Salt and Sanctuary similar games & best alternatives
Salt and Sanctuary
2016
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Quick resume
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Global score
89/100
Genres
Action, Indie, Role-playing (RPG), Adventure, Platform
Similar games
Pros
- Deep and rewarding combat
- Extensive exploration with interconnected map and secrets
- Large skill tree and build variety
- Dark fantasy atmosphere and lore
- Local co-op multiplayer
Cons
- Lack of in-game map causing navigation difficulty
- Some bosses and enemies can feel repetitive or unbalanced
- Platforming sections can be frustrating
- Limited online multiplayer options
- Some ui and inventory management issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, build, fight, and choose progression paths with skill trees and crafting."
RuneScape: Dragonwilds
"Players have freedom in character build, skill tree choices, and exploration order with multiple paths and secrets."
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Competence
Game with the same Competence vibe
4"Challenging combat requiring skill, timing, and learning enemy patterns; progression through upgrades and mastery of weapon proficiency."
The Surge
"Challenging combat requiring skillful dodging, parrying, and boss pattern learning; progression through leveling and equipment upgrades."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration; multiplayer co-op exists but no strong emphasis on competitive modes."
5089: The Action RPG
"Focus is on personal progression and exploration; multiplayer is local co-op only with no online competitive modes."
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Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, multiple playthroughs, and high replay value with NG+ and build experimentation."
Black Myth: Wukong
"Players report long playtimes, multiple playthroughs, and high replay value with new builds and NG+ modes."
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Cooperation
Game with the same Cooperation vibe
2"Supports local co-op and Remote Play Together, encouraging cooperative play, but lacks online multiplayer."
METAL SLUG 2
"Local co-op supported, allowing cooperative play, but no online multiplayer; cooperation is possible but limited."
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Creativity
Game with the same Creativity vibe
3"Players can customize weapons, skills, and builds with a large skill tree and equipment variety."
Afterimage
"Extensive skill tree and weapon customization; players create unique builds and modify equipment with crafting and upgrades."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize skill and mutual respect rather than dominance or power over others."
Enter the Gungeon
"Interactions emphasize equal challenge and personal mastery rather than dominance or power over others."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a dark fantasy world with rich lore and atmosphere, providing strong escape from reality."
Lies of P
"Dark, immersive world with atmospheric exploration and lore encourages players to escape into the game's fantasy."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and love of the genre; no external obligation noted."
Pathfinder: Wrath of the Righteous - Enhanced Edition
"Players engage voluntarily driven by intrinsic interest and love for the genre; no obligation or pressure noted."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with different character classes, skill builds, combos, and exploration paths."
Sacred Gold
"Players experiment with different builds, weapons, and skill paths; exploration of new areas with unlocked abilities."
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Exploration
Game with the same Exploration vibe
5"Large, interconnected map with secrets, multiple paths, and rewarding exploration is a core feature."
GRIME II
"Highly praised interconnected map with many secrets, shortcuts, and optional bosses; encourages thorough exploration."
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Expression
Game with the same Expression vibe
3"Character customization includes appearance changes, skill builds, and equipment enchantments allowing personal expression."
Divinity II: Developer's Cut
"Character customization includes appearance, class choice, and equipment fashion; some limits but meaningful self-expression."
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Fantasy
Game with the same Fantasy vibe
5"Dark fantasy setting with mythical creatures, undead, and supernatural elements."
DARK SOULS™ II
"Dark fantasy setting with mythical creatures, undead, and supernatural lore; strong roleplaying and imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
1"Some social connection through local co-op, but mostly single-player experience."
Shadowgrounds
"Some social connection through local co-op and message system, but primarily a solitary experience."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill development, and mastering combat mechanics over time."
First Cut: Samurai Duel
"Strong emphasis on learning combat mechanics, mastering bosses, and developing character builds and skills."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity; some frustration reported but no physical engagement."
Hellpoint: The Thespian Feast
"Sedentary gameplay with no physical activity; some frustration reported but no physical health engagement."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus during fast-paced combat and platforming; not suited for idle or background play."
Immortal Redneck
"Requires continuous attention and focus due to challenging combat and platforming; not suitable for idle play."
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Intimacy
Game with the same Intimacy vibe
-4"Social interactions are surface-level, mostly limited to local co-op without deep emotional connections."
Cook, Serve, Delicious! 2!!
"Limited social interaction mostly surface-level; local co-op offers some connection but no deep relationships."
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Leadership
Game with the same Leadership vibe
-3"No leadership roles; players act individually or cooperatively without hierarchical control."
Cry of Fear
"No explicit leadership roles; players act independently or cooperatively without hierarchical control."
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Progression
Game with the same Progression vibe
5"Strong progression through leveling, skill trees, gear acquisition, and unlocking new abilities."
CrossCode
"Strong progression through leveling, skill trees, equipment upgrades, and unlocking new abilities."
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Relaxation
Game with the same Relaxation vibe
-3"High difficulty and punishing combat create tension and challenge rather than relaxation."
Unworthy
"Sustained tension from challenging enemies, platforming, and punishing death mechanics; not primarily relaxing."
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Sensation
Game with the same Sensation vibe
3"Dark atmospheric visuals and sound design provide sensory stimulation and emotional engagement."
PILGRIM
"Dark atmospheric visuals and sound design provide immersive sensory experience with emotional intensity."
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Status
Game with the same Status vibe
-4"Focus on personal achievement and mastery rather than social recognition or popularity"
Graviteam Tactics: Mius-Front
"Focus on individual achievement and mastery rather than social recognition or popularity."
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Story
Game with the same Story vibe
2"Emergent player-driven stories rather than scripted narrative; lore is present but secondary."
Haven & Hearth
"Lore and story are fragmented and subtle, encouraging player discovery but not strongly narrative-driven."
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Strategy
Game with the same Strategy vibe
4"Boss fights and base building require planning, tactical thinking, and resource management."
V Rising
"Combat and build planning require strategic thinking; boss fights demand timing, positioning, and resource management."
-
Thrill
Game with the same Thrill vibe
3"Tense combat and risk of death create suspense and excitement"
Dark Devotion
"Tense combat and platforming create suspense and excitement; risk of death adds thrill."
-
Value
Game with the same Value vibe
4"Players report high value for price with many hours of gameplay and replayability."
Sea of Survivors
"Players report high value for price with many hours of gameplay, replayability, and content."
-
Violence
Game with the same Violence vibe
4"Combat focused on defeating enemies and bosses with weapon attacks and blood effects."
Unworthy
"Combat focused on defeating enemies and bosses with visceral, bloody effects and weapon variety."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources like stamina and health; death penalties encourage careful play."
Mandragora: Whispers of the Witch Tree
"Players must avoid death and manage resources like health and stamina; death has significant penalties."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026