Trimps similar games & best alternatives
Trimps
2022
Related articles
Quick resume
A text-based incremental idle game with a ridiculous amount of unique content. Automate old stuff as you unlock new stuff to keep things interesting for hours and hours, no spam clicking necessary! Trimps is everything you love about your favorite games, distilled to their purest form.
Global score
91/100
Genres
Casual, Free To Play, Indie, Strategy, Simulator
Similar games
Pros
- Deep and engaging gameplay
- Long-term progression and content
- Active and supportive community
- Free to play with fair monetization
- Balanced automation and idle mechanics
Cons
- Slow early game pacing
- Minimal graphics and ui polish
- Steep learning curve for new players
- Can become grindy at late stages
- Limited social interaction depth
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players start with manual control over all actions and decisions, gradually unlocking automation but still able to design and optimize their own systems."
Parcel Simulator
"Players can choose their own strategies, manage automation settings, and decide when to interact or let the game idle."
-
Competence
Game with the same Competence vibe
4"Game involves skillful resource management, strategic planning, and overcoming complex challenges with feedback on performance."
Terracards
"Game involves skillful resource management, optimization, and overcoming increasingly complex challenges."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-set goals rather than direct competition or leaderboards."
God Of Weapons
"Focus is on personal progression and self-set goals rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with long-term engagement; players report playing for years and habitual return."
My Lands: Black Gem Hunting
"Highly addictive with long-term engagement, habitual play, and players returning after years."
-
Cooperation
Game with the same Cooperation vibe
2"Community and Discord support are active and helpful, but gameplay is primarily individual with limited direct cooperation."
Idle Wizard
"Community support via Discord and Reddit exists, but gameplay is primarily single-player."
-
Creativity
Game with the same Creativity vibe
3"Players design and modify their warehouse layouts and automation setups, though within predefined game mechanics."
Parcel Simulator
"Players customize automation, strategies, and optimize builds, though within predefined game mechanics."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and cooperative in community sharing; no evidence of dominance or power imposition."
SimplePlanes
"Interactions are balanced and cooperative within the community; no evidence of dominance or power imposition."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and stress relief, often playing it in the background."
Increlution
"Players use the game as a relaxing distraction and time sink, often playing in background or to relieve stress."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest rather than obligation or external pressure."
Lumberjacked
"Engagement is voluntary and driven by intrinsic interest rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying new builds, unlocking new mechanics, and exploring different strategies."
Magic Research
"Game encourages trying new strategies, unlocking new mechanics, and experimenting with builds and challenges."
-
Exploration
Game with the same Exploration vibe
3"Players discover new mechanics, layers, and secrets progressively throughout the game."
Antimatter Dimensions
"Players discover new zones, mechanics, and content progressively over long play sessions."
-
Expression
Game with the same Expression vibe
-2"Limited cosmetic customization; expression mainly through strategic choices rather than avatar or environment personalization."
Hexguardian
"Limited cosmetic customization; expression mainly through strategic choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative elements, metaphorical storytelling, and surreal secrets beyond realistic scenarios."
Rat Quest
"Game features fictional creatures (Trimps), lore, and imaginative settings beyond realistic scenarios."
-
Fellowship
Game with the same Fellowship vibe
2"Active community and Discord support with social interaction, but gameplay is mostly individual."
Alpha League
"Active community and social support exist, but gameplay is mostly solo."
-
Growth
Game with the same Growth vibe
5"Emphasis on learning complex mechanics, improving skill, and personal development over time."
Teeworlds
"Strong emphasis on learning mechanics, optimizing strategies, and personal development over time."
-
Health
Game with the same Health vibe
-5"Typical sedentary idle gameplay with no physical activity involved."
Endless World Idle RPG
"Typical sedentary idle gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
5"Designed for long idle sessions with offline progress and minimal required active input."
Wizard And Minion Idle
"Designed for long idle periods with automation and offline progress."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are surface-level, mostly limited to casual community chats and matchmaking."
Chroma: Bloom And Blight
"Social interactions are surface-level, mostly limited to community chats without close personal relationships."
-
Leadership
Game with the same Leadership vibe
-3"No player leadership roles; gameplay is individual with no group management or authority."
Mad Max
"No leadership roles in gameplay; players support themselves and share knowledge but do not lead groups."
-
Progression
Game with the same Progression vibe
5"Core gameplay revolves around accumulating resources, upgrades, and unlocking new content."
Cauldron
"Core gameplay revolves around accumulating resources, upgrades, and unlocking new content."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and therapeutic, balancing challenge with flow."
BeamNG.drive
"Players experience flow and relaxation through balanced challenge and steady progress."
-
Sensation
Game with the same Sensation vibe
-2"Minimal sensory stimulation; graphics and sound are simple and dated."
Geneforge 1
"Minimal sensory stimulation; simple UI and limited graphics provide calm, steady feedback."
-
Status
Game with the same Status vibe
-3"No emphasis on social recognition or status; achievements and community content exist but are not central."
HUMANITY
"Achievements and community recognition exist but are not central; focus is on personal progress."
-
Story
Game with the same Story vibe
3"The game includes a campaign with lore, character development, and narrative elements engaging players."
*NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION
"Game includes lore, story snippets, and evolving narrative elements as players progress."
-
Strategy
Game with the same Strategy vibe
5"Requires mental challenge, problem solving, and strategic planning to optimize builds and progression."
Idle Wizard
"Requires significant mental challenge, planning, and problem solving to optimize runs and overcome challenges."
-
Thrill
Game with the same Thrill vibe
1"Some challenge and boss fights provide mild suspense, but overall gameplay is predictable."
Chicken Assassin: Reloaded
"Some suspense and challenge exist, but overall gameplay is steady and predictable."
-
Value
Game with the same Value vibe
5"Free to play with optional convenience purchases; high perceived value for time invested."
Haven & Hearth
"Free to play with optional purchases that do not gate content; high perceived value for time invested."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies and bosses, but is abstract and not graphic."
He is Coming
"Combat is present but abstract and not graphic; involves sending Trimps to battle enemies."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure through careful resource and risk management, though threats are moderate and manageable."
Nebuchadnezzar
"Players manage resources and overcome threats to progress, though risk is moderate and controlled."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026