CLICKOLDING similar games & best alternatives
CLICKOLDING
2024
Related articles
Quick resume
The man in the corner of your hotel room wants you to click something. He wants to watch you click it.
Global score
82/100
Genres
Indie, Point-and-click, Role-playing (RPG)
Similar games
Pros
- Unique and unsettling narrative experience
- Strong atmospheric and emotional impact
- Low price point
- Thought-provoking themes
- Accessible clicking mechanics
Cons
- Repetitive and minimal gameplay
- Physical discomfort from prolonged clicking
- Limited player autonomy
- Short playtime
- Some performance issues reported
Motivations
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Autonomy
Game with the same Autonomy vibe
-3"Player actions are very limited to looking around, using flashlight, throwing sandwiches, and playing notes on keyboard; no movement or broad decision making."
Suspicious Downpour
"Player actions are largely dictated by the masked man's commands, limiting freedom and requiring following instructions."
-
Competence
Game with the same Competence vibe
-4"Gameplay is mostly reading and simple clicking with no skill challenges or variation, making it a predictable and straightforward experience."
The Monster Inside
"Gameplay consists mainly of repetitive clicking with minimal skill or challenge."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; focus is on personal experience."
THE LONGING
"No competitive elements or comparison to others; focus is on personal experience."
-
Continuation
Game with the same Continuation vibe
2"Many players report long playtimes and habitual clicking, indicating desire to continue playing."
My Name is Mayo 2
"Players often persist through the long clicking despite discomfort, indicating some habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Experience is solitary with no multiplayer or cooperative elements."
your sisters
"Experience is solitary with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Limited creativity in gameplay; players mostly follow set routines with minor interaction choices."
[Chilla's Art] The Convenience Store | 夜勤事件
"Some player experimentation with clicking styles noted, but overall limited creative input."
-
Domination
Game with the same Domination vibe
4"Players exert control over others via political power, blackmail, sabotage, and economic dominance."
The Guild Gold Edition
"The masked man exerts control and power over the player, reflecting dominance themes."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging immersive experience to escape reality, though some frustration noted."
Hitman: Codename 47
"Players use the game as an unsettling but immersive escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of curiosity and interest rather than obligation."
Hello Neighbor Alpha 3
"Players engage voluntarily out of curiosity and interest rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players experiment with timing and sequence of clicks to solve puzzles, though within fixed mechanics."
Zup! 8
"Some players try different clicking methods and pacing, exploring mechanics within constraints."
-
Exploration
Game with the same Exploration vibe
-3"Limited environment and content; no new areas or secrets to discover."
NEKOPALIVE
"Limited environment and interactions; no discovery of new areas or secrets."
-
Expression
Game with the same Expression vibe
-4"No customization or personalization options; presentation is fixed by the developer."
Bad Parenting 1: Mr. Red Face
"No customization or personalization options; presentation is fixed."
-
Fantasy
Game with the same Fantasy vibe
2"Story includes surreal and existential elements but grounded in psychological realism."
My name is You and it's the only unusual thing in my life
"The narrative involves surreal and metaphorical elements related to sex work and existential themes."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is individual and solitary."
Doom & Destiny
"No social or community features; experience is individual and isolated."
-
Growth
Game with the same Growth vibe
1"Some narrative and thematic depth encourages reflection but minimal skill growth."
The Charnel House Trilogy
"Some thematic learning and reflection on heavy topics, but minimal skill development."
-
Health
Game with the same Health vibe
-3"Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."
My Name is Mayo
"Prolonged clicking causes physical discomfort and strain; no physical activity benefits."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and clicking; not suited for background or idle play."
THE BUTTON by Elendow
"Requires sustained attention and continuous clicking; not a casual or background activity."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional intimacy through narrative connection with characters and story."
Papo & Yo
"Narrative creates a sense of uncomfortable intimacy and emotional connection with the masked man."
-
Leadership
Game with the same Leadership vibe
4"Player leads the Guardians, directing their actions and motivating them in combat and story."
Marvel's Guardians of the Galaxy
"The masked man leads and directs the player’s actions, establishing authority."
-
Progression
Game with the same Progression vibe
1"Progression is time-based and distance traveled; no item collection or upgrades."
The Backrooms Game FREE Edition
"Progression is measured by click count but lacks meaningful upgrades or item accumulation."
-
Relaxation
Game with the same Relaxation vibe
-3"Experience is tense and anxiety-inducing rather than relaxing or cathartic."
Psalm 5:9-13
"Experience is tense, unsettling, and emotionally challenging rather than relaxing."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory and emotional stimulation through atmosphere, sound, and narrative."
The Town of Light
"Atmosphere, sound design, and narrative evoke strong emotional and sensory responses."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Strong narrative focus with immersive storytelling and character-driven plot."
Close To The Sun
"Strong narrative focus with immersive storytelling and thematic depth."
-
Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; gameplay is straightforward."
Bite Night
"Minimal strategic or problem-solving elements; gameplay is straightforward clicking."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and unsettling moments contribute to tension and emotional engagement."
The Dream Machine: Chapter 1 & 2
"Unsettling suspense and emotional tension build throughout the experience."
-
Value
Game with the same Value vibe
3"Players generally find the game worth its low price for the short but satisfying experience."
A Game About Digging A Hole™
"Players generally feel the experience is worth the low price despite minimal gameplay."
-
Violence
Game with the same Violence vibe
3"Contains themes of death, suicide, and some disturbing content, though not focused on combat gameplay."
If On A Winter's Night, Four Travelers
"Includes themes of suicide and emotional violence; no constructive gameplay elements."
-
Survival
Game with the same Survival vibe
3"Themes of avoiding threats and psychological survival are central to the narrative."
CHAOS;HEAD NOAH
"Narrative involves survival themes and coping with a threatening figure."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Leadership, Domination, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026