Another Lost Phone: Laura's Story similar games & best alternatives
Another Lost Phone: Laura's Story
2017
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Quick resume
Explore the social life of Laura in this spiritual sequel to A Normal Lost Phone.
Global score
91/100
Genres
Casual, Indie, Adventure, Simulator, Puzzle, Card & Board Game
Similar games
Pros
- Compelling and meaningful narrative
- Unique phone interface gameplay
- Thought-provoking social themes
- Engaging puzzles and exploration
- Soothing soundtrack and atmosphere
Cons
- Short game length
- Some puzzles can be frustrating
- Limited interactivity and creativity
- Lack of replay value
- Heavy themes may be triggering
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore the phone's contents and decide which messages or apps to investigate next, reflecting high personal control and freedom."
A Normal Lost Phone
"Players freely explore the phone's contents and decide how to investigate, reflecting high personal control and decision-making."
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Competence
Game with the same Competence vibe
2"Puzzles require attention and some skill, but are generally not very difficult; some players find controls clunky which adds challenge."
Observation
"Puzzles require some skill and deduction but are generally easy; players feel effective solving password challenges."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal discovery and narrative exploration."
IMMORTALITY
"No competitive elements; focus is on personal discovery and narrative exploration without comparison to others."
-
Continuation
Game with the same Continuation vibe
1"Players engage in sessions of a few hours with some desire to complete the story, but limited replay value."
Left Alone
"Players engage for a short session to complete the story; some desire to replay or explore fully but overall brief playtime."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
The Witcher: Enhanced Edition Director's Cut
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Limited creativity in gameplay; players solve puzzles but do not create or modify content."
Shiver
"Limited creativity in gameplay; players explore and piece together story but do not create or modify content."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are solitary and respectful."
Botany Manor
"No social dominance or power dynamics; interactions are solitary and respectful."
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Escapism
Game with the same Escapism vibe
3"Players engage with a fictional but realistic and emotionally heavy story that offers distraction and emotional immersion from real life."
A Light in the Dark
"Players immerse themselves in a fictional but realistic story to reflect and escape real life, though themes are heavy and thought-provoking."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and themes, not due to obligation or pressure."
The House in Fata Morgana
"Players engage voluntarily out of interest in story and themes, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players experiment with exploring different phone apps and messages to unlock new content, though within a guided narrative."
A Normal Lost Phone
"Players experiment with phone apps and puzzle solutions to uncover new information, encouraging exploration."
-
Exploration
Game with the same Exploration vibe
4"Game rewards discovering hidden areas, collectables, and story elements throughout the smartphone environment."
Backfirewall_
"Strong emphasis on discovering new areas of the phone and piecing together hidden story elements."
-
Expression
Game with the same Expression vibe
-3"No character customization or self-expression; players use preset characters and visuals."
Cave Story's Secret Santa
"No character customization or self-expression; players use a fixed phone interface and story."
-
Fantasy
Game with the same Fantasy vibe
-4"The story is grounded in realistic, socio-economic themes and plausible scenarios without fantasy or improbable events."
A Light in the Dark
"Story grounded in realistic, relatable social issues without fantasy or improbable elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Neon Beats
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and understanding of complex mechanisms."
Firmament
"Players develop understanding of complex social issues and improve puzzle-solving skills."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention on reading and puzzle solving; not designed for casual or background play."
Zero Escape: The Nonary Games
"Requires focused attention to read and solve puzzles; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story fosters some sense of closeness despite lack of social interaction."
STEINS;GATE ELITE
"Emotional connection to characters and story creates a sense of closeness despite lack of direct social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
NAIAD
"No leadership or group management elements; purely individual experience."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking new phone apps and story segments, accumulating narrative knowledge."
A Normal Lost Phone
"Progression through unlocking phone apps and story segments provides a sense of advancement."
-
Relaxation
Game with the same Relaxation vibe
2"Atmospheric music and narrative create immersive tension balanced with calm moments, though the theme is often dark and suspenseful."
The Bottom of the Well
"Calm, contemplative atmosphere with soothing music balances the emotional tension of the story."
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Sensation
Game with the same Sensation vibe
1"The sensory experience is moderate with simple visuals and music; emotional engagement is more prominent."
Elsinore
"Moderate sensory stimulation through visuals and music; experience is more cognitive and emotional than sensory."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
The Mortuary Assistant
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Narrative-driven game with deep emotional storytelling and immersive plot central to the experience."
Wednesdays
"Narrative-driven game with strong emotional and thematic storytelling central to the experience."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and decision making require light strategic thinking, but mostly straightforward."
The Crown of Leaves
"Light strategic thinking involved in puzzle solving and information gathering, but not complex planning."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension in story moments, but overall a controlled and reflective experience."
Cabernet
"Some suspense and emotional tension as story unfolds, but overall controlled and reflective tone."
-
Value
Game with the same Value vibe
4"Players perceive good value for time spent due to engaging story, puzzles, and replayability."
Between Horizons – A Sci-Fi Detective Adventure
"Players perceive good value for short playtime due to meaningful story and engaging puzzles."
-
Violence
Game with the same Violence vibe
-4"Violence is only thematic and not interactive; gameplay focuses on investigation and story."
Her Story
"No gameplay violence; story addresses abuse but gameplay focuses on investigation and understanding."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable, low-risk environment."
Necrobarista
"No survival or threat avoidance mechanics; stable, low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Thrill. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026