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My Name is Mayo similar games & best alternatives

My Name is Mayo

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation Vita • 2016

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Quick resume

This is a clicking adventure that simulates the real-life tapping of a Mayo Jar! You will unveil its story and (maybe) you will learn from it!

Global score

84/100

Genres

Casual, Simulator, Adventure

Similar games

    Pros

    • Easy and quick achievements
    • Humorous and quirky storylines
    • Low price
    • Retro art style and music
    • Customizable mayo jar skins

    Cons

    • Repetitive and minimal gameplay
    • Physical strain from excessive clicking
    • Very short playtime with low replay value
    • No meaningful social or cooperative features
    • Some players find it pointless or boring

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore the scene at their own pace, choosing where to click and what to discover without forced paths or routines."

      Capsule for Cats Hidden in Maple Hollow 🍂 Cats Hidden in Maple Hollow 🍂

      "Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."

    • Competence

      Game with the same Competence vibe

      1

      "The game involves repetitive clicking with minimal skill, but some mini-games add slight challenge."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "The game involves repetitive clicking with minimal skill variation; some players mention finger pain but no complex challenges."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and ranking modes, encouraging comparison with others."

      Capsule for #KILLALLZOMBIES #KILLALLZOMBIES

      "Includes leaderboards for click counts allowing comparison with others, though this is more satirical and not deeply competitive."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Players typically complete the game quickly and then stop; low long-term engagement."

      Capsule for Achievement Clicker Achievement Clicker

      "Most players complete the game quickly (under an hour) and rarely return; low long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative elements."

      Capsule for Hell Yeah! Wrath of the Dead Rabbit Hell Yeah! Wrath of the Dead Rabbit

      "Entirely single-player with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization of mayo jar appearances and storylines, but core gameplay is predefined clicking."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "Customization of the mayo jar with different skins unlocked by achievements adds a creative visual element."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are minimal and non-competitive."

      Capsule for Tube Tycoon Tube Tycoon

      "No elements of exerting control or superiority over others; interactions are minimal and equal."

    • Escapism

      Game with the same Escapism vibe

      1

      "Some players use the game as a relaxing distraction or stress relief, though it is light and casual."

      Capsule for Pretty Angel Pretty Angel

      "Some players use the game as a casual distraction or stress relief, but it is very light and short."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and humor; no obligation or pressure reported."

      Capsule for Super Trench Attack! Super Trench Attack!

      "Players mostly engage voluntarily for achievements or humor; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is highly repetitive with little novelty or experimentation in clicking mechanics."

      Capsule for Banana Banana

      "Gameplay is highly repetitive clicking with little novelty or experimentation."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Exploration limited to narrative routes and story progression, no open-world or discovery."

      Capsule for Kinkoi: Golden Loveriche Kinkoi: Golden Loveriche

      "Limited discovery mostly through unlocking story fragments and skins; no open exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Minor avatar customization via different mayo jar skins and visual effects."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "Visual expression through changing the mayo jar's appearance with unlocked costumes."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game includes humorous fictional elements and parody but grounded in a realistic indie developer setting."

      Capsule for Dev Guy Dev Guy

      "The game has humorous fictional stories told via achievements, but overall grounded in absurdist satire."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; mostly solo play with some leaderboard comparison."

      Capsule for SlipSlop: World's Hardest Platformer Game SlipSlop: World's Hardest Platformer Game

      "Minimal social connection; mostly solo play with only light leaderboard comparison."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning through story progression and clue analysis, but limited skill development."

      Capsule for Silver Creek Falls: Chapter 1 Silver Creek Falls: Chapter 1

      "Some learning through trivia facts and story progression, but limited skill development."

    • Health

      Game with the same Health vibe

      -4

      "Reports of physical strain (carpal tunnel) from repetitive clicking; no physical activity."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and active clicking; not suited for background or idle play."

      Capsule for Gnomes Garden Gnomes Garden

      "Requires constant clicking attention; no idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed through gameplay."

      Capsule for Blue Prince Blue Prince

      "No close social or emotional relationships formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate clicks, unlock achievements, storylines, and jar skins as progression."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "Progression through unlocking achievements, story fragments, and skins by accumulating clicks."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "While some find it relaxing, many describe intense sensory overload, tension, and mental strain."

      Capsule for Mewing Simulator 🤫🧏🏻‍♂️ Mewing Simulator 🤫🧏🏻‍♂️

      "Some find it relaxing or humorous, but repetitive clicking causes physical discomfort and tension."

    • Sensation

      Game with the same Sensation vibe

      1

      "Retro visuals and music provide sensory enjoyment, though the audio is repetitive and minimalistic."

      Capsule for Dungeon of Zolthan Dungeon of Zolthan

      "Simple audiovisual style with retro music and changing visuals provides mild sensory enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some recognition but mostly focus on personal accomplishment."

      Capsule for INK INK

      "Leaderboards and achievements provide some recognition, mostly among achievement hunters."

    • Story

      Game with the same Story vibe

      3

      "Multiple humorous storylines with many endings and pop culture references."

      Capsule for Impossible Quest Impossible Quest

      "Four short humorous storylines told through achievement progression and visual changes."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Minimal strategic or problem-solving elements; gameplay is straightforward clicking."

      Capsule for CLICKOLDING CLICKOLDING

      "No strategic or problem-solving elements; purely repetitive clicking."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is predictable and low tension."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "No suspense or risk; gameplay is predictable and low tension."

    • Value

      Game with the same Value vibe

      4

      "Low price and short playtime with many achievements offer good value for achievement hunters."

      Capsule for Zup! 6 Zup! 6

      "Very low price with easy achievements and trading cards offers good value for achievement hunters."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive in nature."

      Capsule for THE BUTTON by Elendow THE BUTTON by Elendow

      "No combat or destructive elements; gameplay is constructive in a trivial sense."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or failure states; stable and safe gameplay environment."

      Capsule for PowerWash Simulator PowerWash Simulator

      "No threats or failure states; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026