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Another Lost Phone: Laura's Story similar games & best alternatives

Another Lost Phone: Laura's Story

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2017

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Quick resume

Explore the social life of Laura in this spiritual sequel to A Normal Lost Phone.

Global score

91/100

Genres

Casual, Indie, Adventure, Simulator, Puzzle, Card & Board Game

Similar games

    Pros

    • Compelling and meaningful narrative
    • Unique phone interface gameplay
    • Thought-provoking social themes
    • Engaging puzzles and exploration
    • Soothing soundtrack and atmosphere

    Cons

    • Short game length
    • Some puzzles can be frustrating
    • Limited interactivity and creativity
    • Lack of replay value
    • Heavy themes may be triggering

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore the phone's contents and decide which messages or apps to investigate next, reflecting high personal control and freedom."

      Capsule for A Normal Lost Phone A Normal Lost Phone

      "Players freely explore the phone's contents and decide how to investigate, reflecting high personal control and decision-making."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require attention and some skill, but are generally not very difficult; some players find controls clunky which adds challenge."

      Capsule for Observation Observation

      "Puzzles require some skill and deduction but are generally easy; players feel effective solving password challenges."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal discovery and narrative exploration."

      Capsule for IMMORTALITY IMMORTALITY

      "No competitive elements; focus is on personal discovery and narrative exploration without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players engage in sessions of a few hours with some desire to complete the story, but limited replay value."

      Capsule for Left Alone Left Alone

      "Players engage for a short session to complete the story; some desire to replay or explore fully but overall brief playtime."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in gameplay; players solve puzzles but do not create or modify content."

      Capsule for Shiver Shiver

      "Limited creativity in gameplay; players explore and piece together story but do not create or modify content."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are solitary and respectful."

      Capsule for Botany Manor Botany Manor

      "No social dominance or power dynamics; interactions are solitary and respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players engage with a fictional but realistic and emotionally heavy story that offers distraction and emotional immersion from real life."

      Capsule for A Light in the Dark A Light in the Dark

      "Players immerse themselves in a fictional but realistic story to reflect and escape real life, though themes are heavy and thought-provoking."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and themes, not due to obligation or pressure."

      Capsule for The House in Fata Morgana The House in Fata Morgana

      "Players engage voluntarily out of interest in story and themes, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with exploring different phone apps and messages to unlock new content, though within a guided narrative."

      Capsule for A Normal Lost Phone A Normal Lost Phone

      "Players experiment with phone apps and puzzle solutions to uncover new information, encouraging exploration."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game rewards discovering hidden areas, collectables, and story elements throughout the smartphone environment."

      Capsule for Backfirewall_ Backfirewall_

      "Strong emphasis on discovering new areas of the phone and piecing together hidden story elements."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or self-expression; players use preset characters and visuals."

      Capsule for Cave Story's Secret Santa Cave Story's Secret Santa

      "No character customization or self-expression; players use a fixed phone interface and story."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "The story is grounded in realistic, socio-economic themes and plausible scenarios without fantasy or improbable events."

      Capsule for A Light in the Dark A Light in the Dark

      "Story grounded in realistic, relatable social issues without fantasy or improbable elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and understanding of complex mechanisms."

      Capsule for Firmament Firmament

      "Players develop understanding of complex social issues and improve puzzle-solving skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on reading and puzzle solving; not designed for casual or background play."

      Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

      "Requires focused attention to read and solve puzzles; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story fosters some sense of closeness despite lack of social interaction."

      Capsule for STEINS;GATE ELITE STEINS;GATE ELITE

      "Emotional connection to characters and story creates a sense of closeness despite lack of direct social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual experience."

      Capsule for NAIAD NAIAD

      "No leadership or group management elements; purely individual experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking new phone apps and story segments, accumulating narrative knowledge."

      Capsule for A Normal Lost Phone A Normal Lost Phone

      "Progression through unlocking phone apps and story segments provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric music and narrative create immersive tension balanced with calm moments, though the theme is often dark and suspenseful."

      Capsule for The Bottom of the Well The Bottom of the Well

      "Calm, contemplative atmosphere with soothing music balances the emotional tension of the story."

    • Sensation

      Game with the same Sensation vibe

      1

      "The sensory experience is moderate with simple visuals and music; emotional engagement is more prominent."

      Capsule for Elsinore Elsinore

      "Moderate sensory stimulation through visuals and music; experience is more cognitive and emotional than sensory."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for The Mortuary Assistant The Mortuary Assistant

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with deep emotional storytelling and immersive plot central to the experience."

      Capsule for Wednesdays Wednesdays

      "Narrative-driven game with strong emotional and thematic storytelling central to the experience."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and decision making require light strategic thinking, but mostly straightforward."

      Capsule for The Crown of Leaves The Crown of Leaves

      "Light strategic thinking involved in puzzle solving and information gathering, but not complex planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in story moments, but overall a controlled and reflective experience."

      Capsule for Cabernet Cabernet

      "Some suspense and emotional tension as story unfolds, but overall controlled and reflective tone."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time spent due to engaging story, puzzles, and replayability."

      Capsule for Between Horizons – A Sci-Fi Detective Adventure Between Horizons – A Sci-Fi Detective Adventure

      "Players perceive good value for short playtime due to meaningful story and engaging puzzles."

    • Violence

      Game with the same Violence vibe

      -4

      "Violence is only thematic and not interactive; gameplay focuses on investigation and story."

      Capsule for Her Story Her Story

      "No gameplay violence; story addresses abuse but gameplay focuses on investigation and understanding."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable, low-risk environment."

      Capsule for Necrobarista Necrobarista

      "No survival or threat avoidance mechanics; stable, low-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Thrill. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026