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Slipways similar games & best alternatives

Slipways

PC (Microsoft Windows), Web browser, Mac, Linux • 2021

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Quick resume

Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.

Global score

93/100

Genres

Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Deep and challenging puzzle gameplay
    • Short, replayable sessions
    • Polished ui and sound design
    • Randomized tech and perks for variety
    • Relaxing yet engaging experience

    Cons

    • Steep learning curve
    • Limited tutorial support
    • Some rng frustration
    • No multiplayer or social features
    • Campaign content still limited

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build and customize teams, reset skill trees, and choose exploration paths."

      Capsule for Monster Sanctuary Monster Sanctuary

      "Players have freedom to choose council members, tech paths, and planet connections, requiring careful planning and adaptation each run."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging puzzles and meaningful performance feedback; mastery is rewarding."

      Capsule for Puzzle Pirates: Dark Seas Puzzle Pirates: Dark Seas

      "High skill ceiling with challenging puzzles, strategic resource management, and optimization rewarded; learning curve is steep but mastery is satisfying."

    • Competition

      Game with the same Competition vibe

      1

      "Includes leaderboards and rankings but mostly single player focused; competition exists but is not the main focus."

      Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

      "Mostly single-player focused with optional ranked leaderboards; competition exists but is not central to gameplay."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive 'one more run' motivation and habitual replay despite permadeath and short runs."

      Capsule for Gloom Gloom

      "Players report addictive 'just one more run' feeling with high replayability and short game sessions encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely a single-player experience with no multiplayer or cooperative elements."

      Capsule for Song of Nunu: A League of Legends Story Song of Nunu: A League of Legends Story

      "Entirely a single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize trade routes, develop cities, and choose different strategies, though within a structured economic system."

      Capsule for Patrician III Patrician III

      "Players create and optimize unique trade networks and experiment with different tech and council combinations each run."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; interactions are solo and balanced."

      Capsule for Outpath Outpath

      "No player-vs-player or domination mechanics; interactions are solo and balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides a mental challenge and distraction from real life through immersive strategic gameplay."

      Capsule for Into the Breach Into the Breach

      "Provides relaxing, immersive puzzle and strategy gameplay that offers distraction and mental engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic enjoyment and challenge, not out of obligation."

      Capsule for TTV2 TTV2

      "Players engage voluntarily for intrinsic enjoyment and challenge, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Randomized tech trees and multiple strategies encourage experimentation and adapting to new conditions."

      Capsule for Surviving Mars Surviving Mars

      "Randomized tech trees and perks encourage trying new strategies and adapting to different conditions every run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new star sectors and unlock planets, though exploration is slow and methodical."

      Capsule for Hades' Star Hades' Star

      "Exploration of new planets and sectors is a key mechanic, with unknown areas revealed gradually."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization mainly to skill choices and titles; no avatar or environment personalization."

      Capsule for Planets Under Attack Planets Under Attack

      "Limited customization mainly through choosing council members and tech; no avatar or cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a sci-fi space setting with fictional factions and technologies, but grounded in plausible logistics and production mechanics."

      Capsule for Final Upgrade Final Upgrade

      "Set in a sci-fi space setting with fictional alien races and technologies, but grounded in puzzle and economic mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly single-player."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "No social or community gameplay elements; strictly single-player."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in build optimization and strategic thinking throughout the game."

      Capsule for Journey to Incrementalia Journey to Incrementalia

      "Players develop skills in optimization, planning, and strategic thinking through repeated play and learning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic planning; not a background or idle game."

      Capsule for Terraformers Terraformers

      "Requires focused attention and planning; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Rock 'N' Roll Defense Rock 'N' Roll Defense

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their own trading empire and make strategic decisions, but no group leadership roles."

      Capsule for Space Warlord Organ Trading Simulator Space Warlord Organ Trading Simulator

      "Players lead their empire's development and make strategic decisions, but no leadership over others."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through unlocking story, characters, and research upgrades is central to gameplay."

      Capsule for Asbury Pines Asbury Pines

      "Progression through unlocking techs, upgrading planets, and expanding trade routes is central to gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm music and simple puzzles create a relaxing and casual experience."

      Capsule for Zup! Zup!

      "Calm music and turn-based mechanics provide a relaxing experience despite challenging puzzles."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and sound design enhance enjoyment but sensory stimulation is moderate and not intense."

      Capsule for Windward Horizon Windward Horizon

      "Pleasant visuals and sound design enhance enjoyment but sensory stimulation is moderate and subtle."

    • Status

      Game with the same Status vibe

      0

      "Some leaderboard recognition exists but social status is not a strong motivator."

      Capsule for Turbo Dismount™ Turbo Dismount™

      "Some leaderboard recognition exists but social status is not a major motivator."

    • Story

      Game with the same Story vibe

      1

      "Campaign mode offers some narrative context, but main gameplay is context-free competitive matches."

      Capsule for Star Realms Star Realms

      "Campaign mode offers some narrative and unique challenges, but core gameplay is context-free puzzle."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on strategic planning, resource management, and problem solving"

      Capsule for Planetbase Planetbase

      "Strong emphasis on strategic planning, resource management, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from managing resources and timing, but overall controlled and predictable gameplay."

      Capsule for There Are No Orcs There Are No Orcs

      "Some tension from limited time and resource constraints, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time spent with deep gameplay and replayability."

      Capsule for dotAGE dotAGE

      "Players report high value for time with short, replayable sessions and deep gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on constructive puzzle solving."

      Capsule for Closure Closure

      "No combat or destruction; focus on constructive economic and logistical puzzle solving."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage survival elements like hunger, sleep, and finances to avoid failure."

      Capsule for Do Not Feed the Monkeys Do Not Feed the Monkeys

      "Managing happiness and money to avoid game over adds survival-like pressure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026