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永远消失的幻想乡 ~ The Disappearing of Gensokyo similar games & best alternatives

永远消失的幻想乡 ~ The Disappearing of Gensokyo

PC (Microsoft Windows), PlayStation 4 • 2018

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Quick resume

"The Disappearing of Gensokyo" is a Touhou Project doujin game from MyACG Studio, a Chinese doujin game fan circle. We have re-imagined Touhou as an ARPG, creating this "Danmaku-Shooting-ARPG". We hope this game will be a good experience for those who are both new and knowledgeable of Touhou!

Global score

84/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Shooter

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    Pros

    • Challenging and skill-based bullet hell gameplay
    • Variety of unique playable characters
    • Good soundtrack and music
    • Affordable price with dlc options
    • Replayability with multiple difficulties and new game+

    Cons

    • Difficulty spikes can be frustrating
    • Some translation and localization issues
    • Performance issues and occasional bugs
    • Limited story depth and writing quality
    • No multiplayer or cooperative modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple characters with unique playstyles and customize skill builds, allowing personal control over gameplay."

      Capsule for Closers Closers

      "Players can freely choose and switch between multiple characters with unique playstyles during levels, allowing personal control over gameplay."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging bullet hell gameplay requiring skillful dodging and pattern memorization."

      Capsule for Soundodger+ Soundodger+

      "The game is challenging with skill-based bullet hell combat and boss fights requiring pattern memorization and precise dodging."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player progression and personal challenge rather than competing against others or leaderboards."

      Capsule for Valfaris Valfaris

      "Focus is on single-player progression and personal challenge rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report replay value through secrets, unlockables, ranks, and multiple difficulty modes encouraging repeated play."

      Capsule for Crow Country Crow Country

      "Players report replay value through multiple characters, difficulty modes, and new game+; some difficulty spikes encourage repeated attempts."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is single-player only with no cooperative or multiplayer elements."

      Capsule for Ancient Enemy Ancient Enemy

      "The game is single-player only with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters through a flexible skill tree and equipment upgrades; some creative freedom in party build and playstyle."

      Capsule for Crystal Story II Crystal Story II

      "Players can customize their party by unlocking and switching characters, and upgrade characters with passive buffs."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive, visually and aurally rich experience to escape and enjoy a fantasy bullet hell world."

      Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II

      "Players use the game as a challenging and immersive bullet hell experience, escaping into the Touhou universe and its lore."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure."

      Capsule for Aliens: Dark Descent Aliens: Dark Descent

      "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different heroes, unit upgrades, and strategies to overcome challenges."

      Capsule for Iron Marines Iron Marines

      "Players experiment with different characters, strategies, and upgrades to overcome challenges and bosses."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration in levels to find collectibles and secrets, though mostly linear progression."

      Capsule for Splasher Splasher

      "Some exploration of levels to find magic pieces and secrets, though levels are mostly linear with occasional branching paths."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and build customization allow some self-expression; no deep avatar personalization."

      Capsule for Black Future '88 Black Future '88

      "Character selection and upgrades allow some degree of self-expression, but no deep customization or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with Touhou characters, bullet hell mechanics, and imaginative story and setting."

      Capsule for Touhou Hero of Ice Fairy: Prologue Touhou Hero of Ice Fairy: Prologue

      "Strong fantasy elements with Touhou characters, bullet hell combat, and imaginative story and setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social or community interaction."

      Capsule for IXION IXION

      "Single-player game with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn boss patterns, improve skills, and unlock upgrades, supporting personal development."

      Capsule for Gunvolt Chronicles: Luminous Avenger iX Gunvolt Chronicles: Luminous Avenger iX

      "Players learn boss patterns, improve skills, and unlock characters and upgrades, supporting personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Dishonored 2 Dishonored 2

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to bullet hell mechanics and one-life gameplay; not suited for idle play."

      Capsule for Supercharged Robot VULKAISER Supercharged Robot VULKAISER

      "Requires focused attention due to challenging combat and bullet hell mechanics; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; gameplay is individual."

      Capsule for Taur Taur

      "No evidence of forming close relationships or emotional sharing; gameplay is individual and isolated."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect currency, upgrade weapons and stats, and unlock new abilities, showing clear progression mechanics."

      Capsule for BDSM: Big Drunk Satanic Massacre BDSM: Big Drunk Satanic Massacre

      "Players collect currency, unlock characters, and purchase upgrades, showing clear progression mechanics."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Challenging gameplay with difficulty spikes creates tension rather than relaxation."

      Capsule for Fight'N Rage Fight'N Rage

      "Gameplay is challenging and sometimes frustrating, with difficulty spikes causing tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, music, and bullet hell patterns provide sensory stimulation and excitement."

      Capsule for Touhou: Scarlet Curiosity Touhou: Scarlet Curiosity

      "Enjoyable visual effects, bullet hell patterns, and music provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition mechanics; achievements exist but focus is personal."

      Capsule for Okami HD Okami HD

      "No social status or recognition systems; achievements exist but focus is personal."

    • Story

      Game with the same Story vibe

      2

      "Story is present and provides context but is considered secondary to gameplay and somewhat predictable."

      Capsule for Mirror's Edge™ Mirror's Edge™

      "Story is present but considered secondary and somewhat simplistic; mainly serves as context for gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan character usage, upgrades, and boss strategies."

      Capsule for Mega Man X Legacy Collection 2 Mega Man X Legacy Collection 2

      "Players must plan character usage, upgrades, and dodging strategies to overcome bosses and stages."

    • Thrill

      Game with the same Thrill vibe

      4

      "High difficulty and bullet hell gameplay create suspense, tension, and excitement."

      Capsule for Touhou Kinjoukyou ~ Fossilized Wonders. Touhou Kinjoukyou ~ Fossilized Wonders.

      "High difficulty and bullet hell combat create suspense, tension, and excitement."

    • Value

      Game with the same Value vibe

      4

      "Good value for price with all DLC included; players appreciate content and replayability."

      Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

      "Affordable price with substantial content and replayability; DLC characters add value."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay involves combat, destruction of enemies, and chaotic bullet hell action."

      Capsule for Rogue: Genesia Rogue: Genesia

      "Gameplay involves combat, shooting, and defeating enemies and bosses with bullet hell attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources during challenging encounters."

      Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

      "Players must avoid death and manage resources to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Fantasy, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026