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#KILLALLZOMBIES similar games & best alternatives

#KILLALLZOMBIES

PC (Microsoft Windows), PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, PlayStation 3 • 2016

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Quick resume

#KILLALLZOMBIES is an insane twin-stick zombie shooter with Twitch streaming interactions, where you survive hordes of zombies on a dynamically changing arena and spectators may affect gameplay via special Twitch chat commands.

Global score

78/100

Genres

Action, Indie, Arcade, Shooter

Similar games

    Pros

    • Fun and addictive twin-stick shooter gameplay
    • Multiplayer local co-op mode
    • Twitch integration adds interactive elements
    • Variety of weapons and perks
    • Low price especially on sale

    Cons

    • Frequent crashes and fatal errors causing loss of progress
    • Lack of story and limited content
    • Poor optimization leading to hardware issues
    • No online co-op
    • Repetitive gameplay and limited maps

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple characters, customize skills and weapons, and select different game modes, allowing personal control over gameplay decisions."

      Capsule for ONRAID ONRAID

      "Players can choose different game modes, perks, and weapons, and have some control over gameplay decisions."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skillful shooting and positioning with increasing difficulty, but mechanics are simple and repetitive."

      Capsule for State of Anarchy State of Anarchy

      "Game involves skillful shooting and survival, but also has frustrating mechanics and some randomness affecting player effectiveness."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and score chasing, encouraging comparison with others but primarily focused on individual performance."

      Capsule for BIT.TRIP BEAT BIT.TRIP BEAT

      "Includes leaderboards and ranking modes, encouraging comparison with others."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Game sessions are relatively short and lack save functionality, discouraging long or habitual play."

      Capsule for ROD: Revolt Of Defense ROD: Revolt Of Defense

      "Players report frequent crashes and fatal errors causing loss of progress, which discourages long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Local co-op supported, allowing cooperative play, but no online multiplayer; cooperation is possible but limited."

      Capsule for Salt and Sanctuary Salt and Sanctuary

      "Local co-op mode available, but no online co-op; cooperation is possible but limited."

    • Creativity

      Game with the same Creativity vibe

      1

      "While the game offers multiple modes and some customization of controls, it mainly uses predefined arenas and mechanics with limited creative modification."

      Capsule for Waves Waves

      "Some terrain manipulation and perk choices add variety, but overall gameplay is repetitive and arena-based."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of exerting control or superiority over others; multiplayer is casual and cooperative or competitive without trash talk."

      Capsule for Gun Rocket Gun Rocket

      "No evidence of exerting control or superiority over others; multiplayer is cooperative or individual."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual, relaxing distraction and stress relief."

      Capsule for Battle Group 2 Battle Group 2

      "Players use the game as a casual, relaxing distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and relaxation, not out of obligation."

      Capsule for Beneath The Surface Beneath The Surface

      "Players engage voluntarily for fun and relaxation, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with weapons and upgrades, but largely repetitive gameplay."

      Capsule for Alien Shooter Alien Shooter

      "Some experimentation with perks and weapons, but largely repetitive gameplay."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Gameplay occurs in known stadiums and arenas; limited discovery or new areas; some new maps added over time."

      Capsule for Harry Potter: Quidditch Champions Harry Potter: Quidditch Champions

      "Gameplay occurs on limited maps with repetitive arenas and little new area discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or avatar personalization reported."

      Capsule for Armed and Dangerous® Armed and Dangerous®

      "No character customization or avatar personalization reported."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Zombie apocalypse setting with fictional elements; grounded in emotional realism but includes fantastical undead threats."

      Capsule for UNDYING - "KINGDOM" UNDYING - "KINGDOM"

      "Fictional zombie apocalypse setting with power-ups and unrealistic elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction via Twitch integration and local co-op, but mostly individual play."

      Capsule for Party Hard 2 Party Hard 2

      "Some social interaction through local co-op and Twitch integration, but limited community engagement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in time management and strategy, though progression is slow and sometimes frustrating."

      Capsule for Star Chef 2: Cooking Game Star Chef 2: Cooking Game

      "Players improve skills and learn strategies over time, despite some frustration."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention due to increasing difficulty and survival mechanics."

      Capsule for Space Codex Space Codex

      "Requires continuous attention due to fast-paced action and survival mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are surface-level; no evidence of close relationship building."

      Capsule for Sagrada Sagrada

      "Social interactions are surface-level; no evidence of close relationships forming."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or authoritative roles; cooperative play is balanced and shared."

      Capsule for Megaloot Megaloot

      "No leadership or authoritative roles; cooperative play is shared or equal."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock and accumulate weapons progressively through the game, enhancing combat options."

      Capsule for Cryptis Cryptis

      "Players unlock weapons and perks progressively during play sessions."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and a good way to unwind, though the fast pace and difficulty can cause tension."

      Capsule for Blast-off Blast-off

      "Some players find the game relaxing and a good way to unwind."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual effects and dynamic events provide sensory stimulation and excitement."

      Capsule for RIFT RIFT

      "Visual effects and action provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some recognition but limited social status impact."

      Capsule for Yet Another Zombie Defense Yet Another Zombie Defense

      "Leaderboards and achievements provide some recognition, but limited social status impact."

    • Story

      Game with the same Story vibe

      -4

      "Game lacks narrative or lore; gameplay is context-free and focused on mechanics."

      Capsule for Outpost Outpost

      "Game lacks narrative or story; gameplay is context-free survival and shooting."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires tactical planning to survive and complete kill objectives."

      Capsule for POSTAL POSTAL

      "Requires some tactical use of perks, terrain, and weapons to survive."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced action and risk of instant death create suspense and excitement."

      Capsule for Battle Ram Battle Ram

      "Fast-paced action and risk of sudden death create suspense and thrill."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price especially on sale, though some find full price steep."

      Capsule for Tetris® Effect: Connected Tetris® Effect: Connected

      "Generally considered worth the price on sale; poor value at full price."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves shooting and destroying zombies and enemies."

      Capsule for I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1

      "Core gameplay is shooting and killing hordes of zombies."

    • Survival

      Game with the same Survival vibe

      4

      "Main objective is to survive waves of zombies and environmental hazards managing limited resources."

      Capsule for Blackout Z: Slaughterhouse Edition Blackout Z: Slaughterhouse Edition

      "Main objective is to survive waves of zombies and defend vaults."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026