ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ Thumbnail

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ similar games & best alternatives

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

PC (Microsoft Windows) • 2018

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Quick resume

ZONE OF THE ENDERS THE 2nd RUNNER - M∀RS Remastered in 4K and full VR. Enter Orbital Frame JEHUTY's cockpit and fly through Martian skies!

Global score

73/100

Genres

Action

Similar games

    Pros

    • Fast-paced and fluid mech combat
    • High-quality remaster with 4k and 60fps support
    • Engaging boss fights and varied missions
    • Immersive anime-style story and soundtrack
    • Vr mode adds unique cockpit experience

    Cons

    • Short main story length
    • Some technical issues and bugs in pc port
    • Lack of japanese audio option by default
    • Keyboard controls poorly supported, controller recommended
    • Linear mission structure limits exploration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose weapons and tactics, with modifiers and difficulty customization allowing personal control over gameplay experience."

      Capsule for El Paso, Elsewhere El Paso, Elsewhere

      "Players have freedom to choose weapons and combat style, and can experiment with different subweapons and strategies."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, especially boss fights, requiring skill mastery, timing, and learning enemy patterns."

      Capsule for Orbifall Orbifall

      "The game offers challenging combat requiring skill, timing, and mastery of mechanics, with boss fights demanding strategy and precision."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on single-player experience and personal progress rather than direct competition with others, though multiplayer exists but is less emphasized."

      Capsule for XCOM: Enemy Unknown XCOM: Enemy Unknown

      "Focus is primarily on single-player experience with no strong emphasis on ranked or multiplayer competition; local versus mode exists but is minor."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often engage in multiple playthroughs to explore different story paths and outcomes, though the game is relatively short and some find replay value limited."

      Capsule for Six Ages: Ride Like the Wind Six Ages: Ride Like the Wind

      "Players often replay the game and extra missions; some mention multiple playthroughs and speedruns, but the main story is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative multiplayer elements."

      Capsule for Luck be a Landlord Luck be a Landlord

      "The game is a single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different combat styles, stealth approaches, and platforming routes, but within a linear structure."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "Players can experiment with different subweapons and combat approaches, but the game follows a linear structure with predefined missions."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fast-paced mech anime experience to escape real life, with immersive story and intense combat."

      Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

      "Highly immersive sci-fi mech action with anime-style storytelling provides strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia; no indication of obligation or external pressure to play."

      Capsule for Grand Theft Auto: San Andreas – The Definitive Edition Grand Theft Auto: San Andreas – The Definitive Edition

      "Players engage out of personal desire and nostalgia; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Combat encourages trying different combos, powers, and strategies; players experiment with abilities and team setups."

      Capsule for SCARLET NEXUS SCARLET NEXUS

      "Combat encourages trying new subweapons and tactics; players enjoy mastering mechanics and exploring combat depth."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game is structured as a linear series of encounters with limited exploration; focus is on combat scenarios rather than open-world discovery."

      Capsule for Dawnsbury Days Dawnsbury Days

      "Game is mission-based and linear with limited exploration; focus is on combat scenarios rather than open-world discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal customization or self-expression; players use preset towers and upgrades without avatar personalization."

      Capsule for Fort Defense Fort Defense

      "Minimal customization or avatar personalization; players use preset mechs and designs."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong anime and sci-fi themes with giant mechs, futuristic combat, and exaggerated characters and story elements."

      Capsule for DAEMON X MACHINA DAEMON X MACHINA

      "Strong sci-fi anime fantasy theme with giant mechs, space battles, and fictional narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with limited social or community interaction."

      Capsule for Risen Risen

      "Primarily a solo experience with limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills to master combat mechanics and unlock new characters and weapons."

      Capsule for Shank 2 Shank 2

      "Players develop skill mastery and learn combat mechanics; some progression through unlocking subweapons and extras."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active engagement during fast-paced combat."

      Capsule for Serious Sam 3 VR: BFE Serious Sam 3 VR: BFE

      "Requires focused attention and continuous engagement during fast-paced combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player focus."

      Capsule for Gladiator Guild Manager Gladiator Guild Manager

      "No evidence of close social relationships or emotional sharing; single-player focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay."

      Capsule for Desktop Dungeons: Rewind Desktop Dungeons: Rewind

      "No leadership or group management roles; solo gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, keycards, and upgrades to unlock new areas and complete missions."

      Capsule for Skin Deep Skin Deep

      "Players unlock subweapons, extras, and complete missions; some collectables and upgrades exist."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Fast-paced and intense gameplay with moments of flow, but also some tension and challenge."

      Capsule for Orbital Bullet – The 360° Rogue-lite Orbital Bullet – The 360° Rogue-lite

      "Fast-paced and thrilling gameplay with moments of flow, but also some tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant anime visuals, flashy combos, and energetic soundtrack provide strong sensory stimulation."

      Capsule for Nitroplus Blasterz: Heroines Infinite Duel Nitroplus Blasterz: Heroines Infinite Duel

      "Strong sensory stimulation from visuals, sound, and fast action; immersive anime style and soundtrack."

    • Status

      Game with the same Status vibe

      -4

      "No social status or leaderboard recognition; focus is on personal and cooperative enjoyment."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "No social recognition or leaderboard status; focus on personal enjoyment."

    • Story

      Game with the same Story vibe

      3

      "Narrative delivered through cutscenes and dialogue; story is a notable and appreciated aspect."

      Capsule for Rocketbirds: Hardboiled Chicken Rocketbirds: Hardboiled Chicken

      "Narrative-driven with anime cutscenes and character interactions; story is a notable part of the experience."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and boss fights require tactical thinking, timing, and skillful execution."

      Capsule for Stellar Blade™ Stellar Blade™

      "Combat and boss fights require tactical thinking, timing, and use of different weapons and maneuvers."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and boss battles create suspense and excitement."

      Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

      "High-speed combat and boss battles provide excitement, suspense, and adrenaline."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth buying on sale; some complaints about short length and technical issues."

      Capsule for STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

      "Generally considered worth buying especially on sale; some complaints about price vs. short length."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves attacking enemy mechs with weapons and destruction."

      Capsule for Ironcast Ironcast

      "Combat involves destruction of enemy mechs and fast-paced fighting."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive encounters and progress; boss fights require careful play."

      Capsule for Lost in Random: The Eternal Die Lost in Random: The Eternal Die

      "Players must avoid damage and defeat enemies to progress; boss fights require careful survival tactics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Competition. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026