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Final Profit: A Shop RPG

PC (Microsoft Windows) • 2023

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Quick resume

FINAL PROFIT is a story driven shop-sim RPG. Gather products and find customers. Spend your hard-earned profits on upgrades and investments. Make far-reaching choices as you expand your business. And explore a world full of secrets on your quest to defeat capitalism by becoming the best at it!

Global score

94/100

Genres

Casual, Indie, Role-playing (RPG), Simulator, Adventure

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    Pros

    • Engaging and humorous story
    • Deep and addictive gameplay loop
    • Many secrets and exploration
    • Meaningful player choices
    • Active and responsive developer

    Cons

    • Lack of quest log and map can cause confusion
    • Some grind and tediousness in late game
    • Performance issues on some hardware
    • No multiplayer or social features
    • Ending considered unsatisfying by some

    Motivations

    • Autonomy

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      4

      "Players have freedom to make moral choices affecting story and endings, allowing self-directed decisions."

      Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

      "Players have freedom to make moral and strategic choices that affect story and gameplay; multiple paths and endings."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves managing resources, building, and strategic planning with some challenge, especially in later levels; requires skill and problem solving."

      Capsule for The Mims Beginning The Mims Beginning

      "Gameplay involves mastering shop management, stock market, automation, and puzzle solving with increasing complexity."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no evidence of ranked or direct player-vs-player competition."

      Capsule for Bum Simulator Bum Simulator

      "Focus is on personal progression and story; no evidence of ranked or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly addictive gameplay loop with players reporting long sessions, replayability through endless mode and upgrades."

      Capsule for MULLET MADJACK MULLET MADJACK

      "Highly addictive gameplay loop with many secrets and upgrades encourages long sessions and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player and independent, with no cooperative multiplayer or teamwork."

      Capsule for Death and Taxes Death and Taxes

      "Gameplay is primarily single-player and independent; no mention of multiplayer or cooperative goals."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage in exploration, uncovering cut content, and interacting with a richly designed world with unique levels and puzzles."

      Capsule for Shadow Man Remastered Shadow Man Remastered

      "Players explore, discover secrets, and customize strategies; game world is rich with hidden content and puzzles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize choice and consequence without exerting control or superiority over others."

      Capsule for The Outer Worlds: Spacer's Choice Edition The Outer Worlds: Spacer's Choice Edition

      "Interactions emphasize choice and consequence rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive distraction with engaging story and humor."

      Capsule for Jagged Alliance 3 Jagged Alliance 3

      "Players use the game as a distraction and immersive experience with humor, story, and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

      Capsule for Cave Crawlers Cave Crawlers

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new strategies, exploring mechanics, and discovering secrets."

      Capsule for BELOW BELOW

      "Game encourages trying new mechanics, exploring secrets, and testing different moral and business strategies."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with many hidden puzzles and secrets encourages curiosity-driven discovery."

      Capsule for Islands of Insight Islands of Insight

      "Large, secret-filled world with many hidden areas and puzzles rewarding curiosity-driven discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize products and factory layouts, expressing personal style and preferences."

      Capsule for Good Company Good Company

      "Players customize their shop and gameplay style through upgrades and choices, expressing their approach."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fantasy world with elves and magical themes, providing an imaginative experience."

      Capsule for Lost Lands: A Hidden Object Adventure Lost Lands: A Hidden Object Adventure

      "Set in a fantasy world with elves, pixies, and magic, but with a satirical take on capitalism and business."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Game is single-player focused with minimal social interaction or community features."

      Capsule for Kingdom Rush  - Tower Defense Kingdom Rush - Tower Defense

      "Game is single-player focused with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn management skills, optimize strategies, and develop their shop over time."

      Capsule for Weed Shop 2 Weed Shop 2

      "Players learn and develop skills in shop management, economic strategy, and puzzle solving."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related mechanics."

      Capsule for Midnight Heist Midnight Heist

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      3

      "Game supports some idle automation but also requires player attention and interaction."

      Capsule for Outpath: First Journey Outpath: First Journey

      "Includes automation and idle mechanics allowing players to reduce micromanagement and play at own pace."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to scripted NPC dialogue; no close relationship building or emotional sharing with others."

      Capsule for Kitten Burst Kitten Burst

      "Social interactions are limited to scripted NPC dialogue; no close relationship building or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leading others; player acts independently managing own tasks."

      Capsule for Gas Station Simulator: Prologue - Early Days Gas Station Simulator: Prologue - Early Days

      "No evidence of leading others; player acts independently managing own business and choices."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on accumulating money, items, upgrades, and unlocking new content."

      Capsule for Recettear: An Item Shop's Tale Recettear: An Item Shop's Tale

      "Strong focus on accumulating money, upgrades, properties, and unlocking new mechanics and story content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Casual pace and simple mechanics support relaxation and low-stress gameplay."

      Capsule for Bomb The Monsters! Bomb The Monsters!

      "Generally a relaxed pace with stress-free gameplay, though some challenge and complexity present."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable music and comedic elements provide sensory and emotional stimulation."

      Capsule for The Confession The Confession

      "Enjoyable music and visuals with humorous writing provide moderate sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Recognition is narrative-based within the game world; no social status or external visibility."

      Capsule for Beat Cop Beat Cop

      "Recognition is mostly narrative-based; no social status or multiplayer visibility aspects."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with multiple endings, character development, and engaging plot."

      Capsule for Fashioning Little Miss Lonesome Fashioning Little Miss Lonesome

      "Strong narrative immersion with meaningful choices, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, problem solving, and strategic decision-making."

      Capsule for City Bus Manager City Bus Manager

      "Requires planning and problem solving in managing shop, investments, and moral decisions."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in story and moral dilemmas, but gameplay is low risk and predictable."

      Capsule for My Lovely Wife My Lovely Wife

      "Some suspense from economic risks and moral choices, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      5

      "Players report high value for time and money with extensive content and replayability."

      Capsule for Cult of the Lamb Cult of the Lamb

      "Players report high value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on story and economic themes."

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      "No combat; gameplay focuses on constructive economic activities and story progression."

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in avoiding bankruptcy and managing resources, but no life-or-death survival."

      Capsule for City Bus Manager City Bus Manager

      "Some challenge in managing resources and avoiding bankruptcy, but low risk of failure or death."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Exploration, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026