A Golden Wake similar games & best alternatives
A Golden Wake
2014
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Quick resume
The rise and fall story of a real estate agent in 1920s Miami. Based on historical events. From Francisco González, creator of the Ben Jordan: Paranormal Investigator series, Shardlight, and Lamplight City.
Global score
75/100
Genres
Adventure, Casual, Indie, Point-and-click
Similar games
Pros
- Immersive historical setting
- Strong narrative and character development
- Pleasant retro pixel art and jazz soundtrack
- Interesting dialogue persuasion mechanic
- Developer commentary adds depth
Cons
- Short and linear gameplay
- Puzzles generally easy and simplistic
- Limited player agency and impact on story
- Some abrupt story pacing and underdeveloped characters
- Lack of quality of life features (e.g. autosave, resolution options)
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players have some choice in dialogue and minor story decisions, but overall the story is linear with limited player control."
My Furry Protogen 2 🐾
"Players have some dialogue choices and alternative puzzle solutions, but overall the story is linear with limited impact from player decisions."
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Competence
Game with the same Competence vibe
1"Puzzles are generally easy and straightforward, with a few requiring some thinking, providing mild skill challenge."
Gibbous - A Cthulhu Adventure
"Puzzles are generally easy and straightforward, with some minor challenge in persuasion mechanics."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on single-player narrative experience without comparison to others."
Hellblade: Senua's Sacrifice
"No competitive elements; focus is on single-player narrative experience."
-
Continuation
Game with the same Continuation vibe
1"Short game length (~3-4 hours) with some replay value for achievements and speedruns, but not designed for very long habitual play."
On Rusty Trails
"Short game length (~4-6 hours) with some replayability via achievements and commentary, but not designed for long habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Some player choice in dialogue and puzzle solutions, but mostly follows predefined narrative and puzzle structures."
1954 Alcatraz
"Some player choice in dialogue and puzzle approaches, but mostly follows a predefined story and structure."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven."
DATE A LIVE: Rio Reincarnation
"No elements of exerting control or superiority over others; interactions are narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Immersive historical setting and story provide strong escape from real life."
Assassin's Creed™: Director's Cut Edition
"Immersive historical setting and story provide a strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and genre, not due to obligation."
Gemini Rue
"Players engage voluntarily out of interest in story and genre, not due to obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with dialogue choices and puzzle attempts, but mostly constrained by linear design."
Dinner with an Owl
"Some experimentation with dialogue persuasion and puzzle solutions, but mostly linear gameplay."
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Exploration
Game with the same Exploration vibe
-2"Limited number of locations and linear progression reduce exploration; some backtracking is required but within a familiar environment."
Bad Dream: Fever
"Limited locations and linear progression reduce exploration; some interaction with environment details."
-
Expression
Game with the same Expression vibe
-3"Minimal character customization; expression mainly through narrative choices."
Sounds of Her Love
"Minimal character customization or self-expression; focus on narrative and dialogue choices."
-
Fantasy
Game with the same Fantasy vibe
-4"Strongly grounded in realistic historical events and scenarios without fictional or fantastical elements."
Through the Darkest of Times
"Grounded in realistic historical events and characters, with minimal fictional or fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with no social or community features."
The Charnel House Trilogy
"Solo play with no social or community features."
-
Growth
Game with the same Growth vibe
2"Players develop understanding of story, characters, and cultural context, gaining narrative knowledge."
Tiny Bunny: Prologue
"Players learn about historical context and develop persuasion skills; some character development in story."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures."
Deponia: The Complete Journey
"Sedentary gameplay typical of point-and-click adventures."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during play; no background or idle gameplay elements."
Dawn
"Requires focused attention; no background or idle play elements."
-
Intimacy
Game with the same Intimacy vibe
-3"Limited emotional connection through narrative but no social or relationship-building gameplay."
Until Dawn™
"Limited emotional connection mainly through narrative; no social or relationship-building gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player follows a set story alone."
The Price of Freedom
"No leadership or group management elements; player follows a set story."
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Progression
Game with the same Progression vibe
2"Progression is narrative-based with story advancement and achievement collection."
Sepia Tears
"Narrative progression and achievement collection provide a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric music and pacing create a relaxed, immersive experience."
Silver Creek Falls: Chapter 1
"Generally calm and immersive experience with light challenge and atmospheric music."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable retro visuals and music provide moderate sensory stimulation."
DX-Ball 2: 20th Anniversary Edition
"Enjoyable retro visuals and jazz soundtrack provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status elements; individual narrative focus."
Titan Station
"No social recognition or status systems; individual narrative focus."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with well-developed characters and historical context."
1979 Revolution: Black Friday
"Strong narrative immersion with historical context and character-driven plot."
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Strategy
Game with the same Strategy vibe
0"Puzzles require some problem solving but are generally simple; not a major focus."
Farewell North
"Puzzles require some reasoning but are mostly straightforward; not a major focus."
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Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; story is gentle and slice-of-life oriented."
Supipara - Chapter 1 Spring Has Come!
"Low suspense and risk; story-driven with minimal tension or thrills."
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Value
Game with the same Value vibe
2"Generally considered good value for a short, unique experience, especially on sale."
Scanner Sombre
"Good value especially on sale; short but well-crafted experience."
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Violence
Game with the same Violence vibe
-3"Violence is present in story context but gameplay focuses on investigation and puzzle solving."
Detective Di: The Silk Rose Murders
"Some narrative elements involve crime and mafia, but gameplay is non-violent and puzzle-based."
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Survival
Game with the same Survival vibe
-4"No survival or threat mechanics; stable and safe gameplay environment."
LEGO® The Hobbit™
"No survival or threat mechanics; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story, Strategy. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026