Her Lie I Tried To Believe similar games & best alternatives
Her Lie I Tried To Believe
2018
Related articles
Quick resume
Her Lie I Tried To Believe is a short kinetic novel about the persisting hatred of a boy throughout his life, the destructive relationship that was born from it, and the consequences he had to face as a direct result.
Global score
81/100
Genres
Casual, Free To Play, Indie, Visual Novel
Similar games
Pros
- Compelling dark story
- Emotional psychological themes
- Free and short experience
- Fitting music and visuals
- Thought-provoking narrative
Cons
- No player interaction or choices
- Some grammatical and spelling errors
- Disturbing and potentially triggering content
- Characters are unsympathetic and toxic
- Ending may feel sudden or unsatisfying
Motivations
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Autonomy
Game with the same Autonomy vibe
-4"The game is a kinetic visual novel with no player choices, following a fixed narrative path."
Higurashi When They Cry Hou - Ch.2 Watanagashi
"The game is a kinetic visual novel with no player choices, following a fixed narrative path."
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Competence
Game with the same Competence vibe
-5"No gameplay challenges or skill tests; reading through a linear story with predictable outcomes."
First Snow
"No skill or challenge involved; purely reading a linear story."
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CompetitionInsufficient data
No nearest game available
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Continuation
Game with the same Continuation vibe
2"Players report being engaged and emotionally invested, often playing in one sitting and reflecting after completion."
Firework
"Players report being emotionally engaged and reading through despite discomfort, indicating some attachment."
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Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no multiplayer or cooperative elements."
20 Small Mazes
"Single player experience with no multiplayer or cooperative elements."
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CreativityInsufficient data
No nearest game available
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DominationInsufficient data
No nearest game available
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a dark, emotional story that contrasts with real life, providing emotional escape."
Little Misfortune
"Players use the game as an emotional rollercoaster and dark story immersion, escaping real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in dark narrative and psychological themes."
CUPID - A free to play Visual Novel
"Players engage voluntarily for personal interest in dark, psychological stories."
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Experimenting
Game with the same Experimenting vibe
-5"No exploration of mechanics or strategies; fixed linear story."
planetarian HD
"Linear story with no exploration or mechanic experimentation."
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Exploration
Game with the same Exploration vibe
-5"No exploration of new areas or secrets; the narrative is straightforward and confined."
The Leisure of Grisaia
"No new areas or secrets; fixed narrative progression."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; fixed characters and visuals."
Dracula's Legacy
"No character customization or player expression; fixed visuals."
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Fantasy
Game with the same Fantasy vibe
3"Story involves psychological and fictional elements, including a dark romance and edgy characters."
Kidnapped Girl
"Dark, psychological fiction with some plot twists and narrative unreliability."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary experience."
FRACT OSC
"No social or community features; solitary experience."
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Growth
Game with the same Growth vibe
2"Players reflect on complex social and emotional themes, gaining insight into toxic relationships and personal trauma."
Class of '09: The Re-Up
"Some players report emotional reflection and insight into toxic relationships."
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Health
Game with the same Health vibe
-5"Sedentary reading experience with no physical activity."
Love Ribbon
"Sedentary reading experience with no physical activity."
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Idle
Game with the same Idle vibe
3"Can be played in short sessions; some players use it as background relaxation or to fill time."
Star Sky
"Short sessions, often played to fill time or as a quick emotional experience."
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Intimacy
Game with the same Intimacy vibe
1"Emotional engagement with characters but no real social intimacy or relationships."
KARAKARA
"Emotional engagement with characters but no social interaction."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
-5"No item collection or upgrades; story progression is linear and static."
Z.A.T.O. // I Love the World and Everything In It
"No item collection or upgrades; static story progression."
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Relaxation
Game with the same Relaxation vibe
-3"Sustained tension and challenge dominate the experience; some players find it stressful rather than relaxing."
Endoparasitic 2
"Players experience sustained emotional tension and discomfort rather than relaxation."
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide moderate sensory stimulation and emotional enjoyment."
Before We Leave
"Music and visuals contribute to emotional stimulation and mood."
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StatusInsufficient data
No nearest game available
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Story
Game with the same Story vibe
5"Core focus on narrative immersion with strong emotional storytelling."
To the Moon
"Strong narrative focus with emotional and psychological immersion."
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Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay elements."
NEKOPARA Vol. 3
"No strategic or problem-solving gameplay elements."
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Thrill
Game with the same Thrill vibe
3"Emotional suspense and dark themes create tension and dramatic thrills."
DRAMAtical Murder
"Emotional suspense and dark twists create tension and thrill."
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Value
Game with the same Value vibe
4"Free game with easy achievement and meaningful story offers good value for time."
The Mammoth: A Cave Painting
"Free game with engaging story provides good value for time invested."
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Violence
Game with the same Violence vibe
3"Contains depictions of violence and abuse as central themes, contributing to emotional impact."
Higurashi When They Cry Hou - Ch.3 Tatarigoroshi
"Contains themes of abuse and violence as part of the story."
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SurvivalInsufficient data
No nearest game available
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Progression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026