Slipways similar games & best alternatives
Slipways
2021
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Quick resume
Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.
Global score
93/100
Genres
Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Deep and challenging puzzle gameplay
- Short, replayable sessions
- Polished ui and sound design
- Randomized tech and perks for variety
- Relaxing yet engaging experience
Cons
- Steep learning curve
- Limited tutorial support
- Some rng frustration
- No multiplayer or social features
- Campaign content still limited
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build and customize teams, reset skill trees, and choose exploration paths."
Monster Sanctuary
"Players have freedom to choose council members, tech paths, and planet connections, requiring careful planning and adaptation each run."
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Competence
Game with the same Competence vibe
5"High skill ceiling with challenging puzzles and meaningful performance feedback; mastery is rewarding."
Puzzle Pirates: Dark Seas
"High skill ceiling with challenging puzzles, strategic resource management, and optimization rewarded; learning curve is steep but mastery is satisfying."
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Competition
Game with the same Competition vibe
1"Includes leaderboards and rankings but mostly single player focused; competition exists but is not the main focus."
Delicious! Pretty Girls Mahjong Solitaire
"Mostly single-player focused with optional ranked leaderboards; competition exists but is not central to gameplay."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive 'one more run' motivation and habitual replay despite permadeath and short runs."
Gloom
"Players report addictive 'just one more run' feeling with high replayability and short game sessions encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely a single-player experience with no multiplayer or cooperative elements."
Song of Nunu: A League of Legends Story
"Entirely a single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players can build and customize trade routes, develop cities, and choose different strategies, though within a structured economic system."
Patrician III
"Players create and optimize unique trade networks and experiment with different tech and council combinations each run."
-
Domination
Game with the same Domination vibe
-5"No player versus player or dominance mechanics; interactions are solo and balanced."
Outpath
"No player-vs-player or domination mechanics; interactions are solo and balanced."
-
Escapism
Game with the same Escapism vibe
3"Provides a mental challenge and distraction from real life through immersive strategic gameplay."
Into the Breach
"Provides relaxing, immersive puzzle and strategy gameplay that offers distraction and mental engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic enjoyment and challenge, not out of obligation."
TTV2
"Players engage voluntarily for intrinsic enjoyment and challenge, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
4"Randomized tech trees and multiple strategies encourage experimentation and adapting to new conditions."
Surviving Mars
"Randomized tech trees and perks encourage trying new strategies and adapting to different conditions every run."
-
Exploration
Game with the same Exploration vibe
3"Players discover new star sectors and unlock planets, though exploration is slow and methodical."
Hades' Star
"Exploration of new planets and sectors is a key mechanic, with unknown areas revealed gradually."
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Expression
Game with the same Expression vibe
-3"Limited customization mainly to skill choices and titles; no avatar or environment personalization."
Planets Under Attack
"Limited customization mainly through choosing council members and tech; no avatar or cosmetic personalization."
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Fantasy
Game with the same Fantasy vibe
2"Set in a sci-fi space setting with fictional factions and technologies, but grounded in plausible logistics and production mechanics."
Final Upgrade
"Set in a sci-fi space setting with fictional alien races and technologies, but grounded in puzzle and economic mechanics."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; strictly single-player."
Curse of the Dead Gods
"No social or community gameplay elements; strictly single-player."
-
Growth
Game with the same Growth vibe
4"Players develop skills in build optimization and strategic thinking throughout the game."
Journey to Incrementalia
"Players develop skills in optimization, planning, and strategic thinking through repeated play and learning."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic planning; not a background or idle game."
Terraformers
"Requires focused attention and planning; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Rock 'N' Roll Defense
"No social or emotional relationship building; purely individual gameplay."
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Leadership
Game with the same Leadership vibe
2"Players lead their own trading empire and make strategic decisions, but no group leadership roles."
Space Warlord Organ Trading Simulator
"Players lead their empire's development and make strategic decisions, but no leadership over others."
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Progression
Game with the same Progression vibe
4"Progression through unlocking story, characters, and research upgrades is central to gameplay."
Asbury Pines
"Progression through unlocking techs, upgrading planets, and expanding trade routes is central to gameplay."
-
Relaxation
Game with the same Relaxation vibe
3"Calm music and simple puzzles create a relaxing and casual experience."
Zup!
"Calm music and turn-based mechanics provide a relaxing experience despite challenging puzzles."
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and sound design enhance enjoyment but sensory stimulation is moderate and not intense."
Windward Horizon
"Pleasant visuals and sound design enhance enjoyment but sensory stimulation is moderate and subtle."
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Status
Game with the same Status vibe
0"Some leaderboard recognition exists but social status is not a strong motivator."
Turbo Dismount™
"Some leaderboard recognition exists but social status is not a major motivator."
-
Story
Game with the same Story vibe
1"Campaign mode offers some narrative context, but main gameplay is context-free competitive matches."
Star Realms
"Campaign mode offers some narrative and unique challenges, but core gameplay is context-free puzzle."
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on strategic planning, resource management, and problem solving"
Planetbase
"Strong emphasis on strategic planning, resource management, and problem solving."
-
Thrill
Game with the same Thrill vibe
1"Some tension from managing resources and timing, but overall controlled and predictable gameplay."
There Are No Orcs
"Some tension from limited time and resource constraints, but overall controlled and predictable gameplay."
-
Value
Game with the same Value vibe
4"Players report high value for time spent with deep gameplay and replayability."
dotAGE
"Players report high value for time with short, replayable sessions and deep gameplay."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on constructive puzzle solving."
Closure
"No combat or destruction; focus on constructive economic and logistical puzzle solving."
-
Survival
Game with the same Survival vibe
3"Players manage survival elements like hunger, sleep, and finances to avoid failure."
Do Not Feed the Monkeys
"Managing happiness and money to avoid game over adds survival-like pressure."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026