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Haven & Hearth similar games & best alternatives

Haven & Hearth

PC (Microsoft Windows), Mac, Linux • 2024

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Quick resume

A free-to-play MMORPG with crafting, building, landscaping, foraging, hunting, fishing, a dash of poetry, and open PvP combat,

Global score

74/100

Genres

Massively Multiplayer, Role-playing (RPG), Free To Play, Early Access, Adventure

Similar games

    Pros

    • Deep and complex survival mechanics
    • Open world with emergent player interactions
    • Free to play with fair monetization
    • Strong community and social systems
    • Long-term progression and exploration

    Cons

    • Steep learning curve and clunky ui
    • Harsh permadeath and pvp can frustrate new players
    • Slow pacing and real-time waits
    • Toxic and unmoderated player community
    • Outdated graphics and controls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have full freedom to choose their activities, pace, farm design, relationships, and play style without pressure or forced routines."

      Capsule for Stardew Valley Stardew Valley

      "Players have full freedom to choose playstyle, build, explore, and interact without hand-holding or forced routines."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with complex mechanics, challenging bosses, and rewarding mastery."

      Capsule for Chrono Ark Chrono Ark

      "High skill ceiling with complex mechanics, crafting, combat, and base-building requiring mastery and learning."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with player vs player base attacks, ranking, and alliance wars encourage comparison and competition."

      Capsule for GUNS UP! GUNS UP!

      "Open PvP with player-killing, raiding, and faction warfare encourages competition and dominance."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long-term engagement with habitual daily play, grinding, and frequent events encourages extended play sessions."

      Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

      "Long-term engagement with slow progression, real-time crafting, and yearly world resets encourage habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Game supports cooperative play and players enjoy teaming up with friends, though solo play is also viable."

      Capsule for Pirate101 Pirate101

      "Players can form villages, trade, and cooperate, but solo play is also viable; cooperation is encouraged but not mandatory."

    • Creativity

      Game with the same Creativity vibe

      4

      "Sandbox building, crafting, and ecosystem manipulation allow creative expression and customization."

      Capsule for Islet Online Islet Online

      "Extensive building, terraforming, crafting, and customization allow creative expression in the sandbox."

    • Domination

      Game with the same Domination vibe

      3

      "PvP combat and faction wars involve exerting power over others, including kill rewards and territorial control."

      Capsule for Just Cause 2: Multiplayer Mod Just Cause 2: Multiplayer Mod

      "PvP and raiding involve exerting power over others, though some players prefer equal cooperation."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi setting and survival challenge provide strong escape from real life"

      Capsule for Planetbase Planetbase

      "Immersive world and survival challenge provide escape from real life through deep engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and personal desire, not obligation or external pressure."

      Capsule for DARK SOULS™ III DARK SOULS™ III

      "Players engage voluntarily out of intrinsic interest and desire, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore complex mechanics, experiment with survival strategies, crafting, and combat approaches."

      Capsule for SCUM SCUM

      "Players explore mechanics, experiment with crafting, combat, and strategies in a complex system."

    • Exploration

      Game with the same Exploration vibe

      5

      "Massive procedurally generated world encourages discovery and exploration."

      Capsule for Sapiens Sapiens

      "Large procedurally generated world with discovery of resources, ruins, and secrets drives exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of base and character appearance allows self-expression."

      Capsule for I Am Future: Cozy Apocalypse Survival I Am Future: Cozy Apocalypse Survival

      "Customization of bases, items, and character appearance allows self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Medieval setting with some fictional elements like raids and cannibalism, but overall grounded in plausible historical simulation."

      Capsule for Going Medieval Going Medieval

      "Fantasy elements exist (giant ants, trolls, magic) but grounded in realistic medieval survival."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and cooperative play foster social connection, though some players prefer solo play."

      Capsule for How to Survive How to Survive

      "Community and social interaction important, though some players prefer solitary play."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning, skill improvement, and personal development over time."

      Capsule for Jump King Jump King

      "Strong emphasis on learning, skill acquisition, and personal development over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with long grinding sessions; no physical activity or health-related features."

      Capsule for Sword Art Online Re: Hollow Fragment Sword Art Online Re: Hollow Fragment

      "Sedentary gameplay with long waits and grinding; no physical activity or health benefits."

    • Idle

      Game with the same Idle vibe

      3

      "Game requires waiting in real time for events, allowing intermittent play and filling time between sessions."

      Capsule for Aliya: Timelink Aliya: Timelink

      "Some real-time waiting (e.g. drying hides, fermenting) allows for intermittent play and downtime."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and community bonding, but limited close emotional relationships described."

      Capsule for Lethal League Blaze Lethal League Blaze

      "Some social interaction and community bonding, but limited close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can lead towns and manage groups, though not a dominant theme."

      Capsule for Elin Elin

      "Players can lead villages and groups, but many play solo or in egalitarian groups."

    • Progression

      Game with the same Progression vibe

      5

      "Clear progression through skill leveling, item crafting, and building increasingly complex structures."

      Capsule for Wurm Unlimited Wurm Unlimited

      "Clear progression through skill leveling, crafting quality, and base development."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay can be enjoyable and fun but also involves tension from PvP and grind, limiting pure relaxation."

      Capsule for GUNS UP! GUNS UP!

      "Some find relaxation in slow-paced gameplay, but overall tension from permadeath and PvP remains."

    • Sensation

      Game with the same Sensation vibe

      1

      "Subtle audio and visual elements support immersion but sensory stimulation is moderate."

      Capsule for Suzerain Suzerain

      "Visuals and audio are minimalistic and subdued, focusing on immersion rather than sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Recognition through skill, rank, and community reputation is valued."

      Capsule for Natural Selection 2 Natural Selection 2

      "Recognition through skill, base quality, and community standing is valued."

    • Story

      Game with the same Story vibe

      2

      "Emergent narrative through gameplay and roleplaying; no strong scripted story but some lore elements."

      Capsule for Vietnam War Vietnam War

      "Emergent player-driven stories rather than scripted narrative; lore is present but secondary."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge with tactical combat, resource management, and planning required."

      Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

      "High mental challenge with planning, resource management, and tactical combat."

    • Thrill

      Game with the same Thrill vibe

      4

      "Permadeath, random events, and survival tension create suspense and excitement."

      Capsule for Wayward Wayward

      "Permadeath, PvP, and survival create suspense, tension, and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free to play with optional purchases that do not gate content; high perceived value for time invested."

      Capsule for Trimps Trimps

      "Free to play with optional convenience purchases; high perceived value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and raiding are core gameplay elements involving destruction and player conflict."

      Capsule for CryoFall CryoFall

      "Combat and raiding involve violence, but also constructive activities like building and farming."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing resources, and defending against threats."

      Capsule for Rust Rust

      "Core gameplay revolves around avoiding death, managing resources, and defending against threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Exploration, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026