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Sword Art Online: Fatal Bullet similar games & best alternatives

Sword Art Online: Fatal Bullet

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

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Quick resume

Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.

Global score

79/100

Genres

Action, Role-playing (RPG), Shooter

Similar games

    Pros

    • Extensive character and weapon customization
    • Engaging third-person shooter combat
    • Immersive sao universe and story
    • Good replayability and grinding loop
    • Fun co-op multiplayer dungeons

    Cons

    • Story and dialogue can be lengthy and repetitive
    • Ai companions sometimes perform poorly
    • Multiplayer pvp and co-op player base is very low
    • Some technical issues and bugs reported
    • Grind can be excessive for some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters and choose combat roles freely, explore a large world, and direct AI companions' behavior, indicating high player control."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Players create and customize their own character and AI companion, choose weapons and builds freely, and make story decisions, indicating high player control and personal freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, strategic building and destruction, and mastering weapon recoil and aiming mechanics."

      Capsule for Blockstorm Blockstorm

      "Gameplay involves skill-based shooting mechanics, aiming, and strategic use of skills and builds, with some grind and boss challenges requiring player effectiveness."

    • Competition

      Game with the same Competition vibe

      -2

      "While PvP exists, many players focus on personal survival and cooperative play without heavy emphasis on competition."

      Capsule for 7 Days to Die 7 Days to Die

      "Multiplayer PvP exists but is mostly dead; players mainly focus on single-player progression and personal goals rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual return to the game, indicating strong desire to keep playing."

      Capsule for Proverbs Proverbs

      "Many players report habitual return to the game, long play sessions, and extensive grinding, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Co-op multiplayer is available for dungeons and bosses with friends, but limited player base and no story co-op; AI companions assist in single-player."

      Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

      "Co-op multiplayer dungeons exist and are enjoyed by some, but overall multiplayer activity is low and AI companions are often relied upon."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive customization of characters, multiclassing, skill builds, weapon mods, and base building allow creative player expression."

      Capsule for Cyber Knights: Flashpoint Cyber Knights: Flashpoint

      "Extensive character and AI companion customization, weapon and skill customization, and build variety support creative player expression."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of trash talk or exerting superiority; multiplayer is cooperative and balanced, promoting equal participation."

      Capsule for Over 9000 Zombies! Over 9000 Zombies!

      "No strong evidence of trash talk or exerting superiority; multiplayer is cooperative or personal, with balanced interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a form of escapism through its bizarre story, over-the-top characters, and immersive hack-and-slash gameplay."

      Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

      "Players use the game as a form of escapism into a sci-fi anime world with immersive story and character interactions."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and fandom, not due to obligation or external pressure."

      Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

      "Players engage voluntarily out of personal interest and fandom, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, combat styles, and custom modes, exploring game mechanics."

      Capsule for GORN GORN

      "Players try different weapons, skills, builds, and character appearances, exploring game mechanics and customization options."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple maps and game modes offer some exploration, though environments are mostly known and repeated."

      Capsule for The Ultimatest Battle The Ultimatest Battle

      "Game features multiple maps and dungeons with some exploration, though environments can be repetitive and limited."

    • Expression

      Game with the same Expression vibe

      4

      "Strong emphasis on avatar customization, mixing costumes, hairstyles, and accessories for self-expression."

      Capsule for DEAD OR ALIVE 6 DEAD OR ALIVE 6

      "Strong emphasis on avatar and companion customization, including outfits, colors, and accessories for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional dystopian world with anime-style characters, supernatural abilities, and imaginative story elements."

      Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

      "Set in a fictional VRMMO world with anime characters and sci-fi elements, providing imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social connection through multiplayer and shared community, but mostly solo play with limited social interaction."

      Capsule for PowerWash Simulator 2 PowerWash Simulator 2

      "Some social interaction through multiplayer and community, but mostly solo play with limited social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, optimize builds, and improve over time."

      Capsule for Tap Wizard 2 Tap Wizard 2

      "Players develop skills, optimize builds, and learn game mechanics over time, with progression and personal improvement."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for ARMORED CORE™ VI FIRES OF RUBICON™ ARMORED CORE™ VI FIRES OF RUBICON™

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and progression; not designed for idle or background play."

      Capsule for Solo Leveling: ARISE OVERDRIVE Solo Leveling: ARISE OVERDRIVE

      "Requires focused attention during combat and progression; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection developed with AI companion through story and gameplay."

      Capsule for Shadwen Shadwen

      "Romantic and affinity systems with AI companions provide some emotional connection, though limited to scripted interactions."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No player leadership roles; companions are AI controlled and players do not lead others."

      Capsule for Hand of Fate 2 Hand of Fate 2

      "Players mostly follow established plans and cooperate without strong leadership roles; AI companions assist but do not lead."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on leveling, skill unlocking, item crafting, and gear upgrading as core gameplay elements."

      Capsule for Toram Online Toram Online

      "Strong focus on leveling, acquiring weapons, upgrading gear, and unlocking skills as core gameplay loop."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay is engaging and fun but can be challenging and sometimes grindy, balancing relaxation and tension."

      Capsule for Spirit Hunters: Infinite Horde Spirit Hunters: Infinite Horde

      "Gameplay can be fun and engaging but also involves grinding and some frustration; mixed relaxation and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Anime visuals, music, and combat animations provide sensory stimulation and excitement."

      Capsule for CODE VEIN CODE VEIN

      "Stylized anime graphics, sound design, and combat effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Achievements and leaderboards exist but social recognition is limited due to lack of online multiplayer."

      Capsule for DYNASTY WARRIORS 8: Xtreme Legends Complete Edition DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

      "Limited social recognition due to low multiplayer activity; achievements and leaderboards exist but are niche."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion through character interactions and multiple endings, though story is somewhat clichéd."

      Capsule for Fairy Fencer F Fairy Fencer F

      "Narrative immersion with character interactions and multiple endings, though story quality is mixed and sometimes criticized."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in tactical combat, skill selection, and resource management requiring planning and problem solving."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "Players engage in build optimization, skill selection, and tactical combat requiring planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide some suspense and challenge, though overall experience is more casual."

      Capsule for Torchlight II Torchlight II

      "Combat and boss fights provide some suspense and challenge, but overall experience is moderate in thrill."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price, especially on sale, with extensive content and replayability."

      Capsule for DiRT Rally 2.0 DiRT Rally 2.0

      "Generally considered worth buying on sale with extensive content and replayability, though some criticize price."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, shooting enemies, and destruction."

      Capsule for METAL SLUG 3 METAL SLUG 3

      "Gameplay centers on shooting and combat with guns and weapons, enjoying destruction and combat mechanics."

    • Survival

      Game with the same Survival vibe

      1

      "Combat includes threat management and resource use, but overall risk is moderate and manageable."

      Capsule for Persona 5 Royal Persona 5 Royal

      "Combat involves avoiding damage and managing resources, but overall threat level is moderate and manageable."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026