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Delicious! Pretty Girls Mahjong Solitaire similar games & best alternatives

Delicious! Pretty Girls Mahjong Solitaire

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, PlayStation 5 • 2016

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Quick resume

The Pretty Girls are back and they're delicious! Check out an upgraded version of Zoo's top selling Mahjong Solitaire with 8 new girls and a candy flavored theme. Match tile pairs to reveal a Pretty Girl in a sexy outfit hiding underneath. As you clear stages, the girls get more and more delicious!

Global score

86/100

Genres

Casual, Puzzle, Card & Board Game

Similar games

    Pros

    • Challenging and rewarding mahjong gameplay
    • Low price with good content value
    • Cute anime girl artwork and costumes
    • Catchy music and sound design
    • Easy achievements and trading cards

    Cons

    • Randomized layouts can cause unwinnable puzzles
    • Timer can be stressful for some players
    • Voice acting repetitive and sometimes annoying
    • Limited customization and no narrative
    • No cooperative or social gameplay features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose difficulty levels, create profiles, and select different game modes, allowing personal control over gameplay."

      Capsule for Typer Shark! Deluxe Typer Shark! Deluxe

      "Players choose which stages and girls to play with and can toggle difficulty modes, showing some control over gameplay experience."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves mastering complex mahjong patterns, strategic use of items, and overcoming challenging bosses, providing skill-based feedback."

      Capsule for Aotenjo: Infinite Hands Aotenjo: Infinite Hands

      "Game provides challenging mahjong puzzles requiring skillful planning and quick decision-making; players report difficulty and satisfaction from overcoming tough levels."

    • Competition

      Game with the same Competition vibe

      1

      "Includes leaderboards and global rankings, but competition is not the main focus and mostly casual."

      Capsule for YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

      "Includes leaderboards and rankings but mostly single player focused; competition exists but is not the main focus."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and replaying puzzles to improve scores, indicating sustained engagement."

      Capsule for Cogs Cogs

      "Players report long play sessions and repeated retries on difficult puzzles, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for qomp qomp

      "Entirely single player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization of female characters' outfits is possible, but gameplay and story follow a fixed path."

      Capsule for Hero's Journey Hero's Journey

      "Customization limited to unlocking outfits for girls; no player-driven creation or modification of game elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

      Capsule for House Flipper House Flipper

      "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, with some reporting emotional support from playing."

      Capsule for Age of History II Age of History II

      "Players use the game as a relaxing distraction and stress relief, with some reporting emotional comfort during difficult times."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and personal interest rather than obligation."

      Capsule for NASCAR Heat 5 NASCAR Heat 5

      "Players engage voluntarily for enjoyment and personal interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different puzzle types and modes (hidden object or mahjong), exploring game mechanics moderately."

      Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

      "Players try different difficulty modes and strategies to overcome puzzles, though gameplay is based on established mahjong rules."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game consists of fixed levels with known layouts; limited discovery or open exploration."

      Capsule for Zup! 2 Zup! 2

      "Game features fixed stages and layouts with some randomization but no open exploration or discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Players unlock and view different outfits for characters, allowing some degree of self-expression via character customization."

      Capsule for Pretty Girls Mahjong Solitaire Pretty Girls Mahjong Solitaire

      "Players unlock and view different outfits for characters, allowing some degree of self-expression through avatar appearance."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Anime-style characters and voice acting add a fantasy layer, though gameplay is based on realistic mahjong."

      Capsule for Mahjong Soul Mahjong Soul

      "Game features anime girls and stylized art, providing a light fantasy setting though gameplay is realistic mahjong."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily solo play with no community features."

      Capsule for Superflight Superflight

      "Minimal social connection; primarily solo play with no community or group achievements."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop Mahjong Solitaire skills and improve through challenging puzzles."

      Capsule for Pretty Girls Mahjong Solitaire Pretty Girls Mahjong Solitaire

      "Players develop mahjong skills and strategic thinking through challenging puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to tension and puzzle solving."

      Capsule for From The Darkness From The Darkness

      "Requires focused attention and continuous engagement due to timer and puzzle complexity."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions are limited to game mechanics; no evidence of forming close social relationships or emotional sharing."

      Capsule for Godhood Godhood

      "No evidence of close social relationships or emotional sharing; interactions are limited to game mechanics."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Afterimage Afterimage

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock new outfits, weapons, and challenges, accumulating upgrades and achievements."

      Capsule for Suit for Hire Suit for Hire

      "Players unlock new costumes and achievements as they progress through stages."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides flow and catharsis through fast-paced but fair challenge; some players find it relaxing despite occasional frustration."

      Capsule for Clustertruck Clustertruck

      "Game provides flow and catharsis for players, though some find the timer stressful."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable voice acting and music provide sensory stimulation, but visuals are simple."

      Capsule for How To Cope With Boredom and Loneliness How To Cope With Boredom and Loneliness

      "Enjoyable music and visual design provide sensory stimulation, though some find voices annoying."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements offer some recognition but social status is limited."

      Capsule for Marfusha:Sentinel Girls Marfusha:Sentinel Girls

      "Leaderboards and achievements offer some recognition but social status is limited."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or plot; gameplay is context-free and abstract."

      Capsule for rymdkapsel rymdkapsel

      "No narrative or plot; gameplay is context-free mahjong puzzles with cosmetic rewards."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge, planning, and problem solving to optimize puzzle solutions."

      Capsule for The Last Clockwinder The Last Clockwinder

      "Requires mental challenge, planning, and problem solving to complete puzzles efficiently."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and excitement from combat and timed challenges, but overall controlled and accessible gameplay."

      Capsule for Lara Croft and the Guardian of Light Lara Croft and the Guardian of Light

      "Timer and combo system create suspense and excitement during gameplay."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for low price and amount of content; considered great value for money."

      Capsule for Inertia Inertia

      "Highly praised for low price and amount of content; perceived as good value for money and time."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and puzzle-oriented."

      Capsule for 4D Golf 4D Golf

      "No combat or destructive elements; gameplay is constructive and puzzle-based."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure in puzzles and boss fights, requiring careful moves and timing."

      Capsule for Helltaker Helltaker

      "Players must avoid failure by managing time and moves to complete puzzles."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Violence, Fellowship, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026