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Mahjong Soul similar games & best alternatives

Mahjong Soul

PC (Microsoft Windows), iOS, Mac, Android, Web browser • 2024

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Quick resume

Mahjong Soul is an online game that adopted the classic Japanese Mahjong gameplay. Here, you can hone your mahjong skills with players from worldwide or spend leisure time with friends, bond with various charismatic characters, and experience an abundance of unique stories.

Global score

85/100

Genres

Casual, Strategy, Card & Board Game

Similar games

    Pros

    • Free to play
    • Excellent tutorial for beginners
    • Fast matchmaking with global playerbase
    • Cosmetic gacha does not affect gameplay
    • Frequent events and game modes

    Cons

    • Stingy and expensive gacha system
    • Steep learning curve can frustrate new players
    • Matchmaking can be harsh for beginners
    • Some players report psychological stress
    • Limited social and cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, build decks, and decide the order of tile interactions on the board."

      Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

      "Players have control over their tile discards, calls, and strategies with freedom to choose characters and cosmetic customizations."

    • Competence

      Game with the same Competence vibe

      4

      "The game has a steep learning curve, requires skill mastery, and rewards player improvement and experimentation."

      Capsule for Cruelty Squad Cruelty Squad

      "The game offers a steep learning curve with tutorials and ranked play that challenge players to improve skill and strategy."

    • Competition

      Game with the same Competition vibe

      4

      "Strong emphasis on ranked and casual online matches with leaderboards and matchmaking; competitive community and tournaments."

      Capsule for THE KING OF FIGHTERS XV THE KING OF FIGHTERS XV

      "Strong emphasis on ranked matches, leaderboards, and competitive matchmaking against other players worldwide."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, repeated attempts on difficult levels, and motivation to keep playing despite frustration."

      Capsule for Uncraft World Uncraft World

      "Players report habitual play, long sessions, and repeated attempts to improve rank despite frustration."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily competitive and individual; limited direct cooperation or teamwork elements."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "Gameplay is primarily individual and competitive with limited cooperative or team-based elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization options exist for characters and cosmetics, but gameplay is mostly fixed with limited creative expression."

      Capsule for Rumble Club Rumble Club

      "Customization of characters and cosmetics is available, but gameplay follows established mahjong rules without creative modification."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and respectful; no evidence of trash talk or exerting superiority over others."

      Capsule for Golden Lap Golden Lap

      "Interactions are balanced and respectful; no evidence of trash talk or exerting superiority beyond competition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, with some reporting emotional uplift and immersion."

      Capsule for Atomik: RunGunJumpGun Atomik: RunGunJumpGun

      "Players use the game as a stress relief and distraction, often describing psychological impact and immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation or pressure."

      Capsule for Professional Fishing Professional Fishing

      "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different characters, traps, and strategies, though core gameplay is consistent."

      Capsule for Bro Falls Bro Falls

      "Players explore different strategies, game modes, and character emotes, though core gameplay is consistent."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game features a fixed set of microgames and arenas with randomization, but no large world exploration or discovery."

      Capsule for MicroWorks MicroWorks

      "Mahjong is played on known tile sets and boards; limited discovery but some event modes add variety."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for personal expression."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Extensive character customization, emotes, and cosmetic options allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features anime girls and stylized art, providing a light fantasy setting though gameplay is realistic mahjong."

      Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

      "Anime-style characters and voice acting add a fantasy layer, though gameplay is based on realistic mahjong."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and friend interactions exist but are not the core focus; social connection is moderate."

      Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

      "Community aspects exist through chat emotes and friend rooms, but social connection is moderate."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mahjong rules, improve strategies, and unlock new patterns and decks over time."

      Capsule for Aotenjo: Infinite Hands Aotenjo: Infinite Hands

      "Strong focus on learning, skill improvement, and mastering complex mahjong rules and strategies."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for background or idle play."

      Capsule for BlazBlue: Cross Tag Battle BlazBlue: Cross Tag Battle

      "Requires focused attention during matches; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are surface-level with emotes and preset messages; no evidence of close emotional relationships."

      Capsule for GUNDAM BREAKER 4 GUNDAM BREAKER 4

      "Social interactions are surface-level via emotes; no evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; players act independently in matches."

      Capsule for SAMURAI SHODOWN SAMURAI SHODOWN

      "No leadership or management roles; players act independently or as equals in matches."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate cosmetics, ranks, and battle pass rewards, showing clear progression systems."

      Capsule for Faaast Penguin Faaast Penguin

      "Players accumulate ranks, characters, cosmetics, and event rewards, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the gameplay satisfying and flow-inducing, but others note tension and frustration"

      Capsule for Children of the Sun Children of the Sun

      "Some players find relaxation and flow, but many describe tension and frustration from gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals, music, and animations enhance emotional engagement."

      Capsule for Norland Norland

      "Visual and auditory stimulation from anime art, voice acting, and animations enhance emotional engagement."

    • Status

      Game with the same Status vibe

      3

      "Ranked play and cosmetic items provide social recognition and status within the community."

      Capsule for Paladins® Paladins®

      "Ranked play and cosmetic items provide social recognition and status within the community."

    • Story

      Game with the same Story vibe

      1

      "Contains some narrative elements and scenarios but gameplay is mostly context-free."

      Capsule for Plague Inc: Evolved Plague Inc: Evolved

      "Limited narrative elements through character stories and event lore, but core gameplay is context-free."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, probability assessment, and tactical decision-making."

      Capsule for Dominion Dominion

      "Highly strategic gameplay requiring planning, probability assessment, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense, tension, and excitement from risky situations and near-death moments."

      Capsule for Spelunky 2 Spelunky 2

      "Players experience suspense, tension, and excitement from unpredictable outcomes and high-stakes plays."

    • Value

      Game with the same Value vibe

      3

      "Many players find good value in free-to-play experience and generous rewards, though gacha can be costly."

      Capsule for Umamusume: Pretty Derby Umamusume: Pretty Derby

      "Free-to-play with optional cosmetic purchases; good value for gameplay but gacha is stingy."

    • Violence

      Game with the same Violence vibe

      -5

      "Non-violent gameplay focused on exploration and puzzle solving; no combat or destruction."

      Capsule for Putt-Putt® Travels Through Time Putt-Putt® Travels Through Time

      "Non-violent gameplay focused on tile matching and strategy without combat or destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid losing points and outlast AI, but no direct survival mechanics."

      Capsule for HoloBall HoloBall

      "Players manage risk and avoid losing points, but no direct survival or threat mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Fellowship. It leans lower than usual among comparable games on Violence, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026