Wildermyth similar games & best alternatives
Wildermyth
2021
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Quick resume
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Global score
95/100
Genres
Indie, Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep emergent storytelling and character development
- Engaging tactical combat with strategic depth
- Strong replayability with legacy and mod support
- Unique papercraft art style and atmospheric music
- Multiplayer co-op enhances social experience
Cons
- Limited character classes and some repetitive events
- Dialogue can feel awkward or clunky at times
- Graphics and visual effects are simple and may not appeal to all
- Multiplayer can be clunky and not fully optimized
- Some players find late game combat or difficulty spikes frustrating
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over character selection, combat style, and progression choices, with freedom to explore story and gameplay at their own pace."
Honkai Impact 3rd
"Players have significant control over character creation, story choices, and tactical combat decisions, allowing freedom in shaping narratives and gameplay."
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Competence
Game with the same Competence vibe
3"Combat is skill-based and responsive with customization depth, though some find it accessible and not overly challenging."
Visions of Mana
"Combat is described as accessible yet tactically deep, with challenge scaling and meaningful skill use, rewarding player effectiveness."
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Competition
Game with the same Competition vibe
-3"Focus is on personal story progression and influence rather than direct competition or leaderboards."
Ambition: A Minuet in Power
"Focus is on personal story progression and character development rather than competitive ranking or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, habitual play, and addiction to the game, indicating strong desire to keep playing."
Grocery Store Simulator
"Players report long play sessions, addiction, and habitual returns to the game, indicating strong desire to keep playing."
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Cooperation
Game with the same Cooperation vibe
2"Supports multiplayer co-op with friends, though multiplayer is somewhat secondary and can be buggy; mostly played solo or with small groups."
Grim Dawn
"Supports multiplayer/co-op play with friends, encouraging teamwork and shared storytelling, though solo play is also common."
-
Creativity
Game with the same Creativity vibe
5"Extensive character customization, match creation, and mod support enable high player creativity and expression."
Wrestling Empire
"Extensive character customization, emergent storytelling, legacy system, and mod support foster high creativity and player expression."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize shared storytelling rather than exerting control or superiority over others."
AI Roguelite
"Interactions emphasize shared storytelling and mutual respect rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
5"The game offers an immersive fantasy world and narrative that provides a strong escape from real life."
The Legend of Heroes: Trails into Reverie
"The game offers immersive fantasy storytelling and emotional engagement, providing a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
Age of Wonders 4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players explore diverse characters, builds, and crafting combinations, experimenting with strategies and playstyles."
Eternal Return
"Players explore different character builds, story paths, and tactical approaches, encouraged by procedural generation and modding."
-
Exploration
Game with the same Exploration vibe
3"Players discover new scenarios, user-created maps, and campaign content, though within a defined historical setting."
Second Front
"Players discover new story events, character interactions, and campaign scenarios, though within defined campaign maps."
-
Expression
Game with the same Expression vibe
5"Extensive character customization and personalization options allow self-expression through avatar and story."
Our Life: Beginnings & Always
"Strong emphasis on avatar personalization, character traits, relationships, and narrative expression."
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Fantasy
Game with the same Fantasy vibe
5"Set in a high fantasy world with mythical creatures, magic, and heroic narratives."
Kingdom Under Fire: The Crusaders
"Set in a richly imaginative fantasy world with mythical creatures, magic, and legendary storytelling."
-
Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer interactions foster a sense of group identity and shared experience."
DEFCON
"Community and group identity are fostered through multiplayer and shared storytelling experiences."
-
Growth
Game with the same Growth vibe
4"Players witness character development and story progression over time, learning through narrative and choices."
A Story Beside
"Players develop characters over time, learning tactical skills and narrative consequences, with evolving story arcs."
-
Health
Game with the same Health vibe
-5"No indication of physical activity; gameplay is sedentary and screen-based."
Pyroworks
"No indication of physical activity; gameplay is sedentary and screen-based."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during tactical combat and decision making; not a background or idle game."
Crying Suns
"Requires focused attention during tactical combat and story decisions; not a background or idle game."
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Intimacy
Game with the same Intimacy vibe
4"Players form strong emotional attachments to characters, some describing parasocial relationships."
Blue Archive
"Players form emotional attachments to characters and their relationships, with deep social and romantic storylines."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage a party of characters, making strategic decisions and guiding progression."
Last Dream
"Players lead parties of characters, make strategic decisions, and guide narrative outcomes."
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Progression
Game with the same Progression vibe
4"Extensive character and equipment progression systems encourage accumulation and upgrading"
FINAL FANTASY® XIII
"Character leveling, equipment upgrades, and legacy systems emphasize accumulation and growth."
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Relaxation
Game with the same Relaxation vibe
3"Game is described as relaxing yet challenging, balancing tension and flow."
CivCity: Rome
"While challenging, the game is described as relaxing and contemplative, balancing tension with flow."
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Sensation
Game with the same Sensation vibe
2"Enjoyable art style and music provide sensory pleasure, though not highly intense stimulation."
Sonder
"Enjoyable art style, music, and sound design provide sensory pleasure, though not highly intense stimulation."
-
Status
Game with the same Status vibe
-4"Focus is on personal narrative and survival rather than social recognition or popularity."
LISA: The Painful
"Focus is on personal narrative and legacy rather than social recognition or popularity."
-
Story
Game with the same Story vibe
5"Narrative immersion is central, with rich lore, character development, and impactful choices driving the experience."
Roadwarden
"Narrative immersion is central, with emergent stories, character arcs, and meaningful choices."
-
Strategy
Game with the same Strategy vibe
4"Combat and party management require tactical planning and problem solving."
Age of Reforging: The Freelands
"Tactical combat and strategic party management require planning and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Combat and story choices provide suspense and challenge, though not extreme risk or horror."
Pillars of Eternity
"Combat and story events provide suspense and emotional highs, though not extreme risk or horror."
-
Value
Game with the same Value vibe
4"Players report high satisfaction and value for time and money invested."
Higurashi When They Cry Hou - Ch.5 Meakashi
"Players report high satisfaction and value for time and money invested."
-
Violence
Game with the same Violence vibe
2"Combat involves battles and defeating enemies, but also includes constructive elements like character growth and teamwork."
The Legend of Heroes: Trails of Cold Steel II
"Combat involves fighting monsters and enemies, but also includes constructive story and character development."
-
Survival
Game with the same Survival vibe
3"Permadeath and resource management add survival elements and risk to gameplay."
Symphony of War: The Nephilim Saga
"Players manage character survival and resource risks during campaigns, with permadeath and injuries."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026