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Wildermyth similar games & best alternatives

Wildermyth

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

Global score

95/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Deep emergent storytelling and character development
    • Engaging tactical combat with strategic depth
    • Strong replayability with legacy and mod support
    • Unique papercraft art style and atmospheric music
    • Multiplayer co-op enhances social experience

    Cons

    • Limited character classes and some repetitive events
    • Dialogue can feel awkward or clunky at times
    • Graphics and visual effects are simple and may not appeal to all
    • Multiplayer can be clunky and not fully optimized
    • Some players find late game combat or difficulty spikes frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over character selection, combat style, and progression choices, with freedom to explore story and gameplay at their own pace."

      Capsule for Honkai Impact 3rd Honkai Impact 3rd

      "Players have significant control over character creation, story choices, and tactical combat decisions, allowing freedom in shaping narratives and gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Combat is skill-based and responsive with customization depth, though some find it accessible and not overly challenging."

      Capsule for Visions of Mana Visions of Mana

      "Combat is described as accessible yet tactically deep, with challenge scaling and meaningful skill use, rewarding player effectiveness."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal story progression and influence rather than direct competition or leaderboards."

      Capsule for Ambition: A Minuet in Power Ambition: A Minuet in Power

      "Focus is on personal story progression and character development rather than competitive ranking or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual play, and addiction to the game, indicating strong desire to keep playing."

      Capsule for Grocery Store Simulator Grocery Store Simulator

      "Players report long play sessions, addiction, and habitual returns to the game, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports multiplayer co-op with friends, though multiplayer is somewhat secondary and can be buggy; mostly played solo or with small groups."

      Capsule for Grim Dawn Grim Dawn

      "Supports multiplayer/co-op play with friends, encouraging teamwork and shared storytelling, though solo play is also common."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive character customization, match creation, and mod support enable high player creativity and expression."

      Capsule for Wrestling Empire Wrestling Empire

      "Extensive character customization, emergent storytelling, legacy system, and mod support foster high creativity and player expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared storytelling rather than exerting control or superiority over others."

      Capsule for AI Roguelite AI Roguelite

      "Interactions emphasize shared storytelling and mutual respect rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "The game offers an immersive fantasy world and narrative that provides a strong escape from real life."

      Capsule for The Legend of Heroes: Trails into Reverie The Legend of Heroes: Trails into Reverie

      "The game offers immersive fantasy storytelling and emotional engagement, providing a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Age of Wonders 4 Age of Wonders 4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore diverse characters, builds, and crafting combinations, experimenting with strategies and playstyles."

      Capsule for Eternal Return Eternal Return

      "Players explore different character builds, story paths, and tactical approaches, encouraged by procedural generation and modding."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new scenarios, user-created maps, and campaign content, though within a defined historical setting."

      Capsule for Second Front Second Front

      "Players discover new story events, character interactions, and campaign scenarios, though within defined campaign maps."

    • Expression

      Game with the same Expression vibe

      5

      "Extensive character customization and personalization options allow self-expression through avatar and story."

      Capsule for Our Life: Beginnings & Always Our Life: Beginnings & Always

      "Strong emphasis on avatar personalization, character traits, relationships, and narrative expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a high fantasy world with mythical creatures, magic, and heroic narratives."

      Capsule for Kingdom Under Fire: The Crusaders Kingdom Under Fire: The Crusaders

      "Set in a richly imaginative fantasy world with mythical creatures, magic, and legendary storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer interactions foster a sense of group identity and shared experience."

      Capsule for DEFCON DEFCON

      "Community and group identity are fostered through multiplayer and shared storytelling experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Players witness character development and story progression over time, learning through narrative and choices."

      Capsule for A Story Beside A Story Beside

      "Players develop characters over time, learning tactical skills and narrative consequences, with evolving story arcs."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity; gameplay is sedentary and screen-based."

      Capsule for Pyroworks Pyroworks

      "No indication of physical activity; gameplay is sedentary and screen-based."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and decision making; not a background or idle game."

      Capsule for Crying Suns Crying Suns

      "Requires focused attention during tactical combat and story decisions; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Players form strong emotional attachments to characters, some describing parasocial relationships."

      Capsule for Blue Archive Blue Archive

      "Players form emotional attachments to characters and their relationships, with deep social and romantic storylines."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a party of characters, making strategic decisions and guiding progression."

      Capsule for Last Dream Last Dream

      "Players lead parties of characters, make strategic decisions, and guide narrative outcomes."

    • Progression

      Game with the same Progression vibe

      4

      "Extensive character and equipment progression systems encourage accumulation and upgrading"

      Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

      "Character leveling, equipment upgrades, and legacy systems emphasize accumulation and growth."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game is described as relaxing yet challenging, balancing tension and flow."

      Capsule for CivCity: Rome CivCity: Rome

      "While challenging, the game is described as relaxing and contemplative, balancing tension with flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style and music provide sensory pleasure, though not highly intense stimulation."

      Capsule for Sonder Sonder

      "Enjoyable art style, music, and sound design provide sensory pleasure, though not highly intense stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal narrative and survival rather than social recognition or popularity."

      Capsule for LISA: The Painful LISA: The Painful

      "Focus is on personal narrative and legacy rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with rich lore, character development, and impactful choices driving the experience."

      Capsule for Roadwarden Roadwarden

      "Narrative immersion is central, with emergent stories, character arcs, and meaningful choices."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and party management require tactical planning and problem solving."

      Capsule for Age of Reforging: The Freelands Age of Reforging: The Freelands

      "Tactical combat and strategic party management require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and story choices provide suspense and challenge, though not extreme risk or horror."

      Capsule for Pillars of Eternity Pillars of Eternity

      "Combat and story events provide suspense and emotional highs, though not extreme risk or horror."

    • Value

      Game with the same Value vibe

      4

      "Players report high satisfaction and value for time and money invested."

      Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

      "Players report high satisfaction and value for time and money invested."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves battles and defeating enemies, but also includes constructive elements like character growth and teamwork."

      Capsule for The Legend of Heroes: Trails of Cold Steel II The Legend of Heroes: Trails of Cold Steel II

      "Combat involves fighting monsters and enemies, but also includes constructive story and character development."

    • Survival

      Game with the same Survival vibe

      3

      "Permadeath and resource management add survival elements and risk to gameplay."

      Capsule for Symphony of War: The Nephilim Saga Symphony of War: The Nephilim Saga

      "Players manage character survival and resource risks during campaigns, with permadeath and injuries."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026