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MISERY similar games & best alternatives

MISERY

PC (Microsoft Windows) • 2025

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Quick resume

MISERY is a 1–5 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.

Global score

85/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Simulator, Shooter

Similar games

    Pros

    • Immersive stalker-inspired atmosphere
    • Addictive survival and looting gameplay loop
    • Strong co-op multiplayer experience
    • Procedurally generated maps for replayability
    • Base building and customization

    Cons

    • Janky combat and ui issues
    • Bugs and desync problems
    • Limited map size and variety
    • Lack of autosave feature
    • Some griefing in multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant freedom to explore, make choices, and experiment with different strategies and character builds in a dynamic, procedurally generated world."

      Capsule for Unexplored 2: The Wayfarer's Legacy Unexplored 2: The Wayfarer's Legacy

      "Players have freedom to explore, loot, build and make decisions in a procedurally generated world with emergent events."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves overcoming survival challenges, managing resources, crafting, and combat requiring skill and planning."

      Capsule for Beyond Contact Beyond Contact

      "Game involves overcoming challenging combat, survival mechanics, and base building with skill and strategy."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative multiplayer and solo exploration rather than competitive ranked modes or leaderboards."

      Capsule for Backrooms Rec. Backrooms Rec.

      "Focus is on cooperative and solo survival rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay loops and long play sessions, with repeated runs and progression."

      Capsule for Forsaken Frontiers Forsaken Frontiers

      "Players report addictive gameplay loop with long sessions and habitual play due to progression and exploration."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on multiplayer co-op play with friends to survive and defeat bosses."

      Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

      "Strong emphasis on co-op multiplayer, working with friends to survive and build bases."

    • Creativity

      Game with the same Creativity vibe

      3

      "Base building with unlocking structures and customization of camp; limited but meaningful creative expression"

      Capsule for Drake Hollow Drake Hollow

      "Base building and customization of bunker with furniture and wiring allows creative expression."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions are balanced with cooperative play and shared objectives rather than dominance over others."

      Capsule for Saints Row®: The Third™ Remastered Saints Row®: The Third™ Remastered

      "Interactions mostly balanced; some griefing reported but overall cooperative play encouraged."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly immersive atmospheric experience designed to escape real life through exploration and story."

      Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

      "Highly immersive survival experience with atmospheric world providing strong real-life escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different tactics, stealth, distractions, and combat approaches; procedural maps encourage exploration."

      Capsule for Sir, You Are Being Hunted Sir, You Are Being Hunted

      "Players encouraged to learn by doing, experiment with survival tactics, and explore procedural maps."

    • Exploration

      Game with the same Exploration vibe

      4

      "Procedurally generated maps and random encounters encourage discovery of new areas and secrets each playthrough."

      Capsule for For The King For The King

      "Procedurally generated maps and changing world encourage discovery of new areas and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of bunker rooms and furniture allows for personal expression within the game."

      Capsule for Mr. Prepper Mr. Prepper

      "Customization of bunker and placement of found furniture supports player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Post-apocalyptic fiction with mutants and anomalies; blends realistic and imaginative elements."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Game features imaginative mutants, anomalies, and surreal elements in a fictional post-apocalyptic setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play focus; cooperative achievements and shared experiences."

      Capsule for Gatekeeper Gatekeeper

      "Strong community and social play with friends, shared experiences and cooperative achievements."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn game mechanics, and improve over time through challenging gameplay."

      Capsule for Memoness Memoness

      "Players develop survival skills, learn game mechanics, and improve over time through experience."

    • Health

      Game with the same Health vibe

      -4

      "Game is primarily sedentary with no physical activity elements; some reports of long sessions and fatigue."

      Capsule for Memoness Memoness

      "Game involves sedentary play with no physical activity; some reports of long sessions and fatigue."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to survival mechanics, combat, and exploration."

      Capsule for Far Cry® Primal Far Cry® Primal

      "Requires continuous attention and focus due to survival threats and time-limited expeditions."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form social bonds and friendships through cooperative play, though not deeply emotional connections."

      Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

      "Players form social bonds and friendships through cooperative play, though not deeply emotional."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take lead in coordinating groups or strategies, but shared decision-making common."

      Capsule for Unfortunate Spacemen Unfortunate Spacemen

      "Some players take lead roles in groups, but overall cooperative and shared decision-making."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through looting, crafting, base building, and upgrading equipment."

      Capsule for DeadPoly DeadPoly

      "Strong progression through loot collection, bunker upgrades, and equipment acquisition."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging, with sustained pressure from survival and combat mechanics."

      Capsule for SCUM SCUM

      "Gameplay is tense and challenging with frequent threats and survival pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visuals provide immersive sensory stimulation and emotional engagement."

      Capsule for Styx: Master of Shadows Styx: Master of Shadows

      "Atmospheric audio and visuals provide immersive sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -2

      "Minimal social status or recognition systems; focus is on fun and cooperation rather than ranking or visibility."

      Capsule for Moonbase Alpha Moonbase Alpha

      "Minimal social status or recognition systems; focus is on survival and cooperation."

    • Story

      Game with the same Story vibe

      2

      "Emergent player-driven stories rather than scripted narrative; lore is present but secondary."

      Capsule for Haven & Hearth Haven & Hearth

      "Some narrative elements and lore inspired by STALKER, but mostly emergent and player-driven."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan resource gathering, base building, and exploration routes strategically."

      Capsule for Subnautica: Below Zero Subnautica: Below Zero

      "Players must plan expeditions, manage resources, and use tactics to survive and build bases."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and tension from unpredictable threats and survival challenges."

      Capsule for Rain World Rain World

      "High suspense from survival threats, emissions, and unpredictable encounters."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for price with extensive content and replayability."

      Capsule for Turbo Overkill Turbo Overkill

      "Players perceive strong value for price with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against bandits, mutants, and other players is central, with gunplay and melee violence."

      Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

      "Combat against mutants, bandits, and other players is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      5

      "Core focus on avoiding death, managing resources, and overcoming environmental and human threats."

      Capsule for UnReal World UnReal World

      "Central focus on avoiding death, managing resources, and overcoming environmental threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Leadership. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026