Soccer Online: Ball 3D Thumbnail

Soccer Online: Ball 3D similar games & best alternatives

Soccer Online: Ball 3D

PC (Microsoft Windows), Mac • 2017

Related articles

Quick resume

Soccer simulator. Control one player and kick the ball high or low, hard or lightly, curve, dribble and perform tricks. Play online or with bots. Join over a million players who have already played. Buy now and have fun or wishlist for later.

Global score

84/100

Genres

Sport, Simulator

Similar games

    Pros

    • Engaging and skillful gameplay
    • Strong multiplayer and team cooperation
    • Low price and good value
    • Customization and variety of game modes
    • Active and supportive community

    Cons

    • Small player base at times
    • Toxicity in some online interactions
    • Basic graphics and presentation
    • Limited narrative or story content
    • Occasional server connection issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have full control over movement and shooting decisions, with strategic timing and positioning critical to success."

      Capsule for THOTH THOTH

      "Players have full control over their actions and movement, including aiming shots, dribbling, and choosing roles on the field."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful planning, resource management, and strategic thinking to succeed, with feedback through victories and defeats."

      Capsule for Supremacy: Call of War 1942 Supremacy: Call of War 1942

      "Game requires skill development, fine motor control, and strategic thinking to improve and compete effectively."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive multiplayer focus with ranked modes and skill-based matchmaking."

      Capsule for Slapshot: Rebound Slapshot: Rebound

      "Strong competitive multiplayer modes with ranked matches, leaderboards, and skill-based matchmaking."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, repeated attempts to improve times, and habitual engagement with the game."

      Capsule for Marble Skies Marble Skies

      "Players report long play sessions, habitual engagement, and repeated return to the game."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Team-based gameplay with objectives requiring coordination and working together to win matches."

      Capsule for Warhammer 40,000: Speed Freeks Warhammer 40,000: Speed Freeks

      "Team-based gameplay with emphasis on coordination, communication, and working together to win matches."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters with costumes, colors, and accessories is extensive, allowing personal expression."

      Capsule for TEKKEN 7 TEKKEN 7

      "Customization of balls, characters, and cosmetic items allows for personal expression and creativity."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive environment with some trash talk and dominance displays, but also mutual respect and balanced interactions."

      Capsule for GUILTY GEAR XX ACCENT CORE PLUS R GUILTY GEAR XX ACCENT CORE PLUS R

      "Some evidence of competitive dominance and trash talk, but also balanced interactions and mutual respect."

    • Escapism

      Game with the same Escapism vibe

      4

      "Many players use the game as a relaxing escape from real-life stress and emotional struggles."

      Capsule for Peggle Deluxe Peggle Deluxe

      "Many players use the game as a stress relief and emotional escape from real-life difficulties."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and personal desire, not obligation."

      Capsule for Horticular: Build a Garden, Attract Wildlife Horticular: Build a Garden, Attract Wildlife

      "Players engage voluntarily out of intrinsic interest and personal desire, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different weapons, tactics, and strategies, experimenting with gameplay mechanics."

      Capsule for TYRONE vs COPS TYRONE vs COPS

      "Players explore various game modes, tactics, and tricks, experimenting with gameplay mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery of new maps and game modes, but limited exploration focus."

      Capsule for Let It Flow Let It Flow

      "Limited exploration in terms of new areas, but some discovery in different game modes and maps."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of balls and avatars allows personal expression within the game."

      Capsule for Premium Bowling Premium Bowling

      "Customization options for avatars and balls enable self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game simulates realistic human life cycles and survival rather than fantasy or improbable events."

      Capsule for One Hour One Life One Hour One Life

      "Game simulates realistic soccer physics and scenarios rather than fantasy or improbable events."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and shared experience through cooperative play and social interaction."

      Capsule for Bread & Fred Bread & Fred

      "Strong community feeling with cooperative play, social interaction, and shared experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Players report skill development, learning mechanics, and personal improvement through gameplay."

      Capsule for Paunch Paunch

      "Players report learning, skill acquisition, and personal development through gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during matches."

      Capsule for Mitos.is: The Game Mitos.is: The Game

      "Requires focused attention and active participation during matches."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social bonding and friendly interactions reported among players and friends."

      Capsule for Peekaboo Peekaboo

      "Some social bonding and emotional sharing reported among players, especially friends and family."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating teams and strategies, but generally shared."

      Capsule for Sven Co-op Sven Co-op

      "Some players take leadership roles in team coordination and strategy, though not dominant."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through chapters, unlocking achievements, and collecting cosmetic items."

      Capsule for The Baby In Yellow The Baby In Yellow

      "Progression through skill improvement, unlocking cosmetic items, and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and enjoyment balancing challenge and skill."

      Capsule for LoveBeat LoveBeat

      "Players experience flow and relaxation balancing challenge and skill."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable sensory feedback from detailed graphics, sound design, and immersive environments."

      Capsule for SCUM SCUM

      "Enjoyable sensory feedback from visuals, sounds, and dynamic gameplay."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and scoring provide recognition within the community."

      Capsule for Just Act Natural Just Act Natural

      "Some recognition through leaderboards and community reputation."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story elements; gameplay is scenario-based and mechanics-focused."

      Capsule for Blueprint Tycoon Blueprint Tycoon

      "No narrative or story elements; gameplay-focused experience."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking, planning, and strategic movement to succeed."

      Capsule for Bodycam Bodycam

      "Requires tactical thinking, planning, and teamwork to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and excitement from battles and competitive matches."

      Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

      "Players enjoy suspense and excitement from competitive matches and close games."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for excellent entertainment value especially given low or free price."

      Capsule for The Bonerooms The Bonerooms

      "Highly praised for excellent value for money and entertainment."

    • Violence

      Game with the same Violence vibe

      -5

      "Non-violent game focused on constructive gameplay and skillful cue sports."

      Capsule for Virtual Pool 4 Virtual Pool 4

      "Non-violent gameplay focused on sportsmanship and ball control."

    • Survival

      Game with the same Survival vibe

      -3

      "Stable gameplay conditions with no survival or threat mechanics."

      Capsule for Turbo Golf Racing Turbo Golf Racing

      "Stable game conditions with no survival or threat elements."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Violence, Survival, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026