No More Heroes 2: Desperate Struggle similar games & best alternatives
No More Heroes 2: Desperate Struggle
2021
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Quick resume
Continue the fight in the HD remaster of the second entry in everyone's favorite assassin action series! After falling down the ranks of the United Assassins Association, Travis Touchdown whips out his beam katana to reclaim his rightful spot at the top.
Global score
73/100
Genres
Action, Adventure, Hack and slash/Beat 'em up
Similar games
Pros
- Engaging and refined hack-and-slash combat
- Unique and memorable boss fights
- Strong and fitting soundtrack
- Humorous and bizarre story with interesting characters
- Ability to switch weapons and play as multiple characters
Cons
- Poor pc port with frequent crashes and broken achievements
- Lack of open world exploration compared to first game
- Some minigames are tedious or less enjoyable
- Occasional clunky controls and camera issues
- Shorter and less memorable boss fights than original
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose among multiple characters and use various combat styles and items, with some freedom in exploration and side missions."
Disney Pirates of the Caribbean: At Worlds End
"Players can choose different characters for certain missions and switch beam katanas mid-combat, allowing freedom in combat style and approach."
-
Competence
Game with the same Competence vibe
4"Combat is skill-based with timing, combos, and parrying; boss fights require learning patterns and quick reflexes, providing effective challenges."
AWAKEN - Astral Blade
"Combat is skill-based with combos, parrying, juggling, and requires mastery of mechanics; boss fights test player skill."
-
Competition
Game with the same Competition vibe
2"Ranking system and S++ ranks encourage competition against personal bests, but no direct multiplayer competition."
NINJA GAIDEN: Ragebound
"Ranking system and climbing assassin ranks provide some competitive motivation, but no strong emphasis on multiplayer competition."
-
Continuation
Game with the same Continuation vibe
3"Players express strong attachment to characters and story, with desire to replay for different outcomes."
Tales from the Borderlands
"Players express desire to replay and continue due to engaging combat and story, despite some frustration with port issues."
-
Cooperation
Game with the same Cooperation vibe
-4"Game is primarily single-player with focus on individual progression and battles; no cooperative multiplayer elements."
Everhood 2
"Game is primarily single-player with no cooperative multiplayer elements; focus on individual progression."
-
Creativity
Game with the same Creativity vibe
2"Customization of character outfits and weapons provides some creative expression, though gameplay follows a fixed path."
Major Mayhem
"Customization of beam katanas and character outfits, plus side jobs and minigames add creative variety, though within predefined structures."
-
Domination
Game with the same Domination vibe
1"Some players engage in power projection and domination of others, but interactions tend to be balanced and strategic rather than overtly domineering."
Europa Universalis V
"Some narrative elements involve exerting power over others, but player interactions are mostly individual without social domination."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a form of escapism, enjoying immersive story and visuals to distract from real life."
Dreamland
"Players use the game as a form of escapism through its bizarre story, over-the-top characters, and immersive hack-and-slash gameplay."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and love for the series, not out of obligation or pressure."
Deponia Doomsday
"Players engage voluntarily out of intrinsic interest and fandom for the series, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different weapon combos, skills, and explore secret areas, encouraging experimentation within the game mechanics."
AWAKEN - Astral Blade
"Players try different beam katanas, experiment with combos and special moves, and explore side missions and minigames."
-
Exploration
Game with the same Exploration vibe
-3"Missions are mostly linear and maps are reused; limited discovery or open-world exploration."
Gears Tactics
"Open world replaced by mission select; exploration is limited to known mission areas rather than discovering new environments."
-
Expression
Game with the same Expression vibe
2"Players can customize character outfits and weapons, expressing personal style within the game."
ANNO: Mutationem
"Players can customize outfits and weapons, expressing personal style within the game's aesthetic."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with imaginative characters, magical bullet patterns, and a fictional world setting."
Touhou Fuujinroku ~ Mountain of Faith.
"Strong fantasy elements with over-the-top characters, improbable events, and stylized violence in a fictional assassin world."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction or community feeling within the game; primarily a solo experience."
They Are Billions
"Minimal social interaction or community feeling; gameplay is focused on solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills, upgrade weapons, and learn combat tactics throughout the game."
The Ascent
"Players improve combat skills, learn boss patterns, and upgrade stats and weapons through side missions."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some survival elements but no physical exercise."
A Highland Song
"Sedentary gameplay with no physical activity; some minigames involve exercise but are virtual and limited."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat; not designed for passive or background play."
Panty Party
"Requires focused attention during combat and boss fights; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to superficial character interactions without deep emotional or social bonding."
Regeria Hope Episode 1
"Limited to superficial character interactions; no deep emotional or social bonding features."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management mechanics; player acts independently."
Indiana Jones and the Great Circle
"No leadership or group management mechanics; player acts independently."
-
Progression
Game with the same Progression vibe
4"Players collect upgrades, currency, and unlock new abilities and areas, showing clear progression."
Hyper Light Drifter
"Players collect money, weapons, upgrades, and unlock new abilities and outfits, showing clear progression."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find flow in gameplay, but combat can be tense and challenging."
Dead Effect
"Some players find flow in combat, but overall gameplay can be tense and challenging, especially boss fights."
-
Sensation
Game with the same Sensation vibe
4"Vibrant visuals, flashy combat effects, and dynamic soundtrack provide strong sensory stimulation and excitement."
SCARLET NEXUS
"Vibrant visuals, dynamic combat animations, and a strong soundtrack provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
2"Ranked multiplayer and achievements provide some social recognition and status."
Age of Mythology: Extended Edition
"Ranking as top assassin and unlocking achievements provide some social recognition, though mostly single-player focused."
-
Story
Game with the same Story vibe
3"Engaging narrative with cutscenes and character development adds depth and immersion to gameplay."
GIGA WRECKER
"Narrative with characters, plot, and cutscenes is engaging and important to player experience."
-
Strategy
Game with the same Strategy vibe
3"Combat and boss fights require planning, timing, and tactical use of abilities."
Cookie Cutter: Overkill Edition
"Combat and boss fights require planning, timing, and tactical use of moves and weapons."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement in intense battles and boss fights."
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2
"Players experience suspense and excitement during boss fights and challenging combat sequences."
-
Value
Game with the same Value vibe
1"Players appreciate story and characters, but some criticize bugs and lack of content for full price."
Neptunia: Sisters VS Sisters
"Players appreciate the game's content and story, but port issues and bugs reduce perceived value for some."
-
Violence
Game with the same Violence vibe
5"Core gameplay revolves around combat, defeating enemies, and boss battles with various weapons and skills."
Flamebreak
"Core gameplay revolves around combat, killing enemies, and violent boss battles."
-
Survival
Game with the same Survival vibe
3"Players must manage health and avoid death in challenging combat and boss encounters."
Shotgun Legend
"Players must avoid death and manage health during combat and boss fights to progress."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Fellowship, Cooperation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026