Touhou: Scarlet Curiosity similar games & best alternatives
Touhou: Scarlet Curiosity
2018
Related articles
Quick resume
The world of Touhou comes alive in this beautiful action RPG (featuring “bullet hell” elements, of course!). Infamous vampire Remilia Scarlet and her dutiful maid, Sakuya, set off to chase rumors of a massive monster, all while sending baddies flying with fluid action and signature skills!
Global score
93/100
Genres
Action, Role-playing (RPG), Adventure, Platform, Indie
Similar games
Pros
- Engaging boss fights with bullet hell elements
- Two distinct playable characters with unique playstyles
- Good soundtrack and touhou-themed story
- Accessible difficulty with optional bullet hell mode
- Smooth combat and satisfying gameplay flow
Cons
- Repetitive level design and enemy variety
- Some clunky controls and camera issues
- Grinding required for full completion
- Limited exploration and customization depth
- Occasional bugs and technical hiccups
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different characters with unique skills and customize equipment, allowing personal playstyle and strategic decisions."
Attack on Titan / A.O.T. Wings of Freedom
"Players choose between two characters with unique playstyles and can customize equipment and skills, allowing personal control over gameplay."
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Competence
Game with the same Competence vibe
3"Game offers skill-based combat and boss fights with pattern recognition; some players find it challenging especially on harder difficulties."
Momodora III
"Game offers skill-based combat with boss fights requiring pattern recognition and dodging, though overall difficulty is moderate and can be adjusted."
-
Competition
Game with the same Competition vibe
-4"Single-player focused with no multiplayer or leaderboards; players engage at their own pace without direct comparison to others."
The Last Caretaker
"Single-player focused with no multiplayer or leaderboards; players engage at their own pace without direct comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players report moderate engagement with some grind and repetition; some enjoy long sessions but others find replayability limited after campaign."
Transport INC
"Some players report replayability due to different characters and post-game content, but grind and repetition may reduce long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players can customize weapons and gear, and use different combat styles, but overall gameplay follows established hack-and-slash RPG conventions."
The Baconing
"Players can customize skills and equipment loadouts, but gameplay follows established hack-and-slash and bullet hell conventions."
-
Domination
Game with the same Domination vibe
-5"No social or competitive dominance features; interactions are individual and equal."
Pixel Puzzles 2: Birds
"No social or competitive dominance features; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game for stress relief, distraction, and immersion in a fantasy bullet hell world with rich lore and music."
Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.
"Provides a fantasy world with bullet hell and RPG elements, offering distraction and immersion from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and fan interest rather than obligation or external pressure."
Hyperdimension Neptunia U: Action Unleashed
"Players engage voluntarily for enjoyment and fandom interest, not out of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players can experiment with different characters, combos, and outfit combinations, though core gameplay is repetitive."
SENRAN KAGURA SHINOVI VERSUS
"Players experiment with different characters, skills, and equipment combinations, though core gameplay remains consistent."
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Exploration
Game with the same Exploration vibe
1"Some exploration of different worlds and bosses, but levels are described as somewhat repetitive and linear."
Weird RPG
"Game features multiple stages and some exploration, but level design is linear with some repetition."
-
Expression
Game with the same Expression vibe
1"Character customization exists but is limited to skill and equipment choices; no deep avatar personalization."
Game of Thrones
"Limited character customization through equipment and skill choices, but no deep avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Set in the imaginative Touhou universe with fantasy characters, magic, and supernatural elements."
Touhou: Lost Branch of Legend
"Set in the Touhou universe with vampires, magic, and bullet hell fantasy elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; experience is solitary."
Hotline Miami 2: Wrong Number
"No social or community gameplay; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Leveling system and unlocking content provide learning and progression opportunities."
Move or Die
"Leveling system and skill unlocks provide learning and progression opportunities."
-
Health
Game with the same Health vibe
-5"Standard sedentary gaming experience without physical activity elements."
Afterimage
"Standard sedentary gaming experience without physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement and focus; not designed for background or idle play."
Marvel’s Spider-Man Remastered
"Requires active engagement and focus; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship-building features."
Vital Shell
"No social or emotional relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics present."
The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)
"No leadership or group management mechanics present."
-
Progression
Game with the same Progression vibe
4"Players collect items, level up characters, and unlock new skills and equipment."
Fortune Summoners
"Players collect equipment, level up, and unlock skills to advance through the game."
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Relaxation
Game with the same Relaxation vibe
2"The game balances challenge and flow, though some players find it easy or repetitive, providing moderate relaxation."
Cobra Kai: The Karate Kid Saga Continues
"Gameplay balances challenge and flow, with some players finding it relaxing though others note repetition."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visual effects, bullet hell patterns, and music provide stimulating sensory experience."
永远消失的幻想乡 ~ The Disappearing of Gensokyo
"Visual effects, music, and bullet hell patterns provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
3"Storyline is simple and predictable but provides context and humor; some players find it engaging."
King's Bounty: Warriors of the North
"Storyline is present and appreciated by fans, though it is simple and typical of the Touhou universe."
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Strategy
Game with the same Strategy vibe
2"Boss fights require pattern recognition and timing; some planning needed but gameplay is mostly straightforward."
DuckTales: Remastered
"Combat and boss fights require pattern recognition and tactical skill, but overall gameplay is straightforward."
-
Thrill
Game with the same Thrill vibe
3"Bullet hell combat and boss fights provide moments of tension and excitement."
Minishoot' Adventures
"Bullet hell boss fights and dodging provide moments of tension and excitement."
-
Value
Game with the same Value vibe
3"Generally considered worth the price, especially on sale, with substantial content."
Mortal Kombat 11
"Generally considered worth the price, especially on sale, with good content for cost."
-
Violence
Game with the same Violence vibe
4"Combat-focused gameplay with melee and ranged attacks against enemies and bosses."
Vengeful Guardian: Moonrider
"Combat-focused gameplay with melee and ranged attacks, defeating enemies and bosses."
-
Survival
Game with the same Survival vibe
1"Players must avoid damage and manage health, but death penalties are light and forgiving."
Constance
"Players must avoid damage and manage resources, but death penalties are light and forgiving."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026