Rise of Gun similar games & best alternatives
Rise of Gun
2024
Related articles
Quick resume
Rise of Gun - immerses you in a world of zombie apocalypse as a gun store owner. Buy parts, craft, sell, upgrade your store and hire workers. Help to humanity survive
Global score
85/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Creative and extensive weapon crafting system
- Relaxing and cozy atmosphere
- Engaging shop management gameplay
- Frequent developer updates and community engagement
- Good value for price
Cons
- Limited content and map size
- Repetitive gameplay loop after several hours
- Lack of combat or direct zombie interaction
- Some unclear or annoying mechanics (hunger, pricing)
- No multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design custom weapons, choose how to progress skills, and decide how to run their shop and story choices."
Medieval Blacksmith
"Players have freedom to craft guns with millions of combinations and manage their shop as they see fit, with exploration and decision making."
-
Competence
Game with the same Competence vibe
3"Game involves skillful management, progression, and overcoming challenges like inventory and pricing, though some repetitive tasks exist."
Supermarket Together
"Game involves skillful crafting, pricing, and shop management with some learning curve and challenge, though some tasks become repetitive."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal management and progression without competitive or ranked modes."
Drill Deal: Borehole (Alpha)
"Focus is on personal progression and management without ranked modes or direct competition with others."
-
Continuation
Game with the same Continuation vibe
3"Many players report addictive gameplay loops and sinking dozens of hours, though some note it can become repetitive or easy over time."
Golden Lap
"Many players report addictive gameplay loops and long play sessions, though some note repetitiveness after 5-10 hours."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual shop management; no multiplayer or cooperative elements."
Crazy Plant Shop
"Single player experience focused on individual shop management and crafting, no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
5"Extensive weapon crafting system with modular parts and rune customization allows creative build experimentation."
Sands of Aura
"Extensive weapon crafting system allowing unique combinations and customization; players creatively build and design guns."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and cooperative."
Little Big Adventure – Twinsen’s Quest
"No evidence of exerting control or superiority over others; gameplay is solo and cooperative."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with a peaceful atmosphere and engaging crafting."
Force of Nature 2: Ghost Keeper
"Players use the game as a relaxing, immersive escape from real life with a cozy atmosphere and engaging crafting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."
Tasty Blue
"Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying new weapon and vehicle combos, exploring mechanics and crafting possibilities."
Dead Rising 3 Apocalypse Edition
"Encourages trying new weapon part combinations and exploring crafting possibilities; some routine in shop management."
-
Exploration
Game with the same Exploration vibe
3"Players explore different levels and environments with secrets and hidden items, though maps are relatively small."
Lakeview Cabin Collection
"Players explore a small town with hidden collectibles and secret areas, though map is limited and exploration is moderate."
-
Expression
Game with the same Expression vibe
3"Customization mainly through weapon modifications and skill upgrades; no avatar personalization but some visual filters."
Nightmare Reaper
"Customization mainly through weapon building and shop upgrades, though no deep avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
1"Set in a post-apocalyptic sci-fi world with fictional factions and units, providing some imaginative fiction elements."
Age of Steel: Recharge
"Set in a post-apocalyptic zombie world with imaginative weapon crafting, but grounded in a simulation style."
-
Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or social community features; gameplay is solitary."
Kingdom Rush Vengeance - Tower Defense
"No multiplayer or social community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn crafting skills and game mechanics progressively, though some find progression slow and grindy."
My Little Blacksmith Shop
"Players learn crafting mechanics, pricing strategies, and shop management, though some find progression repetitive."
-
Health
Game with the same Health vibe
-3"Sedentary gameplay with no physical activity; some players mention hunger mechanics but no physical exercise."
Forsaken Isle
"Sedentary gameplay with some complaints about hunger/energy mechanics being annoying and unrealistic."
-
Idle
Game with the same Idle vibe
-3"Requires active attention to stock and manage stores; some passive income but generally active play."
Bookshop Simulator
"Requires active attention to crafting, restocking, and managing shop; some passive income but mostly engaged play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
GRIME II
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-4"Players manage their own shop but do not lead or manage others beyond basic employee roles."
TCG Card Shop Simulator: Prologue
"No leadership roles; players manage their own shop but do not lead others."
-
Progression
Game with the same Progression vibe
4"Strong focus on accumulating items, upgrading equipment, completing contracts, and expanding the factory."
Beer Factory - Prologue
"Strong focus on accumulating money, upgrading shop, unlocking parts and blueprints, and expanding capabilities."
-
Relaxation
Game with the same Relaxation vibe
4"Many players describe the game as cozy, chill, and relaxing with a satisfying gameplay loop."
The Magical Mixture Mill
"Many players describe the game as relaxing and chill, with a cozy atmosphere and satisfying gameplay loop."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable graphics and sound design contribute to sensory pleasure, though not highly intense."
Lawn Mowing Simulator
"Enjoyable visual style and sound design contribute to sensory pleasure, though graphics are simple and understated."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
2"Some narrative elements and quests exist, but story is minimal and secondary to gameplay."
Pirates Outlaws
"Some narrative elements and quests exist, but story is minimal and many players find it lacking or incomplete."
-
Strategy
Game with the same Strategy vibe
3"Requires planning for crafting, resource management, and progression strategies"
Zombidle : REMONSTERED
"Requires planning in crafting, pricing, and shop management, though some tasks are straightforward and repetitive."
-
Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and calm, lacking suspense or high tension."
Coffee Shop Tycoon
"Low risk and tension; gameplay is calm and lacks suspense or high stakes."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good value for its price given its unique mechanics and fun gameplay."
Weird RPG
"Players generally feel the game offers good value for price, especially given its relaxing and creative gameplay."
-
Violence
Game with the same Violence vibe
-4"No real violence; gameplay centers on verbal and social interaction rather than combat or destruction."
Guilty as Sock!
"No actual combat or violence; guns are crafted and sold but not used for fighting in gameplay."
-
Survival
Game with the same Survival vibe
1"Some elements of avoiding death and managing challenges, but not a core survival game."
BirdGut
"Set in a survival context but gameplay focuses on shop management rather than direct survival challenges."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Survival, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026