Cyberdimension Neptunia: 4 Goddesses Online Thumbnail

Cyberdimension Neptunia: 4 Goddesses Online similar games & best alternatives

Cyberdimension Neptunia: 4 Goddesses Online

PC (Microsoft Windows), PlayStation 4 • 2018

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Quick resume

In this hack 'n' slash adventure co-developed with Tamsoft and Compile Heart, the 4 Goddesses enter an online fantasy game inspired by... themselves! Choose from 12 characters with unique playstyles and skills to fight in realtime brawls, customize with accessories, and play online with others!

Global score

87/100

Genres

Role-playing (RPG)

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    Pros

    • Fun hack and slash gameplay
    • Vibrant anime-style visuals
    • Character customization options
    • Engaging character banter and humor
    • Lighthearted fantasy story

    Cons

    • Multiplayer is laggy and unstable
    • Short main story length
    • Repetitive grind for gear and levels
    • Ai companions can be dumb
    • Some bugs and control issues

    Motivations

    • Autonomy

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      "Players can freely choose characters, customize stats and equipment, and decide how to spend free time, indicating moderate player control."

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    • Competence

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      "Combat involves skillful timing and use of combos, but overall gameplay is simple and can become repetitive."

      Capsule for Asterix & Obelix XXL 2 Asterix & Obelix XXL 2

      "Combat involves timing blocks and counters, with some skill required, but overall gameplay is described as easy and repetitive."

    • Competition

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      "Focus is on personal progression and story; multiplayer is cooperative rather than competitive."

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      "Focus is on personal progression and story; multiplayer exists but is laggy and rarely used, so little competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and grinding, showing commitment and habitual play."

      Capsule for Final Fantasy III (3D Remake) Final Fantasy III (3D Remake)

      "Players report long play sessions, grinding, and habitual play despite some grindiness and short story length."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Multiplayer co-op is available and appreciated but single-player is primary mode."

      Capsule for Dig or Die Dig or Die

      "Online co-op multiplayer is available but unstable; single player with AI companions is primary mode."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize rooms and characters with unlocked costumes and items, adding creative self-expression."

      Capsule for Gal*Gun 2 Gal*Gun 2

      "Players can customize costumes and accessories with positional adjustments, showing creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared party dynamics and player choice rather than exerting control over others."

      Capsule for Wasteland 1 - The Original Classic Wasteland 1 - The Original Classic

      "Interactions emphasize party cooperation and shared gameplay rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief; immersive fantasy world."

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      "Players use the game as a stress relief and distraction with lighthearted story and immersive fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

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      "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

    • Experimenting

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      "Some exploration of level secrets and mechanics, but mostly follows established gameplay routines."

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      "Some exploration of character builds and combat strategies, but mostly following established gameplay routines."

    • Exploration

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      "Players explore various dungeons and areas, though maps are reused and environments repetitive."

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    • Expression

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      3

      "Customization options include character costumes, accessories, and equipment allowing personal expression."

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      "Extensive character customization options for costumes and accessories allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

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      "Strong fantasy theme with anime-inspired characters, story-driven RPG mode, and imaginative settings."

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    • Fellowship

      Game with the same Fellowship vibe

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      "Some community engagement and desire for multiplayer, but current play is mostly solo with AI teammates."

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      "Some community interaction through multiplayer, but mostly solo play with AI companions."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop characters through leveling, skill upgrades, and equipment, with progression and learning involved."

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      "Players develop characters through leveling, equipment upgrades, and skill acquisition."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity; some reports of long sessions and potential unhealthy habits."

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      "Reports of long play sessions with little physical activity and some unhealthy habits."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not suitable for background play."

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      "Requires continuous attention during combat and exploration; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -2

      "Social interactions are mostly surface-level multiplayer cooperation; limited close personal relationships formed."

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      "Social interactions are mostly surface-level; multiplayer is limited and AI companions lack depth."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly control their own techs; some AI allies exist but no strong leadership roles."

      Capsule for TerraTech TerraTech

      "Players mainly control their own character and support AI teammates; no strong leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, acquiring and upgrading gear, and unlocking new quests and characters."

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      "Strong emphasis on leveling characters, upgrading gear, and completing quests for advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players describe the game as cozy, chill, and relaxing despite some combat tension."

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      "Players describe the game as chill, cozy, and stress-relieving despite some grind."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, music, and character animations provide sensory stimulation and emotional fun."

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      "Enjoyable visuals, music, and character designs provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition; multiplayer is small scale and achievements are mostly personal."

      Capsule for RAGE RAGE

      "Achievements and progression are mostly personal; multiplayer is limited so social recognition is low."

    • Story

      Game with the same Story vibe

      2

      "Narrative immersion with characters and plot, though story is simple and sometimes criticized."

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      "Narrative immersion with character interactions and meta plot, though story is short and lighthearted."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical combat elements and skill use, but mostly straightforward button mashing and linear level design."

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      "Some tactical elements in combat and party management, but overall combat is simple and button mash."

    • Thrill

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      1

      "Some tension in boss fights and platforming challenges, but overall low risk and predictable outcomes."

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      "Some challenge in boss fights and timing blocks, but overall low difficulty and predictable outcomes."

    • Value

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      3

      "Players generally feel the game offers good entertainment value for its price, especially on sale."

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    • Violence

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      "Combat involves defeating monsters and bosses with flashy attacks and destruction."

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      "Combat involves attacking and defeating monsters and bosses with flashy skills and combos."

    • Survival

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      "Some challenge in avoiding damage and managing health, but overall low risk and forgiving gameplay."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Experimenting, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026