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SCUM similar games & best alternatives

SCUM

PC (Microsoft Windows) • 2025

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Quick resume

Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.

Global score

74/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Shooter, Role-playing (RPG), Simulator

Similar games

    Pros

    • Deep and realistic survival mechanics
    • Large immersive open world
    • Active and supportive community servers
    • Extensive character customization
    • Regular developer updates and engagement

    Cons

    • Steep learning curve can be intimidating
    • Bugs and optimization issues persist
    • Hacking and cheating problems on some servers
    • Slow progression and grind for some players
    • Lack of narrative or story content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom in character creation, skill allocation, questing pace, and playstyle including solo or group play."

      Capsule for EverQuest II EverQuest II

      "Players have significant freedom in how they survive, build bases, choose playstyle (solo, group, PvP, PvE), and customize characters."

    • Competence

      Game with the same Competence vibe

      4

      "The game has a steep learning curve, requires skillful management of limited skill uses, strategic planning, and mastery of complex mechanics."

      Capsule for Buriedbornes2 - Dungeon RPG - Buriedbornes2 - Dungeon RPG -

      "The game has a steep learning curve with complex survival mechanics, crafting, combat, and metabolism systems requiring skill and mastery."

    • Competition

      Game with the same Competition vibe

      3

      "Includes ranked modes, leaderboards, and PvP multiplayer, but also supports casual and co-op play without heavy focus on competition."

      Capsule for Element TD 2 - Tower Defense Element TD 2 - Tower Defense

      "Includes PvP modes, leaderboards, and competitive servers, but also supports casual and solo play without forced competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual engagement, with some investing dozens or hundreds of hours."

      Capsule for Plan B: Terraform Plan B: Terraform

      "Many players report long play sessions, habitual engagement, and investment of hundreds to thousands of hours."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Game supports cooperative play and players enjoy teaming up with friends, though solo play is also viable."

      Capsule for Pirate101 Pirate101

      "Supports cooperative play on servers with friends and communities; teamwork is beneficial but solo play is also viable."

    • Creativity

      Game with the same Creativity vibe

      3

      "Base building, crafting, and character customization allow creative expression and modification."

      Capsule for HumanitZ HumanitZ

      "Base building, crafting, and character customization allow creative expression and modification of the game world."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive PvP includes exerting superiority over others, but community is described as mostly friendly with balanced interactions."

      Capsule for ARC Raiders ARC Raiders

      "PvP and bandit playstyles involve exerting dominance over others, but many servers and players prefer balanced or cooperative interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive survival environment and challenging gameplay provide strong escape from real life."

      Capsule for ICARUS ICARUS

      "Highly immersive survival experience with detailed realism provides strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."

      Capsule for Perpetuum Perpetuum

      "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore mechanics, experiment with crafting, combat, and strategies in a complex system."

      Capsule for Haven & Hearth Haven & Hearth

      "Players explore complex mechanics, experiment with survival strategies, crafting, and combat approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with diverse biomes and hidden collectibles encourages discovery and curiosity-driven activities."

      Capsule for Far Cry® 2 Far Cry® 2

      "Large open world with diverse biomes and hidden secrets encourages discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic DLCs allow self-expression."

      Capsule for Kitaria Fables Kitaria Fables

      "Extensive character customization and cosmetic DLCs enable self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game focuses on realistic survival scenarios and grounded mechanics rather than imaginative fiction."

      Capsule for HumanitZ HumanitZ

      "Focus on realistic survival simulation and plausible scenarios rather than imaginative fiction or fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active community and Discord server foster social connection and group identity."

      Capsule for War Brokers War Brokers

      "Active communities and social servers foster group identity and collaborative achievements."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn survival mechanics, research tech, and develop skills through gameplay progression."

      Capsule for Beyond Contact Beyond Contact

      "Players develop skills, knowledge, and mastery over complex survival systems and gameplay."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary gameplay with no physical activity; some players note long sessions and potential fatigue."

      Capsule for Days Gone Days Gone

      "Primarily sedentary gameplay with no physical activity; some players note long play sessions and potential unhealthy habits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention due to survival mechanics, combat, and resource management."

      Capsule for Plains of Pain Plains of Pain

      "Requires constant attention due to survival demands, combat, and resource management."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendship formation occur in multiplayer, but emotional sharing is limited."

      Capsule for Roguelands Roguelands

      "Some social interaction and friendships form in multiplayer, but emotional sharing is limited."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead teams or clans, but many participate equally or in supporting roles."

      Capsule for Starblast Starblast

      "Some players lead groups or clans, but many participate equally or in supporting roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, item acquisition, and skill development."

      Capsule for Jesus Christ RPG Trilogy Jesus Christ RPG Trilogy

      "Strong progression through skill leveling, item collection, base building, and character development."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging with frequent threats and survival pressure."

      Capsule for MISERY MISERY

      "Gameplay is tense and challenging, with sustained pressure from survival and combat mechanics."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable sensory feedback from visuals, sounds, and dynamic gameplay."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Enjoyable sensory feedback from detailed graphics, sound design, and immersive environments."

    • Status

      Game with the same Status vibe

      2

      "Some recognition through leaderboards and community reputation."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Recognition through leaderboards, community reputation, and cosmetic items, though not a primary focus."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay is context-free and focused on sandbox activities."

      Capsule for RPG MO RPG MO

      "Minimal narrative or lore; gameplay is largely context-free survival and sandbox activities."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, tactical combat, and problem solving."

      Capsule for HumanitZ HumanitZ

      "Requires planning, resource management, tactical combat, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense from PvP encounters, survival elements, and tense atmosphere."

      Capsule for STALCRAFT: X STALCRAFT: X

      "High suspense and tension from PvP encounters, survival threats, and unpredictable AI/mechs."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time invested due to depth, modding, and community content."

      Capsule for MX Bikes MX Bikes

      "Players perceive good value for time invested due to depth, updates, and community engagement."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are significant gameplay elements, including PvP and PvE battles."

      Capsule for Elite Dangerous Elite Dangerous

      "Combat and destruction are core gameplay elements, including PvP and fighting AI enemies."

    • Survival

      Game with the same Survival vibe

      5

      "Central theme of avoiding failure, managing resources, overcoming threats, and surviving harsh conditions."

      Capsule for Darkest Dungeon® II Darkest Dungeon® II

      "Central focus on avoiding failure, managing resources, and overcoming environmental and player threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026