Divinity II: Developer's Cut similar games & best alternatives
Divinity II: Developer's Cut
2012
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Quick resume
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
Global score
85/100
Genres
Role-playing (RPG)
Similar games
Pros
- Rich fantasy world and lore
- Meaningful character customization and progression
- Engaging quests with humor and multiple solutions
- Ability to transform into a dragon and fly
- Good voice acting and soundtrack
Cons
- Dated graphics and some technical bugs
- Clunky combat and controls
- No multiplayer or social features
- Some difficulty spikes and grinding
- Quest tracking and guidance can be poor
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore open world, choose quests, and roleplay different character builds with multiple dialogue options and outcomes."
ATOM RPG: Post-apocalyptic indie game
"Players have freedom to customize character builds, choose dialogue options affecting quests, and explore a semi-open world with multiple quest solutions."
-
Competence
Game with the same Competence vibe
3"Combat requires skillful timing of attacks, blocks, dodges; character builds and progression impact effectiveness."
Tainted Grail: The Fall of Avalon
"Combat requires skillful dodging and strategy; character progression and skill choices impact effectiveness; some difficulty spikes noted."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without PvP or leaderboards; no competitive social comparison."
Vampire's Fall: Origins
"Focus is on single-player experience with no PvP or leaderboard competition; play at own pace without social comparison."
-
Continuation
Game with the same Continuation vibe
4"Long main story and many side quests encourage extended play sessions and replayability."
Drakensang
"Long gameplay with many side quests and secrets encourages extended play sessions and replayability."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player focused with no multiplayer or cooperative gameplay elements."
Assassin's Creed Mirage
"Entirely single-player focused with no multiplayer or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
4"Players can customize character builds, craft and upgrade weapons and armor, and make choices that shape the story."
The Witcher 3: Wild Hunt
"Players can create hybrid character builds, customize equipment with enchantments and charms, and make meaningful choices affecting story and quests."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; interactions are with NPCs in a narrative context."
Outcast 1.1
"No evidence of dominance or power over other players; interactions are with NPCs in a narrative context."
-
Escapism
Game with the same Escapism vibe
5"Immersive fantasy world with rich lore and exploration offers strong escape from real life."
Bastard Bonds
"Immersive fantasy world with rich lore, exploration, and roleplaying elements provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
Nuclear Nightmare
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Exploration of secrets, weapon abilities, and different character builds encourages experimentation."
Hellpoint: The Thespian Feast
"Encourages experimentation with skills, hybrid builds, quest approaches, and exploration of secrets."
-
Exploration
Game with the same Exploration vibe
5"Large open world with many locations, secrets, side quests, and puzzles encourages discovery."
Last Dream
"Large semi-open world with many hidden areas, secrets, and puzzles; exploration is rewarded and encouraged."
-
Expression
Game with the same Expression vibe
3"Character customization includes appearance changes with equipment and armor, allowing personal expression."
SpellForce - Platinum Edition
"Character customization includes appearance changes, skill builds, and equipment enchantments allowing personal expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with dragons, mythical creatures, magic, and epic storytelling."
Dragon's Dogma: Dark Arisen
"Strong fantasy setting with dragons, magic, mythical creatures, and an epic narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction beyond NPCs; no community or multiplayer aspects."
Fears to Fathom - Norwood Hitchhike
"Solo experience with minimal social interaction beyond NPCs."
-
Growth
Game with the same Growth vibe
4"Players develop characters through skill use and stat growth; learning game mechanics is key to success."
SaGa Frontier Remastered
"Character development through skill trees, stats, and equipment progression; learning game mechanics is needed for success."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay without physical activity."
Turok
"Typical sedentary gameplay without physical activity elements."
-
Idle
Game with the same Idle vibe
-4"Requires active engagement; some grinding but no background or idle mechanics."
Palia
"Requires active attention and engagement; some grinding but no casual idle mechanics."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to NPC interactions; no close social or emotional connections with other players."
Far Cry® Primal
"Limited to NPC interactions; no close relationships or emotional sharing with other players."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; player controls only their own character."
Halo: Spartan Assault
"No leadership roles; player controls only their own character."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, collecting items, unlocking skills, and upgrading equipment."
DRAGON BALL XENOVERSE
"Strong emphasis on leveling up, acquiring skills, equipment, and upgrading own tower base."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, but difficulty and bugs can cause frustration."
Sacred 2 Gold
"Some players find relaxing immersion and humor; others note frustration from difficulty spikes and bugs."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory atmosphere with detailed environments and sound design."
Riven (1997)
"Enjoyable visual and audio design with atmospheric music and voice acting; some dated graphics but overall pleasant sensory experience."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics; focus on individual experience."
Owlboy
"No social status or recognition mechanics; focus on individual experience."
-
Story
Game with the same Story vibe
4"Strong narrative focus with engaging characters, lore, and story progression."
Indigo Park: Chapter 1
"Engaging narrative with lore, character development, humor, and meaningful choices; expansion improves story depth."
-
Strategy
Game with the same Strategy vibe
3"Combat and quest solving require planning, skill management, and tactical thinking."
The Quest
"Combat and quest solving require tactical thinking, skill allocation, and puzzle solving."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in story and combat, but overall moderate tension and risk."
New Arc Line
"Some suspense in combat and story, but overall moderate tension; not focused on high thrill or risk."
-
Value
Game with the same Value vibe
4"Considered a good value especially on sale, with extensive content and replayability."
Batman™: Arkham Knight
"Considered good value for money with extensive content and replayability, especially on sale."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting monsters and dragons with weapons and magic."
Cat Quest
"Combat involves fighting monsters and enemies with weapons and magic; some destructive dragon attacks."
-
Survival
Game with the same Survival vibe
2"Players must manage resources and avoid failure in combat, though not extreme survival mechanics."
Sunderfolk
"Players must manage health and resources; combat can be challenging but no extreme survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026