Planetbase similar games & best alternatives
Planetbase
2015
Related articles
Quick resume
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Global score
80/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Challenging and rewarding survival gameplay
- Immersive sci-fi atmosphere and graphics
- Strategic resource and colony management
- Responsive developer support and updates
- Good value for price with many hours of play
Cons
- Limited late-game content and replayability
- Colonist ai can behave irrationally causing frustration
- Lack of multiplayer or social features
- Minimal narrative or story elements
- Some interface and quality-of-life improvements needed
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to plan colony layout, manage resources, and choose strategies for survival and expansion."
Aven Colony
"Players manage colony layout and resource allocation but individual colonists act autonomously with limited direct control"
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Competence
Game with the same Competence vibe
4"The game offers a challenging economic and resource management system requiring skillful balancing and strategic planning."
Ostriv
"Requires strategic planning and problem solving to balance resources and survive harsh planetary conditions"
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Competition
Game with the same Competition vibe
-4"Focus is on personal colony survival and management without player-vs-player or leaderboard competition."
Stranded: Alien Dawn
"Focus is on personal colony management and survival without player-vs-player or leaderboard competition"
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Continuation
Game with the same Continuation vibe
2"Players report addictive early gameplay and meta-progression motivating continued play, though mid-to-late game can feel repetitive."
Heretic's Fork
"Addictive early and mid-game with some players returning repeatedly, but late game can become repetitive and lead to disengagement"
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual colony management with no multiplayer cooperation."
Oxygen: First Breath
"Single player game focused on individual colony management without multiplayer or cooperative play"
-
Creativity
Game with the same Creativity vibe
2"Players can design colony layout and choose strategies, but building options and mechanics are somewhat predefined and limited."
Oxygen: First Breath
"Players design and build colony layouts but within fixed building types and limited customization"
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is solo and non-confrontational."
Battle Group 2
"No player dominance or power over others; gameplay is solo and non-confrontational"
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Escapism
Game with the same Escapism vibe
4"Immersive sci-fi setting and survival challenge provide a strong escape from real life."
Surviving Mars
"Immersive sci-fi setting and survival challenge provide strong escape from real life"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge rather than obligation or external pressure."
Surviving the Aftermath
"Players engage voluntarily for enjoyment and challenge rather than obligation or external pressure"
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with building designs, defense strategies, and resource management to optimize their colony."
Colony Survival
"Players experiment with colony layouts, resource management strategies, and adapting to planetary hazards"
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Exploration
Game with the same Exploration vibe
2"Exploration is limited to strategic map navigation and discovering new planets and encounters rather than open-world discovery."
Wild Bastards
"Exploration is limited to selecting landing sites and managing different planets, but no open-world discovery"
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Expression
Game with the same Expression vibe
-2"Limited avatar or environment customization; expression mainly through gameplay choices and upgrades."
10,000,000
"Limited avatar or environment customization; expression mainly through colony design choices"
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fictional sci-fi universe with imaginative planetary colonization and environmental challenges."
Imagine Earth
"Futuristic sci-fi setting with space colonization and survival on alien planets"
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience"
Mech Armada
"No social or community features; strictly single player experience"
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Growth
Game with the same Growth vibe
4"Players learn colony management, resource balancing, and strategic planning through gameplay."
Aven Colony
"Players learn colony management, resource balancing, and survival tactics over time"
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved"
Gunner, HEAT, PC!
"Sedentary gameplay with no physical activity involved"
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Idle
Game with the same Idle vibe
-3"Requires sustained attention and active management rather than background or idle play."
Farming Simulator 19
"Requires ongoing attention and management; not suitable for background or casual idle play"
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; colonists have traits but no interpersonal player interactions."
Surviving Mars
"No social or emotional relationship building; colonists act independently without interpersonal dynamics"
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage their colony, assigning tasks and directing development."
Oxygen: First Breath
"Player leads colony development and resource allocation but does not directly command individual colonists"
-
Progression
Game with the same Progression vibe
4"Progression through unlocking buildings, technologies, and expanding colony capabilities."
Aven Colony
"Progression through expanding colony, unlocking buildings, and surviving increasingly difficult planets"
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive but includes moments of tension and challenge, balancing relaxation and engagement."
Blade Runner: Enhanced Edition
"Can be relaxing and immersive but also has moments of tension and challenge"
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and sound design provide sensory enjoyment without overwhelming stimulation."
Good Company
"Pleasant graphics and sound design provide sensory enjoyment without intense stimulation"
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Status
Game with the same Status vibe
-5"No social recognition or status systems; gameplay is individual and self-contained."
Siege Survival: Gloria Victis
"No social recognition or status systems; gameplay is individual and self-contained"
-
Story
Game with the same Story vibe
-2"Minimal narrative; focus is on puzzles and exploration rather than story immersion."
macdows 95
"Minimal narrative or plot; focus is on survival and colony management rather than story immersion"
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on strategic planning, resource management, and problem solving."
Slipways
"Strong emphasis on strategic planning, resource management, and problem solving"
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Thrill
Game with the same Thrill vibe
1"Some suspense from environmental hazards but overall low tension and risk."
ASTRONEER
"Some suspense from environmental hazards and colony survival but overall moderate tension"
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Value
Game with the same Value vibe
4"Players report good value for money with many hours of engaging gameplay."
Alina of the Arena
"Players report good value for money with many hours of engaging gameplay"
-
Violence
Game with the same Violence vibe
-3"Minimal combat elements; focus on constructive building and management rather than destruction."
Townsmen - A Kingdom Rebuilt
"Limited combat elements; focus is on constructive colony building and survival"
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around managing threats and keeping colony alive under harsh conditions."
Oxygen: First Breath
"Core gameplay revolves around managing threats and keeping colonists alive in hostile environments"
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Story, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026