The Shivah similar games & best alternatives
The Shivah
2013
Related articles
Quick resume
Russell Stone is a Jewish Rabbi at a poor synagogue in New York City. He is a devout man with a problem. Membership is way down and he lacks the funds to keep his synagogue open. Things are looking very bleak, and he has grown progressively more cynical and bitter with the passage of time.
Global score
81/100
Genres
Adventure, Indie, Point-and-click
Similar games
Pros
- Unique jewish cultural setting
- Engaging narrative with moral dilemmas
- Multiple endings and replayability
- Classic point-and-click style
- Affordable price especially on sale
Cons
- Very short gameplay length
- Some puzzles rely on trial and error
- Limited inventory and exploration
- Voice acting quality inconsistent
- Final sequence can be frustrating
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful dialogue choices affecting story outcomes and character fates, indicating personal control over decisions."
While We Wait Here
"Players choose dialogue tone and moral decisions affecting story outcomes, allowing personal control within a narrative framework."
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Competence
Game with the same Competence vibe
2"Puzzles are generally easy and logical, with some unique deduction mechanics, providing moderate challenge and feedback."
Moebius: Empire Rising
"Puzzles involve logical deduction and clue combination, but are generally simple and few, with some trial-and-error elements."
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Competition
Game with the same Competition vibe
-4"Focus is on personal investigation and story progression without competitive or ranked elements."
Lacuna – A Sci-Fi Noir Adventure
"Focuses on personal investigation and story progression without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
1"Short game encourages replay for multiple endings, but limited content and length reduce long-term habitual play."
The Little Red Lie
"Short game with multiple endings encourages replaying, but limited length may reduce habitual long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual investigation and decision-making without multiplayer or teamwork."
Daemonologie
"Single-player experience focused on individual investigation and decision-making without multiplayer or teamwork."
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Creativity
Game with the same Creativity vibe
1"Players can choose dialogue options and personality traits, but gameplay follows structured narrative and environments with limited creative modification."
Blade Runner: Enhanced Edition
"Players can choose dialogue responses and explore clues, but gameplay follows a linear narrative with limited creative construction."
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Domination
Game with the same Domination vibe
-5"Interactions emphasize balanced dialogue and decision-making rather than exerting control or superiority over others."
Gamedec - Definitive Edition
"Interactions emphasize balanced dialogue choices and moral dilemmas rather than asserting control over others."
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Escapism
Game with the same Escapism vibe
3"Provides immersive escape into a classic detective story and period setting."
Agatha Christie - The ABC Murders
"Provides immersion in a unique noir detective story with Jewish cultural themes, offering an escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and themes, not due to obligation or external pressure."
Another Lost Phone: Laura's Story
"Players engage voluntarily for interest in story and themes, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players try different dialogue choices and minor variations, but overall gameplay is repetitive and linear."
Little Misfortune
"Multiple dialogue tones and endings encourage trying different approaches, though overall gameplay is structured."
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Exploration
Game with the same Exploration vibe
1"Limited spatial exploration but players discover clues and secrets within a confined environment."
The Red Stare
"Limited locations and short length restrict exploration, but players investigate clues and dialogue options."
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Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through choice of dialogue rather than avatar personalization."
MetaWare High School (Demo)
"Minimal character customization; expression mainly through dialogue choices rather than visual or avatar personalization."
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Fantasy
Game with the same Fantasy vibe
-2"Story is a detective mystery with some surreal elements but mostly grounded in realistic crime investigation."
Crime Secrets: Crimson Lily
"Story grounded in realistic, noir detective setting with Jewish cultural context rather than high fantasy or improbable events."
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Fellowship
Game with the same Fellowship vibe
-5"Solo narrative experience without social or community features."
The Descendant
"Solo experience focused on individual narrative without social or community features."
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Growth
Game with the same Growth vibe
3"Players develop understanding and insight into the story and characters, encouraging reflection and personal interpretation."
Marie's Room
"Players develop understanding of story, moral dilemmas, and character motivations, encouraging reflection and learning."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures with no physical activity elements."
The Longest Journey
"Sedentary gameplay typical of point-and-click adventures with no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention on puzzles and dialogue; not suited for casual or background play."
Blackwell Unbound
"Requires focused attention on dialogue and puzzles; no background or casual play elements."
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Intimacy
Game with the same Intimacy vibe
-3"Limited social interaction; emotional engagement is with story and characters rather than social relationships."
Papers, Please
"Emotional engagement through story and character depth, but limited social interaction or relationship building."
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Leadership
Game with the same Leadership vibe
-4"No leadership or group management; player acts independently in investigation."
Lacuna – A Sci-Fi Noir Adventure
"Player leads own investigation but does not manage or direct others; no leadership mechanics."
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Progression
Game with the same Progression vibe
2"Progression through story and unlocking different endings; no item collection or upgrades."
The Inn-Sanity
"Progression through story and unlocking endings; limited inventory and item collection."
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Relaxation
Game with the same Relaxation vibe
2"Calm, contemplative atmosphere with soothing music balances the emotional tension of the story."
Another Lost Phone: Laura's Story
"Calm, contemplative pacing with atmospheric music and narrative focus supports relaxed engagement."
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Sensation
Game with the same Sensation vibe
1"Basic pixel art and voice acting provide moderate sensory stimulation; not focused on intense audiovisual effects."
Comedy Quest
"Simple pixel art and voice acting provide moderate sensory stimulation without intense audiovisual effects."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are mostly personal."
Knytt Underground
"No social recognition or ranking systems; achievements exist but are personal rather than social."
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Story
Game with the same Story vibe
5"Strong narrative focus with multiple endings and moral choices central to gameplay."
Greyfox RPG
"Strong narrative focus with multiple endings, character development, and moral dilemmas central to gameplay."
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Strategy
Game with the same Strategy vibe
2"Requires thoughtful decision-making and problem solving in dialogue choices, though puzzles are minimal."
Quarantine Circular
"Requires logical thinking and puzzle solving, especially in dialogue choices and clue connections."
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Thrill
Game with the same Thrill vibe
1"Mild suspense from moral choices and atmosphere, but low risk and tension."
Tormentum - Dark Sorrow
"Some suspense in mystery and moral choices, but overall low risk and controlled emotional tone."
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Value
Game with the same Value vibe
3"Good value for price given narrative quality and unique experience despite short length."
Hellblade: Senua's Sacrifice
"Affordable price and short length provide reasonable value; praised for story quality relative to cost."
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Violence
Game with the same Violence vibe
-4"Minimal violence; focus on investigation and dialogue rather than combat or destruction."
Lamplight City
"Minimal violence; focus on dialogue and investigation rather than combat or destruction."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable environment focused on narrative and puzzles."
OneShot
"No survival mechanics or threats; stable environment focused on narrative exploration."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026