#KILLALLZOMBIES similar games & best alternatives
#KILLALLZOMBIES
2016
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Quick resume
#KILLALLZOMBIES is an insane twin-stick zombie shooter with Twitch streaming interactions, where you survive hordes of zombies on a dynamically changing arena and spectators may affect gameplay via special Twitch chat commands.
Global score
78/100
Genres
Action, Indie, Arcade, Shooter
Similar games
Pros
- Fun and addictive twin-stick shooter gameplay
- Multiplayer local co-op mode
- Twitch integration adds interactive elements
- Variety of weapons and perks
- Low price especially on sale
Cons
- Frequent crashes and fatal errors causing loss of progress
- Lack of story and limited content
- Poor optimization leading to hardware issues
- No online co-op
- Repetitive gameplay and limited maps
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose from multiple characters, customize skills and weapons, and select different game modes, allowing personal control over gameplay decisions."
ONRAID
"Players can choose different game modes, perks, and weapons, and have some control over gameplay decisions."
-
Competence
Game with the same Competence vibe
2"Game involves skillful shooting and positioning with increasing difficulty, but mechanics are simple and repetitive."
State of Anarchy
"Game involves skillful shooting and survival, but also has frustrating mechanics and some randomness affecting player effectiveness."
-
Competition
Game with the same Competition vibe
2"Includes leaderboards and score chasing, encouraging comparison with others but primarily focused on individual performance."
BIT.TRIP BEAT
"Includes leaderboards and ranking modes, encouraging comparison with others."
-
Continuation
Game with the same Continuation vibe
-2"Game sessions are relatively short and lack save functionality, discouraging long or habitual play."
ROD: Revolt Of Defense
"Players report frequent crashes and fatal errors causing loss of progress, which discourages long sessions."
-
Cooperation
Game with the same Cooperation vibe
2"Local co-op supported, allowing cooperative play, but no online multiplayer; cooperation is possible but limited."
Salt and Sanctuary
"Local co-op mode available, but no online co-op; cooperation is possible but limited."
-
Creativity
Game with the same Creativity vibe
1"While the game offers multiple modes and some customization of controls, it mainly uses predefined arenas and mechanics with limited creative modification."
Waves
"Some terrain manipulation and perk choices add variety, but overall gameplay is repetitive and arena-based."
-
Domination
Game with the same Domination vibe
-3"No evidence of exerting control or superiority over others; multiplayer is casual and cooperative or competitive without trash talk."
Gun Rocket
"No evidence of exerting control or superiority over others; multiplayer is cooperative or individual."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a casual, relaxing distraction and stress relief."
Battle Group 2
"Players use the game as a casual, relaxing distraction and stress relief."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and relaxation, not out of obligation."
Beneath The Surface
"Players engage voluntarily for fun and relaxation, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with weapons and upgrades, but largely repetitive gameplay."
Alien Shooter
"Some experimentation with perks and weapons, but largely repetitive gameplay."
-
Exploration
Game with the same Exploration vibe
-2"Gameplay occurs in known stadiums and arenas; limited discovery or new areas; some new maps added over time."
Harry Potter: Quidditch Champions
"Gameplay occurs on limited maps with repetitive arenas and little new area discovery."
-
Expression
Game with the same Expression vibe
-3"No character customization or avatar personalization reported."
Armed and Dangerous®
"No character customization or avatar personalization reported."
-
Fantasy
Game with the same Fantasy vibe
2"Zombie apocalypse setting with fictional elements; grounded in emotional realism but includes fantastical undead threats."
UNDYING - "KINGDOM"
"Fictional zombie apocalypse setting with power-ups and unrealistic elements."
-
Fellowship
Game with the same Fellowship vibe
1"Some community interaction via Twitch integration and local co-op, but mostly individual play."
Party Hard 2
"Some social interaction through local co-op and Twitch integration, but limited community engagement."
-
Growth
Game with the same Growth vibe
2"Players develop skills in time management and strategy, though progression is slow and sometimes frustrating."
Star Chef 2: Cooking Game
"Players improve skills and learn strategies over time, despite some frustration."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Broken Reality
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires active attention due to increasing difficulty and survival mechanics."
Space Codex
"Requires continuous attention due to fast-paced action and survival mechanics."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are surface-level; no evidence of close relationship building."
Sagrada
"Social interactions are surface-level; no evidence of close relationships forming."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or authoritative roles; cooperative play is balanced and shared."
Megaloot
"No leadership or authoritative roles; cooperative play is shared or equal."
-
Progression
Game with the same Progression vibe
3"Players unlock and accumulate weapons progressively through the game, enhancing combat options."
Cryptis
"Players unlock weapons and perks progressively during play sessions."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and a good way to unwind, though the fast pace and difficulty can cause tension."
Blast-off
"Some players find the game relaxing and a good way to unwind."
-
Sensation
Game with the same Sensation vibe
2"Visual effects and dynamic events provide sensory stimulation and excitement."
RIFT
"Visual effects and action provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
1"Leaderboards and achievements provide some recognition but limited social status impact."
Yet Another Zombie Defense
"Leaderboards and achievements provide some recognition, but limited social status impact."
-
Story
Game with the same Story vibe
-4"Game lacks narrative or lore; gameplay is context-free and focused on mechanics."
Outpost
"Game lacks narrative or story; gameplay is context-free survival and shooting."
-
Strategy
Game with the same Strategy vibe
2"Requires tactical planning to survive and complete kill objectives."
POSTAL
"Requires some tactical use of perks, terrain, and weapons to survive."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced action and risk of instant death create suspense and excitement."
Battle Ram
"Fast-paced action and risk of sudden death create suspense and thrill."
-
Value
Game with the same Value vibe
1"Generally considered worth the price especially on sale, though some find full price steep."
Tetris® Effect: Connected
"Generally considered worth the price on sale; poor value at full price."
-
Violence
Game with the same Violence vibe
4"Core gameplay involves shooting and destroying zombies and enemies."
I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1
"Core gameplay is shooting and killing hordes of zombies."
-
Survival
Game with the same Survival vibe
4"Main objective is to survive waves of zombies and environmental hazards managing limited resources."
Blackout Z: Slaughterhouse Edition
"Main objective is to survive waves of zombies and defend vaults."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026