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Her Lie I Tried To Believe similar games & best alternatives

Her Lie I Tried To Believe

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

Her Lie I Tried To Believe is a short kinetic novel about the persisting hatred of a boy throughout his life, the destructive relationship that was born from it, and the consequences he had to face as a direct result.

Global score

81/100

Genres

Casual, Free To Play, Indie, Visual Novel

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    Pros

    • Compelling dark story
    • Emotional psychological themes
    • Free and short experience
    • Fitting music and visuals
    • Thought-provoking narrative

    Cons

    • No player interaction or choices
    • Some grammatical and spelling errors
    • Disturbing and potentially triggering content
    • Characters are unsympathetic and toxic
    • Ending may feel sudden or unsatisfying

    Motivations

    • Autonomy

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      "The game is a kinetic visual novel with no player choices, following a fixed narrative path."

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    • Competence

      Game with the same Competence vibe

      -5

      "No gameplay challenges or skill tests; reading through a linear story with predictable outcomes."

      Capsule for First Snow First Snow

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    • Competition
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    • Continuation

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      2

      "Players report being engaged and emotionally invested, often playing in one sitting and reflecting after completion."

      Capsule for Firework Firework

      "Players report being emotionally engaged and reading through despite discomfort, indicating some attachment."

    • Cooperation

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      -5

      "Single player experience with no multiplayer or cooperative elements."

      Capsule for 20 Small Mazes 20 Small Mazes

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    • Creativity
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    • Domination
      Insufficient data

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    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a dark, emotional story that contrasts with real life, providing emotional escape."

      Capsule for Little Misfortune Little Misfortune

      "Players use the game as an emotional rollercoaster and dark story immersion, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in dark narrative and psychological themes."

      Capsule for CUPID - A free to play Visual Novel CUPID - A free to play Visual Novel

      "Players engage voluntarily for personal interest in dark, psychological stories."

    • Experimenting

      Game with the same Experimenting vibe

      -5

      "No exploration of mechanics or strategies; fixed linear story."

      Capsule for planetarian HD planetarian HD

      "Linear story with no exploration or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      -5

      "No exploration of new areas or secrets; the narrative is straightforward and confined."

      Capsule for The Leisure of Grisaia The Leisure of Grisaia

      "No new areas or secrets; fixed narrative progression."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player expression; fixed characters and visuals."

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      "No character customization or player expression; fixed visuals."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Story involves psychological and fictional elements, including a dark romance and edgy characters."

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    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary experience."

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    • Growth

      Game with the same Growth vibe

      2

      "Players reflect on complex social and emotional themes, gaining insight into toxic relationships and personal trauma."

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      "Some players report emotional reflection and insight into toxic relationships."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary reading experience with no physical activity."

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      "Sedentary reading experience with no physical activity."

    • Idle

      Game with the same Idle vibe

      3

      "Can be played in short sessions; some players use it as background relaxation or to fill time."

      Capsule for Star Sky Star Sky

      "Short sessions, often played to fill time or as a quick emotional experience."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional engagement with characters but no real social intimacy or relationships."

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    • Leadership
      Insufficient data

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    • Progression

      Game with the same Progression vibe

      -5

      "No item collection or upgrades; story progression is linear and static."

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      "No item collection or upgrades; static story progression."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Sustained tension and challenge dominate the experience; some players find it stressful rather than relaxing."

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      "Players experience sustained emotional tension and discomfort rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide moderate sensory stimulation and emotional enjoyment."

      Capsule for Before We Leave Before We Leave

      "Music and visuals contribute to emotional stimulation and mood."

    • Status
      Insufficient data

      No nearest game available

    • Story

      Game with the same Story vibe

      5

      "Core focus on narrative immersion with strong emotional storytelling."

      Capsule for To the Moon To the Moon

      "Strong narrative focus with emotional and psychological immersion."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving gameplay elements."

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      "No strategic or problem-solving gameplay elements."

    • Thrill

      Game with the same Thrill vibe

      3

      "Emotional suspense and dark themes create tension and dramatic thrills."

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      "Emotional suspense and dark twists create tension and thrill."

    • Value

      Game with the same Value vibe

      4

      "Free game with easy achievement and meaningful story offers good value for time."

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      "Free game with engaging story provides good value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Contains depictions of violence and abuse as central themes, contributing to emotional impact."

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      "Contains themes of abuse and violence as part of the story."

    • Survival
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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Progression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026