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Like a Dragon: Ishin! similar games & best alternatives

Like a Dragon: Ishin!

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Don the clothes and weaponry of the elite to become the samurai of legend, Sakamoto Ryoma. Draw your blade and join the revolution in this heated historical adventure.

Global score

81/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

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    Pros

    • Engaging story and characters
    • Diverse combat styles
    • Rich side content and minigames
    • Historical japanese setting
    • Large amount of content and replayability

    Cons

    • Grind-heavy progression
    • Some combat styles weak or unbalanced
    • Technical issues like stuttering and 30fps cutscenes
    • Single-use dlc criticized
    • Dated graphics and animations compared to newer titles

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose combat style, use environment creatively, and approach fights with different tactics."

      Capsule for En Garde! En Garde!

      "Players can freely choose among four distinct combat styles and engage in a wide variety of side activities and minigames, allowing personal freedom in gameplay approach."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves skillful timing of blocks, parries, dodges, and combos; boss fights require pattern mastery; grind progression offers challenge."

      Capsule for Solo Leveling: ARISE OVERDRIVE Solo Leveling: ARISE OVERDRIVE

      "Combat involves skillful use of multiple fighting styles and upgrading abilities; however, some combat styles are considered weak and grind is required for progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on single-player story and co-op modes without ranked or leaderboard competition."

      Capsule for The Darkness II The Darkness II

      "Focus is primarily on single-player story and side content with no mention of ranked or multiplayer competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, habitual engagement, and grinding for achievements, indicating strong desire to keep playing."

      Capsule for Papa's Pizzeria Deluxe Papa's Pizzeria Deluxe

      "Players report long playtimes, habitual engagement with side quests, minigames, and farming, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is single-player focused; no cooperative gameplay or teamwork elements mentioned."

      Capsule for My Cute Fuhrer My Cute Fuhrer

      "Game is single-player focused with individual objectives; no cooperative multiplayer or teamwork elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in crafting, weapon customization, and exploration, allowing some creative problem solving and personalization."

      Capsule for Resident Evil Requiem Resident Evil Requiem

      "Players engage in farming, cooking, crafting, and customizing weapons, showing creative engagement beyond combat."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are mostly equal and narrative-driven; no evidence of exerting control or superiority over other players."

      Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

      "Interactions are mostly narrative and personal; no evidence of exerting control or superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game to immerse in a richly detailed 1980s Japan, escaping real life through story and activities."

      Capsule for Yakuza 0 Yakuza 0

      "Players use the game to immerse in a historical Japanese setting with rich story and side content, escaping real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players express intrinsic interest and enjoyment, with no indication of obligation or external pressure to play."

      Capsule for Ghost 1.0 Ghost 1.0

      "Players express intrinsic interest and enjoyment, with no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "New mechanics and weapons encourage players to try different combat styles and tactics."

      Capsule for Half-Life: Opposing Force Half-Life: Opposing Force

      "Multiple combat styles and diverse side activities encourage trying new mechanics and gameplay approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with many locations, secrets, and minigames encourages discovery."

      Capsule for FINAL FANTASY VII FINAL FANTASY VII

      "Open world with many substories, minigames, and side content encourages discovering new areas and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through weapon and ability choices, relationship building, and crafting gifts for NPCs."

      Capsule for Dreamscaper Dreamscaper

      "Players can customize weapons, engage in farming and cooking, and develop bonds with NPCs, allowing personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features dramatic, fictional crime stories with exaggerated characters and scenarios typical of the Yakuza series."

      Capsule for Yakuza 5 Remastered Yakuza 5 Remastered

      "Game is set in a fictionalized version of 1860s Japan with historical characters portrayed by Yakuza series characters, blending fiction and history."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some connection to NPCs and their stories, but overall a solitary experience without social multiplayer."

      Capsule for Ghost Song Ghost Song

      "Some social interaction through bonding with NPCs, but overall gameplay is solitary without multiplayer community focus."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat mechanics, and progress through story and character upgrades."

      Capsule for KINGDOM HEARTS HD 2.8 Final Chapter Prologue KINGDOM HEARTS HD 2.8 Final Chapter Prologue

      "Players learn and develop combat skills, upgrade equipment, and progress through story and side content."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary single-player experience with no physical activity or health-related gameplay."

      Capsule for Lost in Random: The Eternal Die Lost in Random: The Eternal Die

      "Game is a sedentary single-player experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus; not designed for background or idle play."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "Requires active engagement and focus; not designed for background or short-session play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interactions with NPCs but limited emotional depth or relationship building."

      Capsule for Meteor 60 Seconds! Meteor 60 Seconds!

      "Some emotional bonding with NPCs through side quests, but limited to scripted interactions without deep relationship building."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leading others; gameplay is individual and self-directed."

      Capsule for Slime Rancher 2 Slime Rancher 2

      "No evidence of leading others; gameplay is individual without group management or authority roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring characters, weapons, upgrades, and skins; progression is rewarding and central to gameplay."

      Capsule for Snowbreak: Containment Zone Snowbreak: Containment Zone

      "Strong emphasis on acquiring weapons, upgrades, and unlocking abilities; progression is a key gameplay element."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a satisfying flow and balance of challenge and reward, though some find grind frustrating."

      Capsule for Dwarves: Glory, Death and Loot Dwarves: Glory, Death and Loot

      "Game offers a balance of challenge and flow with engaging story and minigames, though some find grind stressful."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, music, and combat animations provide sensory stimulation and emotional engagement."

      Capsule for Inquisitor’s Heart and Soul Inquisitor’s Heart and Soul

      "Visuals, music, and combat animations provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal experience and story; no social status or leaderboard systems present."

      Capsule for Get In The Car, Loser! Get In The Car, Loser!

      "Focus is on personal experience and story; no social recognition or leaderboard systems."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with historical context and character-driven plot."

      Capsule for A Golden Wake A Golden Wake

      "Highly praised narrative immersion with engaging historical fiction and character-driven plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and upgrades require some tactical thinking and planning, though gameplay is mostly arcade-style."

      Capsule for The Falconeer: Revolution Remaster The Falconeer: Revolution Remaster

      "Combat and equipment upgrades require some planning and tactical thinking, though not highly complex."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide moments of tension and excitement, balanced with overall relaxed gameplay."

      Capsule for Sail Forth Sail Forth

      "Combat and boss fights provide moments of tension and excitement, but overall gameplay is balanced."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good replay value and content for the price, especially on sale."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Players find the game worth the price especially on sale, citing large content and replay value."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks, defeating enemies and bosses with violent actions."

      Capsule for Gloom Gloom

      "Combat involves melee and ranged violence with swords, guns, and brawling against enemies."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to survive combat encounters; difficulty can be adjusted for challenge."

      Capsule for Bastion Bastion

      "Combat difficulty and resource management provide some survival challenge, especially on higher difficulties."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026