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Aotenjo: Infinite Hands similar games & best alternatives

Aotenjo: Infinite Hands

PC (Microsoft Windows), Mac • 2025

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Quick resume

The Mahjong Roguelike. Aotenjo: Infinite Hands is an deckbuilder where you will use Mahjong styles all over the world to beat innate threats, play different Patterns and combos, reach the "bottom" of Aotenjo, and discover ancient secrets....

Global score

88/100

Genres

Casual, Indie, Simulator, Strategy, Early Access, Card & Board Game

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    Pros

    • Addictive and deep gameplay
    • Good value for price
    • Accessible for mahjong beginners
    • Unique roguelike deckbuilding mechanics
    • Continuous updates and improvements

    Cons

    • Steep learning curve for new players
    • Some ui and translation issues
    • Randomness can frustrate players
    • Lack of multiplayer or social features
    • Presentation could be more polished

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to place tiles strategically and choose building placements, with multiple options and some tactical decisions."

      Capsule for Pan'orama Pan'orama

      "Players have freedom to build their own tile sets, choose artifacts, gadgets, and play styles; runs involve strategic planning and personal decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "Game provides challenging mahjong puzzles requiring skillful planning and quick decision-making; players report difficulty and satisfaction from overcoming tough levels."

      Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

      "Game involves mastering complex mahjong patterns, strategic use of items, and overcoming challenging bosses, providing skill-based feedback."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual runs and personal progression rather than direct player-vs-player competition or leaderboards."

      Capsule for Drop Duchy Drop Duchy

      "Focus is on personal runs and beating score thresholds rather than direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention addictive gameplay and desire to keep playing, with progression systems encouraging repeated runs."

      Capsule for Dungelot: Shattered Lands Dungelot: Shattered Lands

      "Many reviews mention addictive gameplay, long sessions, and repeated runs with evolving strategies."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player roguelike with no multiplayer or cooperative elements."

      Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

      "Single-player roguelike experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

      Capsule for HELLCARD HELLCARD

      "Players can customize decks, use gadgets to modify tiles, and experiment with many unique patterns and artifacts."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and self-directed."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "No evidence of exerting control over others; gameplay is individual and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, satisfying distraction with engaging music and visuals."

      Capsule for To The Core To The Core

      "Players use the game as a relaxing, absorbing distraction with a soothing soundtrack and engaging mechanics."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new deck combinations, strategies, and board tactics."

      Capsule for Faeria Faeria

      "Game encourages trying new combos, artifacts, decks, and strategies to find effective runs."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore new coaster designs, parks, and workshop creations, though environment exploration is limited."

      Capsule for NoLimits 2 Roller Coaster Simulation NoLimits 2 Roller Coaster Simulation

      "Players explore many different mahjong patterns, decks, and artifact combinations, though physical exploration is limited."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization of decks and character builds, but limited cosmetic or avatar personalization."

      Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

      "Some customization through decks and tile modifications, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "The game is grounded in historical reality and realistic human struggles, though some fictional elements exist."

      Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

      "Game is based on realistic mahjong mechanics with some fictionalized patterns, but largely grounded in real-world gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features; focus is on solo play."

      Capsule for Vampyr Vampyr

      "No multiplayer or social community features described; focus is on solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Strong focus on learning, skill improvement, and mastering complex mahjong rules and strategies."

      Capsule for Mahjong Soul Mahjong Soul

      "Players learn mahjong rules, improve strategies, and unlock new patterns and decks over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Railroads Online Railroads Online

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not suitable for passive or background play."

      Capsule for Cube Chaos Cube Chaos

      "Requires focused attention and strategic thinking; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; solo experience."

      Capsule for Intravenous 2 Intravenous 2

      "No evidence of close social relationships or emotional sharing; solo experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate cards, upgrades, and improve decks to progress through the game."

      Capsule for Space Food Truck Space Food Truck

      "Players accumulate artifacts, upgrade patterns, and improve decks to progress through runs."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay is described as chill and satisfying, balancing challenge with a relaxing pace."

      Capsule for Creeper World 4 Creeper World 4

      "Described as relaxing with chill music and satisfying gameplay, though some tension exists in challenging runs."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is pleasant but not heavily emphasized."

      Capsule for Mini Healer Mini Healer

      "Enjoyable auditory and visual feedback, but presentation is described as clean and subdued rather than flashy."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; focus is on personal achievement."

      Capsule for Nine Sols Nine Sols

      "No social recognition or ranking systems mentioned; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free and focused on mechanics."

      Capsule for Balatro Balatro

      "No narrative or plot elements; gameplay is context-free and focused on mechanics."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on mental challenge, planning, and problem solving in deck building and combat."

      Capsule for Touhou: Lost Branch of Legend Touhou: Lost Branch of Legend

      "High emphasis on mental challenge, planning, and problem solving with complex scoring and deckbuilding."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and RNG elements, but overall controlled and predictable gameplay."

      Capsule for FAIRY TAIL: DUNGEONS FAIRY TAIL: DUNGEONS

      "Some suspense and tension from RNG and boss fights, but overall controlled and methodical gameplay."

    • Value

      Game with the same Value vibe

      4

      "Many reviews praise the game as a great value for price, with dense content and replayability."

      Capsule for Gem Defender: Soyjak Survivors Gem Defender: Soyjak Survivors

      "Many reviews praise the game as a good value for price, with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive building."

      Capsule for LEGO® Bricktales LEGO® Bricktales

      "No combat or destructive gameplay; focus on constructive tile building and scoring."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources to survive increasingly difficult runs."

      Capsule for Dungeon Clawler Dungeon Clawler

      "Players must avoid failure by managing resources and overcoming threats in runs, though not a traditional survival game."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026