From The Darkness Thumbnail

From The Darkness similar games & best alternatives

From The Darkness

PC (Microsoft Windows) • 2021

Related articles

Quick resume

From the darkness is a psychological horror game with a scary atmosphere, the game takes place in an old Soviet abandoned apartment.

Global score

89/100

Genres

Adventure, Indie

Similar games

    Pros

    • Intense psychological horror atmosphere
    • Excellent sound design and lighting
    • Well-timed scares without cheap jump scares
    • Creative puzzle integration
    • Affordable price for the experience

    Cons

    • Short game length
    • Minimal story and narrative depth
    • Some puzzles can be confusing or unintuitive
    • Lack of customization or replay value
    • No accessibility options like brightness adjustment

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore environments and solve puzzles with some freedom, but within a linear narrative and guided puzzle structure."

      Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

      "Players explore an apartment and solve puzzles with some freedom, but within a constrained environment and narrative."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some thinking and problem solving but are generally easy and short, offering moderate skill challenge."

      Capsule for There Is No Game: Jam Edition 2015 There Is No Game: Jam Edition 2015

      "Puzzles require some problem-solving under pressure, providing moderate skill challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on solo experience without comparison to others."

      Capsule for Psalm 5:9-13 Psalm 5:9-13

      "No evidence of competitive elements; focus is on solo experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (~2-3 hours) and some players mention limited replay value, but engaging story and gameplay encourage completion and some replay."

      Capsule for Sniper Killer Sniper Killer

      "Short game length (~1-2 hours) with intense atmosphere encourages completion but limited replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay or multiplayer interaction."

      Capsule for Tetrobot and Co. Tetrobot and Co.

      "Single-player experience with no cooperative gameplay or multiplayer interaction."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively manipulate sound waves and environmental elements to solve puzzles, though within fixed level designs."

      Capsule for See No Evil See No Evil

      "Creative use of atmosphere, sound design, and puzzle integration within a confined setting."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong psychological horror theme provides intense escape from reality through fear and suspense."

      Capsule for Outlast 2 Outlast 2

      "Strong psychological horror and tension provide escape from reality and induce fear and anxiety."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in horror and atmosphere, not obligation."

      Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

      "Players engage voluntarily out of interest and desire for horror experience, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore environment and try different puzzle solutions; some experimentation encouraged."

      Capsule for Runo Runo

      "Players explore and solve puzzles with some trial and error, though within a fixed environment."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of a confined but shifting apartment environment with hidden areas and secrets."

      Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

      "Exploration of a small but detailed apartment environment with some discovery of secrets."

    • Expression

      Game with the same Expression vibe

      -5

      "No character or environment customization options reported."

      Capsule for Hacker Simulator: Free Trial Hacker Simulator: Free Trial

      "No customization or personalization options reported; fixed character and environment."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Psychological horror with some supernatural or surreal elements, but grounded in a realistic setting."

      Capsule for Love, Sam Love, Sam

      "Psychological horror with surreal and supernatural elements, not strictly realistic."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop problem-solving skills and learn puzzle mechanics during play."

      Capsule for Blameless Blameless

      "Players learn puzzle solutions and develop situational awareness under pressure."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement to solve puzzles and progress."

      Capsule for SILENT HILL 2 SILENT HILL 2

      "Requires focused attention and continuous engagement due to tension and puzzle solving."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated gameplay."

      Capsule for Five Nights at Freddy's 3 Five Nights at Freddy's 3

      "No social or emotional relationship building; isolated gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player only."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "No leadership or group management elements; single-player only."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story advancement and puzzle completion, but no item collection or upgrades."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Progression through puzzle completion and story advancement, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Sustained tension and anxiety dominate the experience rather than relaxation."

      Capsule for Unspoken Unspoken

      "Sustained tension and anxiety dominate; not a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through atmospheric sound design, music, and visual effects to evoke fear and tension."

      Capsule for Cat in the Box Cat in the Box

      "Strong sensory stimulation through sound design, lighting, and atmosphere to induce fear."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative mostly conveyed through atmosphere and setting; story is light and secondary."

      Capsule for Zortch Zortch

      "Minimal and vague story; focus is more on atmosphere and experience than narrative."

    • Strategy

      Game with the same Strategy vibe

      1

      "Simple puzzle solving and problem solving; no complex strategic planning required."

      Capsule for Deliver Us The Moon Deliver Us The Moon

      "Some puzzle solving and problem solving required, but no complex strategic planning."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and thrill from constant fear, unpredictability, and intense horror moments."

      Capsule for Visage Visage

      "High suspense and thrill from psychological horror and unexpected scares."

    • Value

      Game with the same Value vibe

      1

      "Generally perceived as good value for a short but polished horror experience, especially on sale."

      Capsule for Infliction Infliction

      "Generally perceived as good value for a short but intense horror experience, especially on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Contains graphic and gory horror elements; violence is part of the story and atmosphere."

      Capsule for A Work of Art A Work of Art

      "Contains graphic and gory horror elements, contributing to violent atmosphere."

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements include avoiding threats and managing dialogue to prevent death; some stealth and chase sequences."

      Capsule for The Inn-Sanity The Inn-Sanity

      "Elements of hiding and avoiding threats create a survival tension despite no death mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026