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Sunderfolk similar games & best alternatives

Sunderfolk

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Rediscover game night in this tactical RPG where clever teamwork and shared strategy shape every turn and build lasting memories. One copy is all you need. Friends join using their phones, which become their character sheet, guidebook, and controller. Play the first 4 missions for free.

Global score

92/100

Genres

Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Tactical, Card & Board Game

Similar games

    Pros

    • Innovative phone-as-controller design
    • Strong cooperative multiplayer experience
    • Accessible yet strategic tactical combat
    • One purchase supports up to four players
    • Charming art, voice acting, and narrative

    Cons

    • Price may seem high compared to typical video games
    • Limited to four players max
    • Phone app required for all players
    • Story is light and may feel simplistic to some
    • Some minor ui and control quirks reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, customize combos, and make strategic decisions in mind games and combo breakers."

      Capsule for Killer Instinct Killer Instinct

      "Players have freedom to choose characters, strategies, and make decisions including naming elements and voting on group choices."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill to master with timing, positioning, and weapon use; difficulty ranges from easy to challenging."

      Capsule for Paint the Town Red Paint the Town Red

      "Combat requires tactical thinking and skillful card play; difficulty levels allow for challenge and mastery."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play and personal/team progress rather than competing against others."

      Capsule for Out of Space Out of Space

      "Focus is on cooperative play and personal/team progress rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, replayability with different choices, and habitual engagement with the game."

      Capsule for Wasteland 3 Wasteland 3

      "Players report long sessions, habitual play, and desire to replay with different characters and groups."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is designed for multiplayer cooperative play with teamwork essential for success."

      Capsule for Restaurats Restaurats

      "Game is designed for cooperative multiplayer with shared goals, teamwork, and resource sharing."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character appearance and pronouns; crafting and gift giving add creative elements."

      Capsule for Boyfriend Dungeon Boyfriend Dungeon

      "Players can rename NPCs, items, and places, adding personal expression and humor to the game world."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions emphasize shared decision-making and mutual respect rather than control or superiority."

      Capsule for As Dusk Falls As Dusk Falls

      "Interactions emphasize equal participation, shared decision-making, and mutual respect."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a cozy, relaxing escape with immersive world and story."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Players use the game as a cozy, immersive escape with engaging story and social play."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

      Capsule for Frozen Cortex Frozen Cortex

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, combos, and strategies, exploring mechanics and character abilities."

      Capsule for Teenage Mutant Ninja Turtles: Shredder's Revenge Teenage Mutant Ninja Turtles: Shredder's Revenge

      "Players try different characters, strategies, and explore game mechanics and combos."

    • Exploration

      Game with the same Exploration vibe

      2

      "Campaign and missions involve some exploration of new areas and uncovering story elements, though maps are somewhat constrained."

      Capsule for Cataclismo Cataclismo

      "Players discover new missions, town upgrades, and story elements but within a structured campaign."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters, homes, and environments allows for self-expression within the game's constraints."

      Capsule for The Sims™ Legacy Collection The Sims™ Legacy Collection

      "Customization through naming and character choices allows self-expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative anthropomorphic characters and fantasy story elements create a strong fantasy experience."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Anthropomorphic characters and fantasy setting provide imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong sense of community and shared experience through cooperative play and social interaction."

      Capsule for Space Farmers Space Farmers

      "Strong sense of community and shared experience through cooperative play and social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock jobs, and improve their town and characters over time."

      Capsule for Stonehearth Stonehearth

      "Players develop skills, learn strategies, and progress characters and town over time."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary with no physical activity involved."

      Capsule for Tropico 6 Tropico 6

      "Game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form closer social bonds through shared humor and collaboration, though not deeply emotional."

      Capsule for The Jackbox Party Pack 7 The Jackbox Party Pack 7

      "Social interactions and shared humor foster closer connections among players."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead groups tactically, but overall cooperative and balanced decision-making dominates."

      Capsule for SURV1V3 SURV1V3

      "Players can influence turn order and group decisions but leadership is shared and flexible."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill acquisition, and equipment upgrades provide clear progression."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Character leveling, item acquisition, and town upgrades provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game balances challenge and flow, providing a relaxing yet engaging experience."

      Capsule for Death's Door Death's Door

      "Game balances challenge with flow, creating enjoyable and engaging sessions."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant art, animations, and sound effects provide enjoyable sensory stimulation."

      Capsule for SpellRogue SpellRogue

      "Appealing art, animations, and audio provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on cooperative play rather than social recognition or ranking."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "Focus is on cooperative play rather than social recognition or ranking."

    • Story

      Game with the same Story vibe

      3

      "Narrative and character interactions are charming and engaging; story is lighthearted but meaningful."

      Capsule for Aeruta Aeruta

      "Narrative and character interactions enrich the experience but story is light and family-friendly."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical gameplay and team coordination require planning and problem solving."

      Capsule for VAIL VAIL

      "Tactical combat and team coordination require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in combat and exploration, but overall controlled experience."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Some suspense and challenge in combat but overall controlled and accessible experience."

    • Value

      Game with the same Value vibe

      4

      "High perceived value due to low price, extensive content, workshop support, and multiplayer features."

      Capsule for Climbey Climbey

      "High perceived value due to one purchase enabling multiplayer and quality gameplay."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacking and defeating enemies, but not excessive or gratuitous violence."

      Capsule for The Dungeon Beneath The Dungeon Beneath

      "Combat involves attacks and damage but is presented in a family-friendly, non-gratuitous manner."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage resources and overcome threats in battles, though not extreme survival mechanics."

      Capsule for Doom & Destiny Advanced Doom & Destiny Advanced

      "Players must manage resources and avoid failure in combat, though not extreme survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026