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Omen Exitio: Plague similar games & best alternatives

Omen Exitio: Plague

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2018

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Quick resume

Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.

Global score

85/100

Genres

Adventure, Casual, Indie, Role-playing (RPG)

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    Pros

    • Strong lovecraftian narrative and atmosphere
    • Meaningful player choices with consequences
    • Skill progression system adds depth
    • Good soundtrack and art style
    • Engaging story with replay value

    Cons

    • Limited replayability due to linearity
    • No manual save system, only autosave
    • Minor grammatical and translation errors
    • Lack of visual novel features like skip text
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices that shape character development and story outcomes, reflecting personal freedom in decision-making."

      Capsule for Werewolf: The Apocalypse — Heart of the Forest Werewolf: The Apocalypse — Heart of the Forest

      "Players make meaningful choices that affect the story and character development, with some freedom in skill allocation and decision paths."

    • Competence

      Game with the same Competence vibe

      3

      "Skill checks, stat building, and decision-making provide a moderate challenge and feedback on player effectiveness."

      Capsule for Cabernet Cabernet

      "Skill checks and stat upgrades influence success in choices, providing a moderate challenge and feedback on performance."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal story progression."

      Capsule for Hiveswap Friendsim Hiveswap Friendsim

      "No evidence of competitive elements; gameplay is single-player and focused on personal story progression."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to explore different endings despite some frustration with repetitive content."

      Capsule for Emily is Away <3 Emily is Away <3

      "Players show interest in replaying to explore different choices and endings, though some find replayability limited or tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize their stat builds and make choices affecting story, but within a structured narrative and predefined characters."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Players can customize character stats and make choices that affect story outcomes, but within a structured narrative framework."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are narrative and personal."

      Capsule for Tokyo Dark Tokyo Dark

      "No social dominance or power over others; interactions are narrative and personal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a Lovecraftian horror narrative providing a compelling escape from reality."

      Capsule for The Horror at Highrook The Horror at Highrook

      "Strong immersion in a Lovecraftian horror narrative provides escape from reality and engrossing storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and genre; no indication of obligation or external pressure."

      Capsule for Blacksad: Under the Skin Blacksad: Under the Skin

      "Players engage voluntarily out of interest in story and genre, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different choices to explore alternate story paths and outcomes."

      Capsule for The Walking Dead The Walking Dead

      "Players experiment with different choices and skill builds to explore alternate story paths and endings."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of different story branches and map areas, though story is mostly linear"

      Capsule for Joe Dever's Lone Wolf HD Remastered Joe Dever's Lone Wolf HD Remastered

      "Some exploration of different locations and story branches, though within a mostly linear narrative."

    • Expression

      Game with the same Expression vibe

      1

      "Limited self-expression through character equipment and skill customization, but no avatar personalization."

      Capsule for Weapon Shop Fantasy Weapon Shop Fantasy

      "Limited self-expression through character stat allocation and choice of actions, but no avatar customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong Lovecraftian and cosmic horror themes with supernatural and sci-fi elements."

      Capsule for Amnesia: Rebirth Amnesia: Rebirth

      "Strong Lovecraftian fantasy and horror themes with supernatural and cosmic elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Skill progression and character development provide learning and growth."

      Capsule for Tyranny Tyranny

      "Character skill progression and learning from choices provide a sense of growth and development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Half-Life 2 Half-Life 2

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and decision-making; not suitable for casual or background play."

      Capsule for Choice of the Deathless Choice of the Deathless

      "Requires focused reading and decision-making; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "Narrative includes relationship dynamics and emotional story, but no social interaction with other players."

      Capsule for Crimson Snow (2023) Crimson Snow (2023)

      "Some narrative includes relationships and emotional elements, but no social interaction with other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics present."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

      "No leadership or group management mechanics present."

    • Progression

      Game with the same Progression vibe

      3

      "Character skill upgrades and story progression provide a sense of advancement."

      Capsule for Call of Cthulhu® Call of Cthulhu®

      "Experience points and skill upgrades provide measurable progression through the story."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive with moments of tension; overall balanced between relaxation and suspense."

      Capsule for Red Matter 2 Red Matter 2

      "Atmospheric and immersive, but some tension and suspense maintain engagement rather than pure relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Retro pixel art and atmospheric music provide moderate sensory stimulation fitting the horror theme."

      Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

      "Soundtrack and art contribute to mood and atmosphere, providing sensory stimulation appropriate to horror genre."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with deep lore, character development, and impactful player choices."

      Capsule for The Banner Saga 3 The Banner Saga 3

      "Narrative-driven game with strong emphasis on story, character, and player choice impact."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players must make strategic choices under time constraints affecting stamina and story outcomes, requiring planning and reasoning."

      Capsule for A Light in the Dark A Light in the Dark

      "Players must allocate skills and make strategic choices to influence outcomes, though within a guided narrative."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspense and horror elements create tension and excitement."

      Capsule for System Shock: Enhanced Edition System Shock: Enhanced Edition

      "Suspense and horror elements create tension and emotional engagement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for price, especially on sale, though some criticize length and replayability."

      Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

      "Generally considered good value especially on sale, with some complaints about replayability and price."

    • Violence

      Game with the same Violence vibe

      1

      "Contains some violent narrative elements but not focused on combat or destruction gameplay."

      Capsule for Man I Just Wanna Go Home Man I Just Wanna Go Home

      "Some combat elements and violent narrative moments, but not a focus on destruction or chaos."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage character needs and avoid failure states, but survival elements are light and casual."

      Capsule for Metro Sim Hustle Metro Sim Hustle

      "Some survival elements in story and skill checks, but no death or failure states; player cannot die."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026