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Like a Dragon Gaiden: The Man Who Erased His Name similar games & best alternatives

Like a Dragon Gaiden: The Man Who Erased His Name

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

ERASE YOUR PAST TO PROTECT YOUR FUTURE Once a legendary yakuza, Kazuma Kiryu faked his own death and abandoned his name for the sake of protecting his family. Now, he is thrust into conflict by a mysterious figure attempting to drive him out of hiding.

Global score

95/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Emotional and well-crafted story
    • Improved and fun combat system
    • Extensive outfit customization
    • Engaging side content and minigames
    • High-quality graphics and music

    Cons

    • Shorter main story length
    • Some grind required for upgrades
    • Limited exploration areas
    • Some voice acting criticized
    • Feels like dlc rather than full game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, customize combos, and experiment with Kameo fighters, allowing some control over playstyle despite some fixed story elements."

      Capsule for Mortal Kombat 1 Mortal Kombat 1

      "Players can freely choose fighting styles (Agent and Yakuza), customize Kiryu's outfits, and select characters for Coliseum battles, indicating a good degree of control over actions and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based, fluid, and challenging with boss fights requiring mastery and tactical play."

      Capsule for GODBREAKERS GODBREAKERS

      "Combat is described as fun, technical, and improved over previous titles, with skill-based counters and gadget use; Coliseum fights provide challenging encounters requiring skill."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP and ranked arena modes, but mostly focused on cooperative and solo play without heavy emphasis on competition."

      Capsule for Hellpoint Hellpoint

      "Coliseum mode includes team fights and playing as various characters, offering competitive elements, but the main game focuses more on personal story and progression."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes, replaying cases and side content, indicating habitual engagement and attachment to the game."

      Capsule for Master Detective Archives: RAIN CODE Plus Master Detective Archives: RAIN CODE Plus

      "Players report long playtimes when engaging with side content and minigames; some mention habitual play and 100% completion, indicating attachment and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "While primarily competitive, some scenarios and multiplayer modes allow for cooperative play, but the focus is mostly on individual empire building."

      Capsule for Civilization IV®: Warlords Civilization IV®: Warlords

      "Some cooperative elements appear in team-based Coliseum fights, but overall gameplay and story focus on individual play and personal objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization options for narwhal appearance and costumes allow player expression and creativity."

      Capsule for STARWHAL STARWHAL

      "Customization of Kiryu's outfits and accessories is a new feature; players can assemble custom teams in Coliseum and experiment with gadgets, supporting creative expression."

    • Domination

      Game with the same Domination vibe

      -2

      "No strong evidence of dominance or power over others; interactions appear balanced and respectful."

      Capsule for SEGA Mega Drive and Genesis Classics SEGA Mega Drive and Genesis Classics

      "No strong evidence of exerting control or superiority over others; interactions appear balanced and respectful without emphasis on dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe emotional immersion, stress relief, and deep engagement in the game's narrative and world, indicating strong escapism."

      Capsule for The PenguinGame 2 -Lies of Penguin- The PenguinGame 2 -Lies of Penguin-

      "Players describe emotional immersion, stress relief, and deep engagement with story and characters, indicating strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and emotional investment in Kiryu's story."

      Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

      "Players engage voluntarily out of personal desire and interest in Kiryu's story and the Yakuza series; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple combat styles and diverse side activities encourage trying new mechanics and gameplay approaches."

      Capsule for Like a Dragon: Ishin! Like a Dragon: Ishin!

      "New combat style (Agent) with gadgets and ability to switch styles encourages trying new mechanics; Coliseum allows experimenting with different characters and strategies."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of the game world and side activities, but map is relatively small and familiar."

      Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

      "Game world is smaller and more focused (mainly Sotenbori and The Castle), but includes some exploration elements and new skills to discover."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character and outfit customization supports self-expression."

      Capsule for Red Dead Online Red Dead Online

      "Extensive outfit and accessory customization for Kiryu supports self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features exaggerated, stylized combat and fictional characters in a humorous, imaginative setting."

      Capsule for River City Ransom: Underground River City Ransom: Underground

      "The game features a fictionalized, stylized world with exaggerated combat and spy gadgets, consistent with imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Active community and multiplayer scene foster a sense of belonging and shared interest among players."

      Capsule for Field of Glory II: Medieval Field of Glory II: Medieval

      "Strong community engagement among fans, shared emotional experiences, and multiplayer Coliseum modes foster a sense of belonging."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat tactics, and progress through story and character development."

      Capsule for Rise of the Third Power Rise of the Third Power

      "Players develop combat skills, learn new fighting styles, and progress through story and side content, reflecting learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity; no evidence of health-related physical engagement."

      Capsule for Vagante Vagante

      "No evidence of physical activity or health-related engagement; gameplay is sedentary."

    • Idle

      Game with the same Idle vibe

      -3

      "Game requires focused attention during tactical combat and story progression; not designed for idle play."

      Capsule for Expeditions: Rome Expeditions: Rome

      "Game requires focused attention with active combat and story progression; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection to characters and story, but limited evidence of close social relationships."

      Capsule for Mister Furry: Hot Muscles Mister Furry: Hot Muscles

      "Some emotional connections with characters and story, but limited evidence of close social relationships or deep emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can manage hirelings in arena mode, but leadership is limited and mostly tactical rather than authoritative."

      Capsule for MADNESS: Project Nexus MADNESS: Project Nexus

      "Players can manage teams in Coliseum mode, but overall leadership roles are limited; gameplay focuses more on individual action."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, collecting items, upgrading accessories, and unlocking abilities."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "Strong emphasis on leveling up, acquiring money, upgrading abilities, and collecting outfits and items."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and catharsis through satisfying combat and engaging side content, though some tension in boss fights."

      Capsule for Yakuza Kiwami 2 Yakuza Kiwami 2

      "Players report enjoyment, flow, and catharsis, especially through story and combat; some tension in boss fights but overall balanced."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality visuals, animations, and soundtrack provide strong sensory stimulation and emotional engagement."

      Capsule for Granblue Fantasy: Versus Granblue Fantasy: Versus

      "High-quality graphics, music, and cinematic cutscenes provide strong sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Achievements and leaderboards provide recognition and social status within the community."

      Capsule for Mega Man Zero/ZX Legacy Collection Mega Man Zero/ZX Legacy Collection

      "Achievements and leaderboards in Coliseum and community recognition contribute to social status and visibility."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is the core of the game, with strong emotional storytelling and character development."

      Capsule for Finding Paradise Finding Paradise

      "Strong narrative immersion with emotional story, character development, and connections to previous games; story is a major highlight."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and team building require planning, skill combos, and tactical thinking."

      Capsule for Wuthering Waves Wuthering Waves

      "Combat and team assembly in Coliseum require planning and tactical thinking; upgrading abilities involves strategic choices."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and challenge; some tension and excitement in encounters."

      Capsule for Evil West Evil West

      "Combat and boss fights provide suspense and excitement; some players mention challenging encounters and emotional highs."

    • Value

      Game with the same Value vibe

      1

      "Generally seen as good value especially on sale; some complaints about DLC pricing and game length."

      Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

      "Generally perceived as good value by fans, especially on sale; some mention the game feels short and like DLC, but worth playing."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with satisfying beat-em-up action and impactful attacks."

      Capsule for Streets of Rage 4 Streets of Rage 4

      "Enjoyment of combat and destruction is central; players engage in beat-em-up style fighting with various moves and gadgets."

    • Survival

      Game with the same Survival vibe

      2

      "Combat involves managing health and overcoming threats, but overall risk is moderate and manageable."

      Capsule for Yakuza Kiwami Yakuza Kiwami

      "Combat involves avoiding failure and managing resources like health and heat, but overall risk is moderate and manageable."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026