spider-Man 2 Marvel's Spider-Man 2

      "Combat involves some tactical choices with skills, weapon combos, and boss weak points; not highly complex."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some excitement from boss fights and challenges, but generally low risk and tension."

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      "Some moments of challenge and excitement in boss fights and combat; overall moderate tension."

    • Value

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      1

      "Mixed opinions on price; some find it worth full price, others recommend waiting for sales."

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      "Mixed opinions on price; some find it worth full price, others recommend waiting for sales."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves hack-and-slash fighting, magic attacks, and boss battles with enemies."

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      "Combat involves hack and slash fighting, defeating enemies and bosses with weapons and magic."

    • Survival

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      1

      "Combat involves avoiding defeat but difficulty is low; survival elements are minimal."

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      "Combat requires avoiding damage and defeating enemies; survival elements are present but not dominant."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Creativity, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026