DISTRAINT: Deluxe Edition similar games & best alternatives
DISTRAINT: Deluxe Edition
2015
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Quick resume
DISTRAINT is a 2D psychological horror adventure game for PC. In order to secure a partnership in a famous company, Price seizes the property of an elderly woman. In that very moment, he finds out the price of his humanity.
Global score
93/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Engaging psychological narrative
- Unique pixel art style
- Atmospheric sound design
- Meaningful moral themes
- Short and accessible gameplay
Cons
- Very short playtime
- Simple and linear gameplay
- Some puzzle sections frustrating
- Limited replay value
- Lack of gameplay depth
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the environment, make choices, and interact with various objects, though the story is linear and guided."
Fears to Fathom - Ironbark Lookout
"Players follow a linear story with limited choices but can explore and interact with environment items freely."
-
Competence
Game with the same Competence vibe
2"Gameplay is simple with basic puzzles and quick-time events, offering some skill challenge but mostly straightforward mechanics."
The Happyhills Homicide 2: Out For Blood
"Simple puzzles and interactions provide some skill challenge but mostly straightforward gameplay."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal experience and story."
Firewatch
"No competitive elements; focus is on personal story and experience."
-
Continuation
Game with the same Continuation vibe
1"Short game (~2-3 hours) with some replay value for achievements, but generally a one-time experience."
Father's Day
"Short game with some replay value for achievements but generally a one-time experience."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
High Hell
"Single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
3"Players can create pixel art drawings that appear in the game, showing some creative expression."
KinitoPET
"Unique pixel art style and symbolic storytelling show creative expression."
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Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics, story focuses on mutual relationships"
Stella of The End
"No social dominance or power over others; story focuses on internal conflict."
-
Escapism
Game with the same Escapism vibe
4"Players engage in a fictional narrative to escape real-life stress and explore moral dilemmas."
Family Man
"Players immerse in a dark psychological narrative to escape or reflect on real-life moral dilemmas."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and personal desire, not obligation."
Horticular: Build a Garden, Attract Wildlife
"Players engage voluntarily for personal interest and reflection, not obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle experimentation, but mostly linear progression."
Find Yourself
"Some exploration and item interaction experimentation but mostly linear progression."
-
Exploration
Game with the same Exploration vibe
2"Players explore various environments and uncover story elements and puzzles."
Shiver
"Players explore limited environments to uncover story elements and puzzles."
-
Expression
Game with the same Expression vibe
1"Minimal character customization; expression mainly through narrative choices and unique art style."
The Cat Lady
"Minimal character customization; expression mainly through narrative and art style."
-
Fantasy
Game with the same Fantasy vibe
-3"Grounded in realistic scenarios and human emotions; no supernatural elements."
Firewatch
"Grounded in realistic social and moral issues despite some surreal horror elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary narrative experience."
Dysfunctional Systems: Learning to Manage Chaos
"No social or community features; solitary narrative experience."
-
Growth
Game with the same Growth vibe
3"Players learn about story consequences, character development, and explore moral dilemmas, supporting personal growth."
Life is Strange Remastered
"Players reflect on moral growth and consequences through story progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sticky Business
"Sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress the story."
Broken Sword - Shadow of the Templars: Reforged
"Requires focused attention to progress through puzzles and story."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story, but no social intimacy or relationships."
The Bookwalker: Thief of Tales
"Emotional connection to story and characters but no social intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through story and puzzles, but no item collection or upgrades."
Evan's Remains
"Story and puzzle progression with some item collection but no complex upgrades."
-
Relaxation
Game with the same Relaxation vibe
-1"Atmosphere is tense and unsettling rather than relaxing."
Neverending Nightmares
"Atmosphere is tense and somber rather than relaxing."
-
Sensation
Game with the same Sensation vibe
3"Strong atmospheric audio-visual elements create sensory stimulation and emotional engagement."
PARANORMASIGHT: The Seven Mysteries of Honjo
"Strong atmospheric audio-visual elements create emotional and sensory engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems."
Half-Life: Alyx
"No social status or recognition systems."
-
Story
Game with the same Story vibe
5"Narrative immersion and moral dilemmas are central, with strong emphasis on story and character."
Many Nights a Whisper
"Central narrative focus with strong psychological and moral themes."
-
Strategy
Game with the same Strategy vibe
1"Simple puzzle solving requires some planning but no complex strategy."
Reveal The Deep
"Simple puzzle solving requires some planning but no complex strategy."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and light horror elements create mild thrill, but not intense or scary."
Perceptions of the Dead
"Some suspense and psychological horror elements create mild thrill."
-
Value
Game with the same Value vibe
3"Good value for price especially on sale; short but satisfying experience."
Singularity™
"Good value for price especially on sale; short but meaningful experience."
-
Violence
Game with the same Violence vibe
2"Contains disturbing themes and some violent imagery but no direct combat gameplay."
9 Childs Street
"Contains disturbing imagery and some gore but no player-driven violence."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; stable conditions throughout gameplay."
Tormentum - Dark Sorrow
"No survival mechanics; stable conditions throughout gameplay."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026