From The Darkness similar games & best alternatives
From The Darkness
2021
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Quick resume
From the darkness is a psychological horror game with a scary atmosphere, the game takes place in an old Soviet abandoned apartment.
Global score
89/100
Genres
Adventure, Indie
Similar games
Pros
- Intense psychological horror atmosphere
- Excellent sound design and lighting
- Well-timed scares without cheap jump scares
- Creative puzzle integration
- Affordable price for the experience
Cons
- Short game length
- Minimal story and narrative depth
- Some puzzles can be confusing or unintuitive
- Lack of customization or replay value
- No accessibility options like brightness adjustment
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore environments and solve puzzles with some freedom, but within a linear narrative and guided puzzle structure."
Amanda the Adventurer 3
"Players explore an apartment and solve puzzles with some freedom, but within a constrained environment and narrative."
-
Competence
Game with the same Competence vibe
2"Puzzles require some thinking and problem solving but are generally easy and short, offering moderate skill challenge."
There Is No Game: Jam Edition 2015
"Puzzles require some problem-solving under pressure, providing moderate skill challenge."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on solo experience without comparison to others."
Psalm 5:9-13
"No evidence of competitive elements; focus is on solo experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
1"Short game length (~2-3 hours) and some players mention limited replay value, but engaging story and gameplay encourage completion and some replay."
Sniper Killer
"Short game length (~1-2 hours) with intense atmosphere encourages completion but limited replay value."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay or multiplayer interaction."
Tetrobot and Co.
"Single-player experience with no cooperative gameplay or multiplayer interaction."
-
Creativity
Game with the same Creativity vibe
3"Players creatively manipulate sound waves and environmental elements to solve puzzles, though within fixed level designs."
See No Evil
"Creative use of atmosphere, sound design, and puzzle integration within a confined setting."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
5"Strong psychological horror theme provides intense escape from reality through fear and suspense."
Outlast 2
"Strong psychological horror and tension provide escape from reality and induce fear and anxiety."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and atmosphere, not obligation."
[Chilla's Art] The Convenience Store | 夜勤事件
"Players engage voluntarily out of interest and desire for horror experience, not obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore environment and try different puzzle solutions; some experimentation encouraged."
Runo
"Players explore and solve puzzles with some trial and error, though within a fixed environment."
-
Exploration
Game with the same Exploration vibe
2"Exploration of a confined but shifting apartment environment with hidden areas and secrets."
[Bober Bros] The Hole
"Exploration of a small but detailed apartment environment with some discovery of secrets."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization options reported."
Hacker Simulator: Free Trial
"No customization or personalization options reported; fixed character and environment."
-
Fantasy
Game with the same Fantasy vibe
3"Psychological horror with some supernatural or surreal elements, but grounded in a realistic setting."
Love, Sam
"Psychological horror with surreal and supernatural elements, not strictly realistic."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
[Chilla's Art] The Ghost Train | 幽霊列車
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and learn puzzle mechanics during play."
Blameless
"Players learn puzzle solutions and develop situational awareness under pressure."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles and progress."
SILENT HILL 2
"Requires focused attention and continuous engagement due to tension and puzzle solving."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated gameplay."
Five Nights at Freddy's 3
"No social or emotional relationship building; isolated gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player only."
Castlevania: Lords of Shadow – Ultimate Edition
"No leadership or group management elements; single-player only."
-
Progression
Game with the same Progression vibe
2"Progression through story advancement and puzzle completion, but no item collection or upgrades."
The Excavation of Hob's Barrow
"Progression through puzzle completion and story advancement, but no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and anxiety dominate the experience rather than relaxation."
Unspoken
"Sustained tension and anxiety dominate; not a relaxing experience."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through atmospheric sound design, music, and visual effects to evoke fear and tension."
Cat in the Box
"Strong sensory stimulation through sound design, lighting, and atmosphere to induce fear."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal narrative mostly conveyed through atmosphere and setting; story is light and secondary."
Zortch
"Minimal and vague story; focus is more on atmosphere and experience than narrative."
-
Strategy
Game with the same Strategy vibe
1"Simple puzzle solving and problem solving; no complex strategic planning required."
Deliver Us The Moon
"Some puzzle solving and problem solving required, but no complex strategic planning."
-
Thrill
Game with the same Thrill vibe
5"High suspense and thrill from constant fear, unpredictability, and intense horror moments."
Visage
"High suspense and thrill from psychological horror and unexpected scares."
-
Value
Game with the same Value vibe
1"Generally perceived as good value for a short but polished horror experience, especially on sale."
Infliction
"Generally perceived as good value for a short but intense horror experience, especially on sale."
-
Violence
Game with the same Violence vibe
3"Contains graphic and gory horror elements; violence is part of the story and atmosphere."
A Work of Art
"Contains graphic and gory horror elements, contributing to violent atmosphere."
-
Survival
Game with the same Survival vibe
3"Survival elements include avoiding threats and managing dialogue to prevent death; some stealth and chase sequences."
The Inn-Sanity
"Elements of hiding and avoiding threats create a survival tension despite no death mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026