Like a Dragon Gaiden: The Man Who Erased His Name similar games & best alternatives
Like a Dragon Gaiden: The Man Who Erased His Name
2023
Related articles
Quick resume
ERASE YOUR PAST TO PROTECT YOUR FUTURE Once a legendary yakuza, Kazuma Kiryu faked his own death and abandoned his name for the sake of protecting his family. Now, he is thrust into conflict by a mysterious figure attempting to drive him out of hiding.
Global score
95/100
Genres
Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up
Similar games
Pros
- Emotional and well-crafted story
- Improved and fun combat system
- Extensive outfit customization
- Engaging side content and minigames
- High-quality graphics and music
Cons
- Shorter main story length
- Some grind required for upgrades
- Limited exploration areas
- Some voice acting criticized
- Feels like dlc rather than full game
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can choose characters, customize combos, and experiment with Kameo fighters, allowing some control over playstyle despite some fixed story elements."
Mortal Kombat 1
"Players can freely choose fighting styles (Agent and Yakuza), customize Kiryu's outfits, and select characters for Coliseum battles, indicating a good degree of control over actions and decisions."
-
Competence
Game with the same Competence vibe
4"Combat is skill-based, fluid, and challenging with boss fights requiring mastery and tactical play."
GODBREAKERS
"Combat is described as fun, technical, and improved over previous titles, with skill-based counters and gadget use; Coliseum fights provide challenging encounters requiring skill."
-
Competition
Game with the same Competition vibe
2"Includes PvP and ranked arena modes, but mostly focused on cooperative and solo play without heavy emphasis on competition."
Hellpoint
"Coliseum mode includes team fights and playing as various characters, offering competitive elements, but the main game focuses more on personal story and progression."
-
Continuation
Game with the same Continuation vibe
3"Players report long playtimes, replaying cases and side content, indicating habitual engagement and attachment to the game."
Master Detective Archives: RAIN CODE Plus
"Players report long playtimes when engaging with side content and minigames; some mention habitual play and 100% completion, indicating attachment and extended engagement."
-
Cooperation
Game with the same Cooperation vibe
1"While primarily competitive, some scenarios and multiplayer modes allow for cooperative play, but the focus is mostly on individual empire building."
Civilization IV®: Warlords
"Some cooperative elements appear in team-based Coliseum fights, but overall gameplay and story focus on individual play and personal objectives."
-
Creativity
Game with the same Creativity vibe
3"Customization options for narwhal appearance and costumes allow player expression and creativity."
STARWHAL
"Customization of Kiryu's outfits and accessories is a new feature; players can assemble custom teams in Coliseum and experiment with gadgets, supporting creative expression."
-
Domination
Game with the same Domination vibe
-2"No strong evidence of dominance or power over others; interactions appear balanced and respectful."
SEGA Mega Drive and Genesis Classics
"No strong evidence of exerting control or superiority over others; interactions appear balanced and respectful without emphasis on dominance."
-
Escapism
Game with the same Escapism vibe
4"Players describe emotional immersion, stress relief, and deep engagement in the game's narrative and world, indicating strong escapism."
The PenguinGame 2 -Lies of Penguin-
"Players describe emotional immersion, stress relief, and deep engagement with story and characters, indicating strong escapism from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and emotional investment in Kiryu's story."
Yakuza 6: The Song of Life
"Players engage voluntarily out of personal desire and interest in Kiryu's story and the Yakuza series; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple combat styles and diverse side activities encourage trying new mechanics and gameplay approaches."
Like a Dragon: Ishin!
"New combat style (Agent) with gadgets and ability to switch styles encourages trying new mechanics; Coliseum allows experimenting with different characters and strategies."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of the game world and side activities, but map is relatively small and familiar."
Streamer Life Simulator 2
"Game world is smaller and more focused (mainly Sotenbori and The Castle), but includes some exploration elements and new skills to discover."
-
Expression
Game with the same Expression vibe
4"Extensive character and outfit customization supports self-expression."
Red Dead Online
"Extensive outfit and accessory customization for Kiryu supports self-expression and personalization."
-
Fantasy
Game with the same Fantasy vibe
3"The game features exaggerated, stylized combat and fictional characters in a humorous, imaginative setting."
River City Ransom: Underground
"The game features a fictionalized, stylized world with exaggerated combat and spy gadgets, consistent with imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
2"Active community and multiplayer scene foster a sense of belonging and shared interest among players."
Field of Glory II: Medieval
"Strong community engagement among fans, shared emotional experiences, and multiplayer Coliseum modes foster a sense of belonging."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn combat tactics, and progress through story and character development."
Rise of the Third Power
"Players develop combat skills, learn new fighting styles, and progress through story and side content, reflecting learning and personal development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity; no evidence of health-related physical engagement."
Vagante
"No evidence of physical activity or health-related engagement; gameplay is sedentary."
-
Idle
Game with the same Idle vibe
-3"Game requires focused attention during tactical combat and story progression; not designed for idle play."
Expeditions: Rome
"Game requires focused attention with active combat and story progression; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
1"Some emotional connection to characters and story, but limited evidence of close social relationships."
Mister Furry: Hot Muscles
"Some emotional connections with characters and story, but limited evidence of close social relationships or deep emotional sharing."
-
Leadership
Game with the same Leadership vibe
1"Players can manage hirelings in arena mode, but leadership is limited and mostly tactical rather than authoritative."
MADNESS: Project Nexus
"Players can manage teams in Coliseum mode, but overall leadership roles are limited; gameplay focuses more on individual action."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on leveling up, collecting items, upgrading accessories, and unlocking abilities."
ONE PIECE ODYSSEY
"Strong emphasis on leveling up, acquiring money, upgrading abilities, and collecting outfits and items."
-
Relaxation
Game with the same Relaxation vibe
3"Players experience flow and catharsis through satisfying combat and engaging side content, though some tension in boss fights."
Yakuza Kiwami 2
"Players report enjoyment, flow, and catharsis, especially through story and combat; some tension in boss fights but overall balanced."
-
Sensation
Game with the same Sensation vibe
4"High-quality visuals, animations, and soundtrack provide strong sensory stimulation and emotional engagement."
Granblue Fantasy: Versus
"High-quality graphics, music, and cinematic cutscenes provide strong sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
2"Achievements and leaderboards provide recognition and social status within the community."
Mega Man Zero/ZX Legacy Collection
"Achievements and leaderboards in Coliseum and community recognition contribute to social status and visibility."
-
Story
Game with the same Story vibe
5"Narrative immersion is the core of the game, with strong emotional storytelling and character development."
Finding Paradise
"Strong narrative immersion with emotional story, character development, and connections to previous games; story is a major highlight."
-
Strategy
Game with the same Strategy vibe
3"Combat and team building require planning, skill combos, and tactical thinking."
Wuthering Waves
"Combat and team assembly in Coliseum require planning and tactical thinking; upgrading abilities involves strategic choices."
-
Thrill
Game with the same Thrill vibe
3"Combat and boss fights provide suspense and challenge; some tension and excitement in encounters."
Evil West
"Combat and boss fights provide suspense and excitement; some players mention challenging encounters and emotional highs."
-
Value
Game with the same Value vibe
1"Generally seen as good value especially on sale; some complaints about DLC pricing and game length."
Wolfenstein II: The New Colossus
"Generally perceived as good value by fans, especially on sale; some mention the game feels short and like DLC, but worth playing."
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat and destruction is central, with satisfying beat-em-up action and impactful attacks."
Streets of Rage 4
"Enjoyment of combat and destruction is central; players engage in beat-em-up style fighting with various moves and gadgets."
-
Survival
Game with the same Survival vibe
2"Combat involves managing health and overcoming threats, but overall risk is moderate and manageable."
Yakuza Kiwami
"Combat involves avoiding failure and managing resources like health and heat, but overall risk is moderate and manageable."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026