Closers Thumbnail

Closers similar games & best alternatives

Closers

PC (Microsoft Windows), PlayStation 4 • 2018

Related articles

Quick resume

Closers is an episodic anime action RPG bursting with spectacular battles and steeped in an epic storyline. Choose your Closer, gather your friends or dive in solo, and use your amazing powers to protect Earth, in mankind’s desperate battle against horrific monsters from another dimension!

Global score

73/100

Genres

Action, Massively Multiplayer, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Engaging combo-based combat
    • Multiple unique characters
    • Strong anime fantasy setting
    • Extensive customization options
    • Story-driven with voiced dialogue

    Cons

    • Fatigue system limits playtime
    • Repetitive dungeon grinding
    • Small player base
    • Some pay-to-progress elements
    • Limited social and cooperative content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple characters with unique playstyles and decide on item and upgrade combinations, allowing for personal control over gameplay approach."

      Capsule for Mana Spark Mana Spark

      "Players can choose from multiple characters with unique playstyles and customize skill builds, allowing personal control over gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful combat and strategy, with some grind and repetitive tasks; PvP and challenging content offer skill tests."

      Capsule for BLEACH Brave Souls BLEACH Brave Souls

      "Gameplay rewards skillful combos and chaining, with a moderate learning curve and some technical challenge in PvP."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes and leaderboards, but many players focus on personal progression and casual play."

      Capsule for BLEACH Brave Souls BLEACH Brave Souls

      "Includes PvP modes with ranked play and skill-based matchups, though many players focus on PvE and casual progression."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual grinding despite slow progression."

      Capsule for Trophy Fishing 2 Trophy Fishing 2

      "Many players report long play sessions and habitual grinding, though fatigue system limits continuous play."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Multiplayer supported with cooperative dungeon runs and shared exploration, but solo play is common and viable."

      Capsule for Crea Crea

      "Supports multiplayer and cooperative dungeon runs, but solo play is common and group content is limited."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of outfits and skill builds allows creative expression within combat and character appearance."

      Capsule for Stellar Blade™ Stellar Blade™

      "Players can customize characters with various costumes and skill builds, enabling creative expression within combat."

    • Domination

      Game with the same Domination vibe

      -2

      "Community is described as sometimes toxic but generally cooperative; no strong evidence of domination or power imposition."

      Capsule for Bloodline Champions Bloodline Champions

      "Community includes both cooperative and toxic elements, but no strong evidence of domination or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with its anime aesthetic and fast-paced combat, providing stress relief and immersion."

      Capsule for Arcana Heart 3 LOVE MAX!!!!! Arcana Heart 3 LOVE MAX!!!!!

      "Players use the game as a stress relief and distraction with immersive anime story and fast-paced combat."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily out of interest and enjoyment; some pressure from grind but generally intrinsic motivation."

      Capsule for CounterSide CounterSide

      "Most players engage voluntarily for fun and interest; some feel pressure from grind but generally intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different character builds, spells, and equipment combinations to find preferred playstyles."

      Capsule for Cat Quest II Cat Quest II

      "Players experiment with different characters, skill combos, and builds to find unique playstyles."

    • Exploration

      Game with the same Exploration vibe

      1

      "Game features multiple hubs and mission order choice, but environments are mostly linear and limited."

      Capsule for Alpha Protocol™ Alpha Protocol™

      "Game features multiple hubs and dungeons, but environments are often reused and linear with limited discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Strong emphasis on avatar customization, mixing costumes, hairstyles, and accessories for self-expression."

      Capsule for DEAD OR ALIVE 6 DEAD OR ALIVE 6

      "Extensive costume and cosmetic customization allows strong self-expression and avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong anime-inspired fantasy setting with imaginative monsters and supernatural powers."

      Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

      "Strong anime fantasy setting with superpowered characters fighting dimensional monsters in a fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Guilds and community interaction exist, with some social support and shared goals, but many players also play solo."

      Capsule for Idle Big Devil Idle Big Devil

      "Some community and guild features exist, but many players play solo or with small friend groups."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, improve skills, and develop strategies over time."

      Capsule for Warcube Warcube

      "Players develop skills, level characters, and learn complex combat mechanics over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity; some players mention long sessions and fatigue."

      Capsule for My Time at Portia My Time at Portia

      "Primarily sedentary gameplay with fatigue system to limit playtime; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active focus and continuous engagement during combat."

      Capsule for Alien Shooter Alien Shooter

      "Requires active focus and continuous engagement during combat and progression."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "Limited evidence of close relationships; social interactions are casual and surface-level."

      Capsule for Stone Simulator – Just Be a Rock Stone Simulator – Just Be a Rock

      "Limited evidence of close relationships; social interactions mostly casual or surface-level."

    • Leadership

      Game with the same Leadership vibe

      -1

      "No formal leadership roles; team play but no evidence of authoritative control."

      Capsule for The Mean Greens - Plastic Warfare The Mean Greens - Plastic Warfare

      "Some guild and crew systems exist but no strong leadership roles emphasized."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, acquiring money, upgrading abilities, and collecting outfits and items."

      Capsule for Like a Dragon Gaiden: The Man Who Erased His Name Like a Dragon Gaiden: The Man Who Erased His Name

      "Strong emphasis on leveling, gear upgrading, and collecting costumes and items."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Music and gameplay provide flow and enjoyment, though some players find grind and difficulty stressful."

      Capsule for Before the Echo Before the Echo

      "Combat flow and music provide enjoyable experience, though grind and fatigue can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visual and auditory effects provide exciting sensory stimulation and emotional fun."

      Capsule for Tesla vs Lovecraft Tesla vs Lovecraft

      "Visual and auditory effects are flashy and stimulating, enhancing excitement and fun."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through cosmetic unlocks and progression, but social status is not a primary focus."

      Capsule for Dungeons of Eternity Dungeons of Eternity

      "Some recognition through titles and cosmetic items, but social status is not a major focus."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven with voiced characters, cutscenes, and lore, though story quality is mixed."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Narrative-driven with voiced characters and multiple storylines per faction, engaging players in lore."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat involves timing, parrying, and combo planning, but overall gameplay is accessible and not deeply strategic."

      Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

      "Requires planning skill combos and managing cooldowns, but overall combat is accessible and not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      2

      "Fast-paced combat and boss fights provide moments of tension and excitement, though difficulty is moderate."

      Capsule for Cryptis Cryptis

      "Fast-paced combat and boss fights provide excitement, though overall difficulty is moderate."

    • Value

      Game with the same Value vibe

      3

      "Free to play with optional purchases; many players find good value in content and gameplay for money/time invested."

      Capsule for Dungeons & Dragons Online® Dungeons & Dragons Online®

      "Free to play with optional purchases; many players find good value in gameplay and content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating monsters and bosses with flashy attacks and destruction."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Combat focused on defeating monsters with flashy attacks and combos, emphasizing destruction."

    • Survival

      Game with the same Survival vibe

      -1

      "Some challenge in boss fights and higher difficulty modes, but overall low threat and failure avoidance."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Some challenge in boss fights and raids, but overall low risk and stable progression environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026