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Touhou Juuouen 〜 Unfinished Dream of All Living Ghost. similar games & best alternatives

Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

PC (Microsoft Windows) • 2023

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Quick resume

東方Project第19弾は、対戦型弾幕シューティング! ダークで元気いっぱいで、ちょっぴり可愛い妖獣たちの狂宴をお楽しみに。

Global score

93/100

Genres

Action, Indie, Adventure, Shooter, Arcade

Similar games

    Pros

    • Large and unique character roster
    • Engaging bullet hell gameplay
    • Great music and art
    • Deep story and lore
    • High replay value

    Cons

    • Poor online netcode and multiplayer issues
    • Unbalanced characters and gameplay
    • Missing features like scoring and replays
    • Some frustrating difficulty spikes
    • Bugs and crashes reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from 22 characters, customize outfits and accessories, and select missions and difficulty freely, indicating moderate player control."

      Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

      "Players can choose from a large roster of 19+ characters, each with unique playstyles and strategies, and customize VS mode settings, indicating a fair degree of player control and freedom."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers a challenging bullet hell roguelike experience with skill-based combat and boss fights, though some players find early difficulty steep and grindy."

      Capsule for AK-xolotl: Together AK-xolotl: Together

      "The game offers skill-based bullet hell gameplay with unique character mechanics and difficulty modes, but some characters are unbalanced and some mechanics trivialize challenges, reducing consistent skill mastery."

    • Competition

      Game with the same Competition vibe

      4

      "Multiplayer modes emphasize competition with ranked play, leaderboards, and skill challenges against other players."

      Capsule for Battlefield™ V Battlefield™ V

      "The game features VS mode with multiplayer and online play (though netcode is poor), encouraging player-vs-player competition and ranked challenges."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes, replaying campaigns and skirmishes, indicating habitual and extended engagement."

      Capsule for STAR WARS™ - X-Wing Alliance™ STAR WARS™ - X-Wing Alliance™

      "Players report long playtimes, multiple character campaigns, and high replay value, indicating habitual and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Focuses on individual play and competing against others or AI; minimal cooperative gameplay."

      Capsule for Race for the Galaxy Race for the Galaxy

      "The game focuses on competitive versus play and single-player campaigns with minimal cooperative or team-based gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can unlock and use different characters with unique abilities, adding some variation and experimentation."

      Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

      "Players can customize VS mode settings and select different characters with unique abilities, but the game lacks building or extensive modification features."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize cooperative and balanced play rather than exerting control or superiority over others."

      Capsule for Ravenswatch Ravenswatch

      "While competitive, the game does not emphasize exerting control or superiority through social dominance; interactions are mostly balanced or cooperative in VS mode."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, immersion in a fantasy bullet hell world, and distraction from real life."

      Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

      "Players use the game for stress relief, distraction, and immersion in a fantasy bullet hell world with rich lore and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily, motivated by intrinsic interest and enjoyment rather than obligation."

      Capsule for Fever Meme Fever Meme

      "Players engage voluntarily out of interest and enjoyment rather than obligation; many express personal enthusiasm and intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different characters, modes, and fighting styles, experimenting with combos and strategies."

      Capsule for THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION

      "Players explore various characters, strategies, and VS mode settings, experimenting with different playstyles and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different story routes and uncover hidden lore, though physical exploration is limited."

      Capsule for Sierra Ops - Space Strategy Visual Novel Sierra Ops - Space Strategy Visual Novel

      "The game encourages discovering character stories and lore through multiple campaigns, though physical map exploration is limited."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization through builds and gear, but limited cosmetic or avatar personalization."

      Capsule for Dwarven Realms Dwarven Realms

      "Some character individuality and card customization exist, but limited cosmetic or avatar personalization is noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is deeply rooted in fantasy fiction with magic, mythical creatures, and imaginative settings."

      Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

      "The game is deeply rooted in imaginative fiction, featuring mythical characters, bullet hell fantasy combat, and rich Touhou lore."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community creations and some multiplayer modes foster a sense of community, though many players focus on solo play."

      Capsule for WWE 2K23 WWE 2K23

      "Community patches, fan translations, and multiplayer modes foster some sense of community, though play is mostly individual or competitive."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through challenging gameplay and learn game mechanics, supported by achievements and challenges."

      Capsule for SEGA Mega Drive and Genesis Classics SEGA Mega Drive and Genesis Classics

      "Players develop skills by learning unique character mechanics, strategies, and overcoming challenging difficulty modes."

    • Health

      Game with the same Health vibe

      -5

      "The game is a traditional sedentary video game with no physical activity or health-related features."

      Capsule for Alien Hominid HD Alien Hominid HD

      "The game is a traditional sedentary video game with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to fast-paced bullet hell gameplay."

      Capsule for Touhou Tenkuushou ~ Hidden Star in Four Seasons. Touhou Tenkuushou ~ Hidden Star in Four Seasons.

      "The game requires focused attention and continuous engagement due to fast-paced bullet hell gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to competitive multiplayer with minimal emotional sharing or close relationships."

      Capsule for DJMAX RESPECT V DJMAX RESPECT V

      "Social interactions are limited to competitive multiplayer with little evidence of close relationships or emotional sharing."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels, unlock story content, and collect achievements and cards."

      Capsule for My Cute Fuhrer My Cute Fuhrer

      "Players progress by unlocking characters, completing story campaigns, and collecting cards that modify gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game fun and satisfying, but bullet hell intensity creates tension."

      Capsule for Archvale Archvale

      "Some players find the game fun and cathartic, but bullet hell intensity and difficulty spikes can cause tension and frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game offers colorful visuals, dynamic music, and satisfying movement providing sensory enjoyment."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "The game provides sensory stimulation through detailed sprite art, music, and chaotic bullet patterns."

    • Status

      Game with the same Status vibe

      1

      "Some recognition via achievements and community reputation, but social status is not a core motivator."

      Capsule for Cornucopia® Cornucopia®

      "Some recognition exists through achievements and community reputation, but not a strong focus on social status."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven campaign with engaging lore and character development."

      Capsule for Godsworn Godsworn

      "The game features extensive narrative campaigns with character interactions and lore development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan combat tactics, manage resources, and use bullet time strategically."

      Capsule for Max Payne Max Payne

      "Players must devise strategies for character abilities, bullet dodging, and resource management in both story and VS modes."

    • Thrill

      Game with the same Thrill vibe

      3

      "Bullet hell gameplay and boss fights provide suspense and excitement."

      Capsule for Loop-Loop DX Loop-Loop DX

      "Bullet hell gameplay and difficult boss fights provide suspense, tension, and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players find good replay value and enjoyment for the price, though some note limited content and updates."

      Capsule for Duskers Duskers

      "Players feel they receive good content and replay value for the price, despite some missing features and bugs."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemies is central to gameplay."

      Capsule for Epic Auto Towers Epic Auto Towers

      "Combat and destruction of enemies and bosses are central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources like bombs to survive challenging bullet patterns."

      Capsule for Deathsmiles Deathsmiles

      "Players focus on avoiding failure and managing resources like shields and bombs to stay alive in bullet hell battles."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Violence, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026