CLICKOLDING Thumbnail

CLICKOLDING similar games & best alternatives

CLICKOLDING

PC (Microsoft Windows) • 2024

Related articles

Quick resume

The man in the corner of your hotel room wants you to click something. He wants to watch you click it.

Global score

82/100

Genres

Indie, Point-and-click, Role-playing (RPG)

Similar games

    Pros

    • Unique and unsettling narrative experience
    • Strong atmospheric and emotional impact
    • Low price point
    • Thought-provoking themes
    • Accessible clicking mechanics

    Cons

    • Repetitive and minimal gameplay
    • Physical discomfort from prolonged clicking
    • Limited player autonomy
    • Short playtime
    • Some performance issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "Player actions are very limited to looking around, using flashlight, throwing sandwiches, and playing notes on keyboard; no movement or broad decision making."

      Capsule for Suspicious Downpour Suspicious Downpour

      "Player actions are largely dictated by the masked man's commands, limiting freedom and requiring following instructions."

    • Competence

      Game with the same Competence vibe

      -4

      "Gameplay is mostly reading and simple clicking with no skill challenges or variation, making it a predictable and straightforward experience."

      Capsule for The Monster Inside The Monster Inside

      "Gameplay consists mainly of repetitive clicking with minimal skill or challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison to others; focus is on personal experience."

      Capsule for THE LONGING THE LONGING

      "No competitive elements or comparison to others; focus is on personal experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report long playtimes and habitual clicking, indicating desire to continue playing."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "Players often persist through the long clicking despite discomfort, indicating some habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Experience is solitary with no multiplayer or cooperative elements."

      Capsule for your sisters your sisters

      "Experience is solitary with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in gameplay; players mostly follow set routines with minor interaction choices."

      Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

      "Some player experimentation with clicking styles noted, but overall limited creative input."

    • Domination

      Game with the same Domination vibe

      4

      "Players exert control over others via political power, blackmail, sabotage, and economic dominance."

      Capsule for The Guild Gold Edition The Guild Gold Edition

      "The masked man exerts control and power over the player, reflecting dominance themes."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a challenging immersive experience to escape reality, though some frustration noted."

      Capsule for Hitman: Codename 47 Hitman: Codename 47

      "Players use the game as an unsettling but immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of curiosity and interest rather than obligation."

      Capsule for Hello Neighbor Alpha 3 Hello Neighbor Alpha 3

      "Players engage voluntarily out of curiosity and interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with timing and sequence of clicks to solve puzzles, though within fixed mechanics."

      Capsule for Zup! 8 Zup! 8

      "Some players try different clicking methods and pacing, exploring mechanics within constraints."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited environment and content; no new areas or secrets to discover."

      Capsule for NEKOPALIVE NEKOPALIVE

      "Limited environment and interactions; no discovery of new areas or secrets."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or personalization options; presentation is fixed by the developer."

      Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

      "No customization or personalization options; presentation is fixed."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Story includes surreal and existential elements but grounded in psychological realism."

      Capsule for My name is You and it's the only unusual thing in my life My name is You and it's the only unusual thing in my life

      "The narrative involves surreal and metaphorical elements related to sex work and existential themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is individual and solitary."

      Capsule for Doom & Destiny Doom & Destiny

      "No social or community features; experience is individual and isolated."

    • Growth

      Game with the same Growth vibe

      1

      "Some narrative and thematic depth encourages reflection but minimal skill growth."

      Capsule for The Charnel House Trilogy The Charnel House Trilogy

      "Some thematic learning and reflection on heavy topics, but minimal skill development."

    • Health

      Game with the same Health vibe

      -3

      "Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."

      Capsule for My Name is Mayo My Name is Mayo

      "Prolonged clicking causes physical discomfort and strain; no physical activity benefits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and clicking; not suited for background or idle play."

      Capsule for THE BUTTON by Elendow THE BUTTON by Elendow

      "Requires sustained attention and continuous clicking; not a casual or background activity."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional intimacy through narrative connection with characters and story."

      Capsule for Papo & Yo Papo & Yo

      "Narrative creates a sense of uncomfortable intimacy and emotional connection with the masked man."

    • Leadership

      Game with the same Leadership vibe

      4

      "Player leads the Guardians, directing their actions and motivating them in combat and story."

      Capsule for Marvel's Guardians of the Galaxy Marvel's Guardians of the Galaxy

      "The masked man leads and directs the player’s actions, establishing authority."

    • Progression

      Game with the same Progression vibe

      1

      "Progression is time-based and distance traveled; no item collection or upgrades."

      Capsule for The Backrooms Game FREE Edition The Backrooms Game FREE Edition

      "Progression is measured by click count but lacks meaningful upgrades or item accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Experience is tense and anxiety-inducing rather than relaxing or cathartic."

      Capsule for Psalm 5:9-13 Psalm 5:9-13

      "Experience is tense, unsettling, and emotionally challenging rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory and emotional stimulation through atmosphere, sound, and narrative."

      Capsule for The Town of Light The Town of Light

      "Atmosphere, sound design, and narrative evoke strong emotional and sensory responses."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with immersive storytelling and character-driven plot."

      Capsule for Close To The Sun Close To The Sun

      "Strong narrative focus with immersive storytelling and thematic depth."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Minimal strategic or problem-solving elements; gameplay is straightforward."

      Capsule for Bite Night Bite Night

      "Minimal strategic or problem-solving elements; gameplay is straightforward clicking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and unsettling moments contribute to tension and emotional engagement."

      Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

      "Unsettling suspense and emotional tension build throughout the experience."

    • Value

      Game with the same Value vibe

      3

      "Players generally find the game worth its low price for the short but satisfying experience."

      Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

      "Players generally feel the experience is worth the low price despite minimal gameplay."

    • Violence

      Game with the same Violence vibe

      3

      "Contains themes of death, suicide, and some disturbing content, though not focused on combat gameplay."

      Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

      "Includes themes of suicide and emotional violence; no constructive gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Themes of avoiding threats and psychological survival are central to the narrative."

      Capsule for CHAOS;HEAD NOAH CHAOS;HEAD NOAH

      "Narrative involves survival themes and coping with a threatening figure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Leadership, Domination, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026