My Name is Mayo similar games & best alternatives
My Name is Mayo
2016
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Quick resume
This is a clicking adventure that simulates the real-life tapping of a Mayo Jar! You will unveil its story and (maybe) you will learn from it!
Global score
84/100
Genres
Casual, Simulator, Adventure
Similar games
Pros
- Easy and quick achievements
- Humorous and quirky storylines
- Low price
- Retro art style and music
- Customizable mayo jar skins
Cons
- Repetitive and minimal gameplay
- Physical strain from excessive clicking
- Very short playtime with low replay value
- No meaningful social or cooperative features
- Some players find it pointless or boring
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore the scene at their own pace, choosing where to click and what to discover without forced paths or routines."
Cats Hidden in Maple Hollow 🍂
"Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."
-
Competence
Game with the same Competence vibe
1"The game involves repetitive clicking with minimal skill, but some mini-games add slight challenge."
My Name is Mayo 2
"The game involves repetitive clicking with minimal skill variation; some players mention finger pain but no complex challenges."
-
Competition
Game with the same Competition vibe
2"Includes leaderboards and ranking modes, encouraging comparison with others."
#KILLALLZOMBIES
"Includes leaderboards for click counts allowing comparison with others, though this is more satirical and not deeply competitive."
-
Continuation
Game with the same Continuation vibe
-3"Players typically complete the game quickly and then stop; low long-term engagement."
Achievement Clicker
"Most players complete the game quickly (under an hour) and rarely return; low long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative elements."
Hell Yeah! Wrath of the Dead Rabbit
"Entirely single-player with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Some customization of mayo jar appearances and storylines, but core gameplay is predefined clicking."
My Name is Mayo 2
"Customization of the mayo jar with different skins unlocked by achievements adds a creative visual element."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are minimal and non-competitive."
Tube Tycoon
"No elements of exerting control or superiority over others; interactions are minimal and equal."
-
Escapism
Game with the same Escapism vibe
1"Some players use the game as a relaxing distraction or stress relief, though it is light and casual."
Pretty Angel
"Some players use the game as a casual distraction or stress relief, but it is very light and short."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and humor; no obligation or pressure reported."
Super Trench Attack!
"Players mostly engage voluntarily for achievements or humor; no obligation or pressure reported."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is highly repetitive with little novelty or experimentation in clicking mechanics."
Banana
"Gameplay is highly repetitive clicking with little novelty or experimentation."
-
Exploration
Game with the same Exploration vibe
-3"Exploration limited to narrative routes and story progression, no open-world or discovery."
Kinkoi: Golden Loveriche
"Limited discovery mostly through unlocking story fragments and skins; no open exploration."
-
Expression
Game with the same Expression vibe
2"Minor avatar customization via different mayo jar skins and visual effects."
My Name is Mayo 2
"Visual expression through changing the mayo jar's appearance with unlocked costumes."
-
Fantasy
Game with the same Fantasy vibe
1"Game includes humorous fictional elements and parody but grounded in a realistic indie developer setting."
Dev Guy
"The game has humorous fictional stories told via achievements, but overall grounded in absurdist satire."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; mostly solo play with some leaderboard comparison."
SlipSlop: World's Hardest Platformer Game
"Minimal social connection; mostly solo play with only light leaderboard comparison."
-
Growth
Game with the same Growth vibe
1"Some learning through story progression and clue analysis, but limited skill development."
Silver Creek Falls: Chapter 1
"Some learning through trivia facts and story progression, but limited skill development."
-
Health
Game with the same Health vibe
-4"Reports of physical strain (carpal tunnel) from repetitive clicking; no physical activity."
My Name is Mayo 2
"Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and active clicking; not suited for background or idle play."
Gnomes Garden
"Requires constant clicking attention; no idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed through gameplay."
Blue Prince
"No close social or emotional relationships formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players accumulate clicks, unlock achievements, storylines, and jar skins as progression."
My Name is Mayo 2
"Progression through unlocking achievements, story fragments, and skins by accumulating clicks."
-
Relaxation
Game with the same Relaxation vibe
-2"While some find it relaxing, many describe intense sensory overload, tension, and mental strain."
Mewing Simulator 🤫🧏🏻♂️
"Some find it relaxing or humorous, but repetitive clicking causes physical discomfort and tension."
-
Sensation
Game with the same Sensation vibe
1"Retro visuals and music provide sensory enjoyment, though the audio is repetitive and minimalistic."
Dungeon of Zolthan
"Simple audiovisual style with retro music and changing visuals provides mild sensory enjoyment."
-
Status
Game with the same Status vibe
1"Leaderboards and achievements provide some recognition but mostly focus on personal accomplishment."
INK
"Leaderboards and achievements provide some recognition, mostly among achievement hunters."
-
Story
Game with the same Story vibe
3"Multiple humorous storylines with many endings and pop culture references."
Impossible Quest
"Four short humorous storylines told through achievement progression and visual changes."
-
Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; gameplay is straightforward clicking."
CLICKOLDING
"No strategic or problem-solving elements; purely repetitive clicking."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is predictable and low tension."
Seek Girl Ⅱ
"No suspense or risk; gameplay is predictable and low tension."
-
Value
Game with the same Value vibe
4"Low price and short playtime with many achievements offer good value for achievement hunters."
Zup! 6
"Very low price with easy achievements and trading cards offers good value for achievement hunters."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive in nature."
THE BUTTON by Elendow
"No combat or destructive elements; gameplay is constructive in a trivial sense."
-
Survival
Game with the same Survival vibe
-5"No threats or failure states; stable and safe gameplay environment."
PowerWash Simulator
"No threats or failure states; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026