THE BUTTON by Elendow similar games & best alternatives
THE BUTTON by Elendow
2023
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Quick resume
Every time you press the button you get 1 point. Every time you press the button your odds to lose all your points increases by 1%. Good luck.
Global score
93/100
Genres
Simulator, Strategy, Free To Play, Point-and-click, Arcade, Indie
Similar games
Pros
- Simple and addictive gameplay
- Free to play with achievements
- Competitive leaderboards
- Minimalistic and clean design
- Emotional and psychological engagement
Cons
- Can be frustrating and mentally taxing
- No cooperative or social gameplay
- Lack of narrative or exploration
- Repetitive and limited mechanics
- Some players report addiction concerns
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely set their own focus and break times and decide when to start sessions, reflecting personal control over actions."
PomoFarm
"Players freely decide when to press the button and whether to risk continuing or stop, reflecting high personal control."
-
Competence
Game with the same Competence vibe
2"Gameplay is mostly luck-based with some strategic elements like timing and resource management, offering moderate skill challenge."
FLATHEAD
"The game tests patience and mental endurance with a simple mechanic, offering skill in persistence and risk management rather than complex technical challenges."
-
Competition
Game with the same Competition vibe
4"Strong leaderboard presence encourages players to compare scores and compete for rankings."
KILLBUG
"Leaderboards and player rankings create a strong competitive drive among players."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with long playtimes reported; players often engage in repeated attempts and extended sessions."
Hobo: Tough Life
"Many reviews describe addictive, long play sessions and repeated attempts to beat high scores, indicating strong desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
-4"The game is primarily a solo experience with no multiplayer or cooperative elements mentioned."
Dungeon Drafters
"The game is primarily a solo experience with no cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
-5"No creative or building elements; purely clicking predefined buttons and resetting."
Achievement Clicker 2018
"Gameplay revolves around pressing a single button repeatedly with no creation or modification features."
-
Domination
Game with the same Domination vibe
-3"Interactions are mostly individual and respectful; no evidence of exerting control or superiority over others."
Aimlabs
"Interactions are competitive but respectful; no evidence of exerting control or authority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, with some reporting emotional impact."
Wet Girl
"Players use the game as a distraction and emotional outlet, with some describing it as a psychological experience and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by curiosity and intrinsic interest rather than obligation."
Banana
"Engagement is voluntary and driven by intrinsic motivation and curiosity rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
-3"Limited novelty; players mostly follow the established narrative without exploring new mechanics or strategies."
Save Me, Sakuya-san!
"Players follow a fixed mechanic with little novelty or exploration of new strategies."
-
Exploration
Game with the same Exploration vibe
-5"No exploration or discovery; static environment with no new areas or secrets."
Loot Grind Simulator
"No exploration of new areas or secrets; the environment is static and minimalistic."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; presentation is standardized."
Swarmlake
"No character or environment customization; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
-4"Game is abstract and minimalistic without strong fictional narrative or roleplay."
WAVESHAPER
"The game is abstract and minimalistic, lacking fictional narrative or roleplay elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; players mostly engage individually without strong community bonding."
Flywrench
"Social interaction is minimal; players mostly engage individually despite some mention of friendly rivalry."
-
Growth
Game with the same Growth vibe
2"Players develop skills in timing and strategy, and learn character strengths and weaknesses."
Backyard Baseball '97
"Players develop patience, endurance, and understanding of probabilities, reflecting some personal development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and active clicking; not suited for background or idle play."
Gnomes Garden
"Requires continuous attention and clicking; not suited for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
Vacuum Warrior - Idle Game
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Progression is achieved by completing levels, earning ranks, and unlocking achievements."
Ichi
"Progression is measured by accumulating higher click streaks and unlocking achievements."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and meditative, though others note frustration."
Mitos.is: The Game
"Some players find the game relaxing and meditative, though others experience frustration and tension."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory feedback is simple but satisfying; some players enjoy the aesthetic and effects."
Unnamed Space Idle
"Simple auditory and visual feedback provides sensory stimulation, appreciated by players."
-
Status
Game with the same Status vibe
3"Leaderboard rankings provide social recognition and status among players."
SEUM: Speedrunners from Hell
"Leaderboard rankings provide social recognition and status among players."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free."
Beltmatic
"No narrative or story elements; gameplay is context-free."
-
Strategy
Game with the same Strategy vibe
1"Limited strategic depth; players mostly set initial conditions and watch outcomes."
Ultimate Arena
"Minimal strategic depth; players may consider risk but mostly follow straightforward clicking."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension from risk of losing progress and difficult jumps create thrilling gameplay moments."
Pogostuck: Rage With Your Friends
"High suspense and tension from risk of losing progress with each click create thrill."
-
Value
Game with the same Value vibe
4"Free to play with good gameplay value; players feel rewarded by leaderboard progress and gameplay quality."
Hellbound: Survival Mode
"Free to play with achievements and leaderboard; players feel they get good value for time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive in a trivial sense."
My Name is Mayo
"No combat or destructive elements; gameplay is constructive in nature."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure and falling to the start, managing risk and precision to survive challenges."
Golfing Over It with Alva Majo
"Players try to avoid failure (resetting score) and manage risk, reflecting survival motivation."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Violence, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026