Psalm 5:9-13 similar games & best alternatives
Psalm 5:9-13
2024
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Quick resume
"Psalm 5:9-13" is a first-person psychological horror game with VHS effect. Be careful and attentive, there is something hiding in these rooms, something is watching from the darkness.
Global score
84/100
Genres
Indie
Similar games
Pros
- Intense and well-crafted horror atmosphere
- Effective jump scares
- Strong sound design
- Good graphics with vhs aesthetic
- Affordable price for experience
Cons
- Very short gameplay length
- Minimal story and narrative clarity
- Slow movement and limited mechanics
- Lack of replayability
- No multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
2"Players can explore various locations using a map and choose how to approach puzzles and hidden object scenes, indicating moderate control over actions."
9 Clues: The Secret of Serpent Creek
"Players explore environments and choose where to zoom in to progress, allowing some control over actions."
-
Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles that require some thinking but are not challenging or skill-intensive."
The Cat and the Coup
"Gameplay involves simple puzzles and observation, providing mild skill challenges without complexity."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on solo experience without comparison to others."
From The Darkness
"No evidence of competitive elements; focus is on solo experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (around 20-30 minutes), low replayability, and many players finish quickly or uninstall after completion."
AfterHours
"Short playtime (~30 minutes) and some players uninstall after completion, indicating low habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Off-Peak
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players interact with environment and solve puzzles, but within predefined linear structure and limited modification."
Rumu
"Players interact with environment by zooming in on anomalies, but within a fixed linear structure."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual experience."
Monument Valley
"No social dominance or power dynamics; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Strong psychological horror atmosphere provides immersive escape from reality and tension relief through scares."
Locked Up
"Strong psychological horror atmosphere designed to induce fear and distraction from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and emotional experience rather than obligation."
Leaving Lyndow
"Players engage voluntarily for scares and atmosphere, driven by intrinsic interest rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
0"Some exploration and puzzle solving, but mostly linear progression with limited novelty in mechanics."
Deadlight: Director's Cut
"Some exploration of anomalies but mostly linear progression; limited novelty or mechanic experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players explore different areas and solve puzzles, but environments are limited and somewhat linear."
除邪(CHUXIE)
"Players explore rooms and discover anomalies, though environments are limited and linear."
-
Expression
Game with the same Expression vibe
-5"No character customization or player expression; fixed presentation."
[Chilla's Art] Night Delivery | 例外配達
"No character customization or player-driven expression; fixed presentation throughout."
-
Fantasy
Game with the same Fantasy vibe
4"Strong surreal and psychological horror themes with cinematic and supernatural elements."
Layers of Fear 2 (2019)
"Strongly imaginative and surreal horror themes with grotesque and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary gameplay experience."
LIMBO
"No social or community features; solitary gameplay experience."
-
Growth
Game with the same Growth vibe
1"Some learning through puzzle solving, but limited depth or skill development."
Shiver
"Some learning involved in puzzle solving and observation, but limited depth or skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention due to sudden jump scares and instant death mechanics."
The Grounding
"Requires continuous attention and focus due to tense atmosphere and jump scares."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or emotional connection with others; purely individual experience."
Velocibox
"No social interaction or emotional connection with others; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
1"Progression through chapters and puzzle completion, but no item collection or upgrades."
Insomnia: Theater in the Head
"Progression through puzzles and room completion, but no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
-3"Experience is tense, unsettling, and emotionally challenging rather than relaxing."
CLICKOLDING
"Experience is tense and anxiety-inducing rather than relaxing or cathartic."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design, visuals, and jump scares."
September 7th
"Strong sensory stimulation through sound design, visuals, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems involved."
Riddle Joker
"No social recognition or status systems involved."
-
Story
Game with the same Story vibe
1"Minimal narrative implied through atmosphere and setting; no explicit story or characters."
Antenna
"Minimal and ambiguous narrative, mostly atmospheric and open to interpretation."
-
Strategy
Game with the same Strategy vibe
0"Simple puzzles require some thought but minimal strategic planning."
The Cat and the Coup
"Simple puzzles require some thought but no complex strategic planning."
-
Thrill
Game with the same Thrill vibe
5"High suspense and jump scares create intense thrill and adrenaline throughout gameplay."
Welcome to the Game
"High suspense and jump scares create intense thrill and fear throughout the game."
-
Value
Game with the same Value vibe
3"Generally considered good value for price given quality and length."
Amenti
"Generally considered good value for price given the quality and intensity despite short length."
-
Violence
Game with the same Violence vibe
3"Contains violent and grotesque imagery consistent with horror genre."
Doorways: Holy Mountains of Flesh
"Contains disturbing and grotesque imagery, blood, and implied violence as part of horror."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics; stable environment without threats or resource management."
The Vanishing of Ethan Carter
"No survival mechanics or resource management; stable but tense environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Continuation, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026