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SCARLET NEXUS similar games & best alternatives

SCARLET NEXUS

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.

Global score

81/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Stylish and fluid combat system
    • Engaging dual protagonist storylines
    • Unique brain-punk anime aesthetic
    • Deep character bonds and customization
    • Dynamic soundtrack enhancing atmosphere

    Cons

    • Repetitive environments and side quests
    • Linear level design limiting exploration
    • Some pacing issues and excessive dialogue
    • Combat difficulty spikes causing frustration
    • Limited multiplayer or social interaction

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose between two characters with unique playstyles and can customize equipment and skills, allowing personal control over gameplay."

      Capsule for Touhou: Scarlet Curiosity Touhou: Scarlet Curiosity

      "Players choose between two protagonists and customize combat abilities via skill trees and SAS powers, allowing personal playstyle direction."

    • Competence

      Game with the same Competence vibe

      4

      "Combat involves skillful combos, timing, and use of abilities; boss fights require strategy and mastery."

      Capsule for BloodRayne 2 (Legacy) BloodRayne 2 (Legacy)

      "Combat requires skillful timing, combo chaining, and strategic use of abilities; boss fights are challenging and demand mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of leaderboards or PvP; play is at personal pace without social comparison."

      Capsule for The Fall of the Dungeon Guardians - Enhanced Edition The Fall of the Dungeon Guardians - Enhanced Edition

      "Focus is on single-player experience with no mention of PvP or leaderboards; play is at personal pace without social comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, long sessions, and desire for more content and DLC, indicating attachment and continued engagement."

      Capsule for Subside Subside

      "Players report long play sessions, multiple playthroughs for full story, and engagement with DLC content indicating sustained attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Gameplay is primarily single-player with AI characters; cooperation is simulated but player acts independently without real teamwork."

      Capsule for GNOSIA GNOSIA

      "Gameplay centers on single-player with AI companions; cooperation is simulated rather than involving other human players."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character customization and equipment personalization exist, along with skill trees and combat style choices, supporting creative player expression."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Players customize combat styles through skill trees and SAS abilities; gift giving and hideout decoration add creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and teamwork within the party; no evidence of exerting control or superiority over others."

      Capsule for The Legend of Heroes: Trails from Zero The Legend of Heroes: Trails from Zero

      "Interactions emphasize equal party member bonds and teamwork; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a sci-fi fantasy world, escaping real life through story and powers."

      Capsule for Advent Rising Advent Rising

      "Players use the game to immerse in a futuristic anime world with psychic powers, escaping real life through story and combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

      Capsule for Potion Permit Potion Permit

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Combat encourages trying new ability combinations and tactics; players experiment with party composition and skill loadouts."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Combat encourages trying different combos, powers, and strategies; players experiment with abilities and team setups."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game is mostly linear with limited map variety and story progression; exploration is minimal."

      Capsule for Children of Zodiarcs Children of Zodiarcs

      "Game is mostly linear with reused environments; exploration is limited and not a major focus."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize character costumes and accessories, expressing personal aesthetic preferences."

      Capsule for Fairy Fencer F Fairy Fencer F

      "Players customize characters with gifts, outfits, and weapon skins; hideout decoration reflects player choices."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong anime fantasy setting with supernatural powers, emotional storylines, and stylized combat; highly imaginative fiction."

      Capsule for Soulworker Soulworker

      "Strongly imaginative fiction with psychic powers, futuristic setting, and anime-style storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social interaction limited to AI companions; no multiplayer or community features."

      Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

      "Social interaction limited to single-player bonds with AI companions; minimal multiplayer or community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and level up characters and bonds throughout the game."

      Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

      "Players develop skills through combat mastery, leveling, and unlocking abilities; bond episodes deepen character understanding."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Rain World Rain World

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention during combat and story progression; not designed for background play."

      Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

      "Requires continuous attention during combat and story; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Romantic and affinity systems with AI companions provide some emotional connection, though limited to scripted interactions."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Bond episodes and gift giving foster emotional connection with AI companions, though limited to scripted interactions."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Player leads their own character but companions act independently; no group leadership dynamics."

      Capsule for The Outer Worlds: Spacer's Choice Edition The Outer Worlds: Spacer's Choice Edition

      "Player leads own character but party members act autonomously; no leadership over other players or group management."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, collecting items, upgrading accessories, and unlocking abilities."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "Strong emphasis on leveling, skill unlocking, equipment upgrades, and collecting gifts and cosmetics."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Combat is satisfying and fluid but can be challenging and tense during boss fights."

      Capsule for Bladed fury Bladed fury

      "Combat can be satisfying and fluid but also includes tense boss fights and difficulty spikes causing frustration."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, dynamic combat animations, and a strong soundtrack provide sensory stimulation and excitement."

      Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

      "Vibrant visuals, flashy combat effects, and dynamic soundtrack provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and leaderboards are minimal; recognition is mostly personal rather than social."

      Capsule for Mega Man Legacy Collection 2 Mega Man Legacy Collection 2

      "Achievements and leaderboards are minimal; recognition is mostly personal and outside social evaluation."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with character development and ongoing plot, though some find story pacing uneven."

      Capsule for Gears 5 Gears 5

      "Narrative immersion through dual protagonists, character development, and extensive cutscenes, though some find pacing uneven."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and ability management require strategic thinking; players plan ability loadouts and approach to boss fights."

      Capsule for Ori and the Will of the Wisps Ori and the Will of the Wisps

      "Combat and ability management require planning and tactical thinking; players must adapt to enemy weaknesses and timing."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in boss fights and difficulty spikes; overall not highly intense or stressful."

      Capsule for Forge Quest Forge Quest

      "Some suspense in boss fights and combat challenges, but also frustration from difficulty spikes and repetitive encounters."

    • Value

      Game with the same Value vibe

      2

      "Players appreciate the content and replay value, especially on sale, though some find it short."

      Capsule for Sakura Fantasy Sakura Fantasy

      "Players appreciate content volume, DLC additions, and replay value, especially when purchased on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating enemies with weapons and abilities; destruction and fighting are core gameplay elements."

      Capsule for The Baconing The Baconing

      "Combat focused on defeating enemies with psychic powers and weapons; destruction and combat are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage health during challenging combat encounters, though not extreme survival mechanics."

      Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

      "Players must avoid damage and manage health in challenging fights; survival is important but not extreme or constant."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026