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Rise of Gun similar games & best alternatives

Rise of Gun

PC (Microsoft Windows) • 2024

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Quick resume

Rise of Gun - immerses you in a world of zombie apocalypse as a gun store owner. Buy parts, craft, sell, upgrade your store and hire workers. Help to humanity survive

Global score

85/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Creative and extensive weapon crafting system
    • Relaxing and cozy atmosphere
    • Engaging shop management gameplay
    • Frequent developer updates and community engagement
    • Good value for price

    Cons

    • Limited content and map size
    • Repetitive gameplay loop after several hours
    • Lack of combat or direct zombie interaction
    • Some unclear or annoying mechanics (hunger, pricing)
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to design custom weapons, choose how to progress skills, and decide how to run their shop and story choices."

      Capsule for Medieval Blacksmith Medieval Blacksmith

      "Players have freedom to craft guns with millions of combinations and manage their shop as they see fit, with exploration and decision making."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful management, progression, and overcoming challenges like inventory and pricing, though some repetitive tasks exist."

      Capsule for Supermarket Together Supermarket Together

      "Game involves skillful crafting, pricing, and shop management with some learning curve and challenge, though some tasks become repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal management and progression without competitive or ranked modes."

      Capsule for Drill Deal: Borehole (Alpha) Drill Deal: Borehole (Alpha)

      "Focus is on personal progression and management without ranked modes or direct competition with others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay loops and sinking dozens of hours, though some note it can become repetitive or easy over time."

      Capsule for Golden Lap Golden Lap

      "Many players report addictive gameplay loops and long play sessions, though some note repetitiveness after 5-10 hours."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual shop management; no multiplayer or cooperative elements."

      Capsule for Crazy Plant Shop Crazy Plant Shop

      "Single player experience focused on individual shop management and crafting, no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive weapon crafting system with modular parts and rune customization allows creative build experimentation."

      Capsule for Sands of Aura Sands of Aura

      "Extensive weapon crafting system allowing unique combinations and customization; players creatively build and design guns."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and cooperative."

      Capsule for Little Big Adventure – Twinsen’s Quest Little Big Adventure – Twinsen’s Quest

      "No evidence of exerting control or superiority over others; gameplay is solo and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with a peaceful atmosphere and engaging crafting."

      Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

      "Players use the game as a relaxing, immersive escape from real life with a cozy atmosphere and engaging crafting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

      Capsule for Tasty Blue Tasty Blue

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new weapon and vehicle combos, exploring mechanics and crafting possibilities."

      Capsule for Dead Rising 3 Apocalypse Edition Dead Rising 3 Apocalypse Edition

      "Encourages trying new weapon part combinations and exploring crafting possibilities; some routine in shop management."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different levels and environments with secrets and hidden items, though maps are relatively small."

      Capsule for Lakeview Cabin Collection Lakeview Cabin Collection

      "Players explore a small town with hidden collectibles and secret areas, though map is limited and exploration is moderate."

    • Expression

      Game with the same Expression vibe

      3

      "Customization mainly through weapon modifications and skill upgrades; no avatar personalization but some visual filters."

      Capsule for Nightmare Reaper Nightmare Reaper

      "Customization mainly through weapon building and shop upgrades, though no deep avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Set in a post-apocalyptic sci-fi world with fictional factions and units, providing some imaginative fiction elements."

      Capsule for Age of Steel: Recharge Age of Steel: Recharge

      "Set in a post-apocalyptic zombie world with imaginative weapon crafting, but grounded in a simulation style."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features; gameplay is solitary."

      Capsule for Kingdom Rush Vengeance - Tower Defense Kingdom Rush Vengeance - Tower Defense

      "No multiplayer or social community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn crafting skills and game mechanics progressively, though some find progression slow and grindy."

      Capsule for My Little Blacksmith Shop My Little Blacksmith Shop

      "Players learn crafting mechanics, pricing strategies, and shop management, though some find progression repetitive."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with no physical activity; some players mention hunger mechanics but no physical exercise."

      Capsule for Forsaken Isle Forsaken Isle

      "Sedentary gameplay with some complaints about hunger/energy mechanics being annoying and unrealistic."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention to stock and manage stores; some passive income but generally active play."

      Capsule for Bookshop Simulator Bookshop Simulator

      "Requires active attention to crafting, restocking, and managing shop; some passive income but mostly engaged play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for GRIME II GRIME II

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players manage their own shop but do not lead or manage others beyond basic employee roles."

      Capsule for TCG Card Shop Simulator: Prologue TCG Card Shop Simulator: Prologue

      "No leadership roles; players manage their own shop but do not lead others."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating items, upgrading equipment, completing contracts, and expanding the factory."

      Capsule for Beer Factory - Prologue Beer Factory - Prologue

      "Strong focus on accumulating money, upgrading shop, unlocking parts and blueprints, and expanding capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players describe the game as cozy, chill, and relaxing with a satisfying gameplay loop."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "Many players describe the game as relaxing and chill, with a cozy atmosphere and satisfying gameplay loop."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable graphics and sound design contribute to sensory pleasure, though not highly intense."

      Capsule for Lawn Mowing Simulator Lawn Mowing Simulator

      "Enjoyable visual style and sound design contribute to sensory pleasure, though graphics are simple and understated."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and quests exist, but story is minimal and secondary to gameplay."

      Capsule for Pirates Outlaws Pirates Outlaws

      "Some narrative elements and quests exist, but story is minimal and many players find it lacking or incomplete."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning for crafting, resource management, and progression strategies"

      Capsule for Zombidle : REMONSTERED Zombidle : REMONSTERED

      "Requires planning in crafting, pricing, and shop management, though some tasks are straightforward and repetitive."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low risk and calm, lacking suspense or high tension."

      Capsule for Coffee Shop Tycoon Coffee Shop Tycoon

      "Low risk and tension; gameplay is calm and lacks suspense or high stakes."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price given its unique mechanics and fun gameplay."

      Capsule for Weird RPG Weird RPG

      "Players generally feel the game offers good value for price, especially given its relaxing and creative gameplay."

    • Violence

      Game with the same Violence vibe

      -4

      "No real violence; gameplay centers on verbal and social interaction rather than combat or destruction."

      Capsule for Guilty as Sock! Guilty as Sock!

      "No actual combat or violence; guns are crafted and sold but not used for fighting in gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding death and managing challenges, but not a core survival game."

      Capsule for BirdGut BirdGut

      "Set in a survival context but gameplay focuses on shop management rather than direct survival challenges."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Survival, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026