MISERY similar games & best alternatives
MISERY
2025
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Quick resume
MISERY is a 1–5 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Global score
85/100
Genres
Action, Adventure, Indie, Massively Multiplayer, Simulator, Shooter
Similar games
Pros
- Immersive stalker-inspired atmosphere
- Addictive survival and looting gameplay loop
- Strong co-op multiplayer experience
- Procedurally generated maps for replayability
- Base building and customization
Cons
- Janky combat and ui issues
- Bugs and desync problems
- Limited map size and variety
- Lack of autosave feature
- Some griefing in multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant freedom to explore, make choices, and experiment with different strategies and character builds in a dynamic, procedurally generated world."
Unexplored 2: The Wayfarer's Legacy
"Players have freedom to explore, loot, build and make decisions in a procedurally generated world with emergent events."
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Competence
Game with the same Competence vibe
3"Game involves overcoming survival challenges, managing resources, crafting, and combat requiring skill and planning."
Beyond Contact
"Game involves overcoming challenging combat, survival mechanics, and base building with skill and strategy."
-
Competition
Game with the same Competition vibe
-3"Focus is on cooperative multiplayer and solo exploration rather than competitive ranked modes or leaderboards."
Backrooms Rec.
"Focus is on cooperative and solo survival rather than competitive ranked modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay loops and long play sessions, with repeated runs and progression."
Forsaken Frontiers
"Players report addictive gameplay loop with long sessions and habitual play due to progression and exploration."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on multiplayer co-op play with friends to survive and defeat bosses."
Zumbi Blocks 2 Open Alpha
"Strong emphasis on co-op multiplayer, working with friends to survive and build bases."
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Creativity
Game with the same Creativity vibe
3"Base building with unlocking structures and customization of camp; limited but meaningful creative expression"
Drake Hollow
"Base building and customization of bunker with furniture and wiring allows creative expression."
-
Domination
Game with the same Domination vibe
-2"Interactions are balanced with cooperative play and shared objectives rather than dominance over others."
Saints Row®: The Third™ Remastered
"Interactions mostly balanced; some griefing reported but overall cooperative play encouraged."
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Escapism
Game with the same Escapism vibe
5"Strongly immersive atmospheric experience designed to escape real life through exploration and story."
Aporia: Beyond The Valley
"Highly immersive survival experience with atmospheric world providing strong real-life escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try different tactics, stealth, distractions, and combat approaches; procedural maps encourage exploration."
Sir, You Are Being Hunted
"Players encouraged to learn by doing, experiment with survival tactics, and explore procedural maps."
-
Exploration
Game with the same Exploration vibe
4"Procedurally generated maps and random encounters encourage discovery of new areas and secrets each playthrough."
For The King
"Procedurally generated maps and changing world encourage discovery of new areas and secrets."
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Expression
Game with the same Expression vibe
3"Customization of bunker rooms and furniture allows for personal expression within the game."
Mr. Prepper
"Customization of bunker and placement of found furniture supports player self-expression."
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Fantasy
Game with the same Fantasy vibe
3"Post-apocalyptic fiction with mutants and anomalies; blends realistic and imaginative elements."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Game features imaginative mutants, anomalies, and surreal elements in a fictional post-apocalyptic setting."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and social play focus; cooperative achievements and shared experiences."
Gatekeeper
"Strong community and social play with friends, shared experiences and cooperative achievements."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn game mechanics, and improve over time through challenging gameplay."
Memoness
"Players develop survival skills, learn game mechanics, and improve over time through experience."
-
Health
Game with the same Health vibe
-4"Game is primarily sedentary with no physical activity elements; some reports of long sessions and fatigue."
Memoness
"Game involves sedentary play with no physical activity; some reports of long sessions and fatigue."
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Idle
Game with the same Idle vibe
-3"Requires focused attention due to survival mechanics, combat, and exploration."
Far Cry® Primal
"Requires continuous attention and focus due to survival threats and time-limited expeditions."
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Intimacy
Game with the same Intimacy vibe
2"Players form social bonds and friendships through cooperative play, though not deeply emotional connections."
RUNNING WITH RIFLES
"Players form social bonds and friendships through cooperative play, though not deeply emotional."
-
Leadership
Game with the same Leadership vibe
2"Some players take lead in coordinating groups or strategies, but shared decision-making common."
Unfortunate Spacemen
"Some players take lead roles in groups, but overall cooperative and shared decision-making."
-
Progression
Game with the same Progression vibe
4"Strong progression through looting, crafting, base building, and upgrading equipment."
DeadPoly
"Strong progression through loot collection, bunker upgrades, and equipment acquisition."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging, with sustained pressure from survival and combat mechanics."
SCUM
"Gameplay is tense and challenging with frequent threats and survival pressure."
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Sensation
Game with the same Sensation vibe
3"Atmospheric audio and visuals provide immersive sensory stimulation and emotional engagement."
Styx: Master of Shadows
"Atmospheric audio and visuals provide immersive sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-2"Minimal social status or recognition systems; focus is on fun and cooperation rather than ranking or visibility."
Moonbase Alpha
"Minimal social status or recognition systems; focus is on survival and cooperation."
-
Story
Game with the same Story vibe
2"Emergent player-driven stories rather than scripted narrative; lore is present but secondary."
Haven & Hearth
"Some narrative elements and lore inspired by STALKER, but mostly emergent and player-driven."
-
Strategy
Game with the same Strategy vibe
3"Players must plan resource gathering, base building, and exploration routes strategically."
Subnautica: Below Zero
"Players must plan expeditions, manage resources, and use tactics to survive and build bases."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension from unpredictable threats and survival challenges."
Rain World
"High suspense from survival threats, emissions, and unpredictable encounters."
-
Value
Game with the same Value vibe
4"Players perceive strong value for price with extensive content and replayability."
Turbo Overkill
"Players perceive strong value for price with extensive content and replayability."
-
Violence
Game with the same Violence vibe
3"Combat against bandits, mutants, and other players is central, with gunplay and melee violence."
Anarchy: Wolf's law
"Combat against mutants, bandits, and other players is a core gameplay element."
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Survival
Game with the same Survival vibe
5"Core focus on avoiding death, managing resources, and overcoming environmental and human threats."
UnReal World
"Central focus on avoiding death, managing resources, and overcoming environmental threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Leadership. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026