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Shadowrun: Hong Kong - Extended Edition similar games & best alternatives

Shadowrun: Hong Kong - Extended Edition

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2015

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Quick resume

Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

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    Pros

    • Deep and immersive cyberpunk fantasy setting
    • Extensive character customization and roleplaying options
    • Rich narrative with branching dialogue and multiple endings
    • Tactical turn-based combat with strategic depth
    • High replay value with dlc and mod support

    Cons

    • Heavy reliance on reading and text may deter some players
    • Some technical bugs and performance issues reported
    • Matrix hacking minigame can be frustrating or clunky
    • Combat difficulty can be inconsistent or easy on normal
    • Graphics and animations feel dated compared to modern standards

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to create and customize characters, choose dialogue options, and decide how to approach missions and combat."

      Capsule for Wasteland 3 Wasteland 3

      "Players have freedom to customize characters, choose dialogue options affecting story and roleplay, and multiple approaches to missions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and skill trees provide challenge and progression; some players note combat could be deeper but still requires skill and strategy."

      Capsule for Enshrouded Enshrouded

      "Combat and hacking require skill and strategy, but some players note combat can become easier or predictable later."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of competitive or ranked modes."

      Capsule for Edge Of Eternity Edge Of Eternity

      "Focus is on single-player experience with no evidence of ranked or multiplayer competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with multiple endings and character builds encourages long-term engagement."

      Capsule for E.Y.E: Divine Cybermancy E.Y.E: Divine Cybermancy

      "High replay value with multiple endings, character builds, and DLC content encourage long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players manage a party with companions whose influence and relationships matter, but gameplay is primarily single-player."

      Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

      "Players manage a team of companions with unique skills and interactions, but play is primarily single-player."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character customization with multi-classing, skill builds, and equipment choices allow creative playstyles."

      Capsule for Dungeon Lords Steam Edition Dungeon Lords Steam Edition

      "Extensive character customization, skill trees, and multiple mission approaches support creative playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize party cooperation and mutual respect rather than dominance or power over others."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

      "Interactions emphasize mutual respect and party cooperation rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive cyberpunk setting and engaging narrative provide strong escape from real life."

      Capsule for Song of Farca Song of Farca

      "Immersive cyberpunk fantasy setting with deep narrative offers strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and gameplay."

      Capsule for SIGNALIS SIGNALIS

      "Players engage voluntarily driven by intrinsic interest in story, setting, and gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Multiple ways to complete missions and varied character builds encourage experimentation."

      Capsule for Shadowrun: Dragonfall - Director's Cut Shadowrun: Dragonfall - Director's Cut

      "Multiple character builds, dialogue choices, and mission strategies encourage experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore towns and world with many NPCs and side quests, though world size is somewhat limited."

      Capsule for Trails in the Sky 1st Chapter Trails in the Sky 1st Chapter

      "Players explore detailed environments, uncover side quests, and interact with many NPCs."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through class, skills, and dialogue tone allows personal expression within the game."

      Capsule for Loren The Amazon Princess Loren The Amazon Princess

      "Character customization and dialogue choices allow personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements blended with cyberpunk setting including magic, spirits, and mythical races."

      Capsule for Shadowrun: Dragonfall - Director's Cut Shadowrun: Dragonfall - Director's Cut

      "Strong cyberpunk fantasy setting with magic, spirits, and mythical elements blended with technology."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Strong emphasis on party relationships and character bonds; community aspects limited to single-player experience."

      Capsule for Demonschool Demonschool

      "Players experience strong party dynamics and character relationships, though social play is limited."

    • Growth

      Game with the same Growth vibe

      4

      "Character leveling, skill development, and story progression provide learning and growth."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Character development, skill acquisition, and narrative progression provide learning and growth."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Half-Life Half-Life

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and strategic decisions; not suited for idle or background play."

      Capsule for Drox Operative Drox Operative

      "Requires focused attention on reading, combat, and tactical decisions; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Companions have personal stories and interactions, but no romantic relationships; emotional connections are moderate."

      Capsule for Pillars of Eternity Pillars of Eternity

      "Strong emotional connections with companions and character interactions, though no romantic relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player leads and manages a party of companions, issuing commands and making strategic decisions."

      Capsule for Drakensang: The River of Time Drakensang: The River of Time

      "Player leads and manages a team of companions with strategic control and decision-making."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill trees, and equipment upgrades provide clear progression."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Character leveling, equipment upgrades, and skill trees provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and enjoyable; others note occasional frustration with bugs or combat."

      Capsule for The Outer Worlds The Outer Worlds

      "Some players find the reading and pacing relaxing, others note occasional frustration with bugs and combat."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and atmospheric music provide sensory enjoyment, though graphics are modest"

      Capsule for Legends of Eisenwald Legends of Eisenwald

      "Atmospheric visuals and music provide sensory enjoyment, though graphics are modest."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal enjoyment and story rather than social recognition or leaderboards."

      Capsule for Great God Grove Great God Grove

      "Focus is on personal story and party rather than social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with branching dialogue and character-driven plot."

      Capsule for Neo Cab Neo Cab

      "Deep narrative immersion with extensive dialogue, character backstories, and branching plotlines."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based combat and minigame upgrades require planning, reasoning, and tactical thinking."

      Capsule for Cauldron Cauldron

      "Turn-based combat and hacking minigames require tactical thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and story provide suspense and tension but with limited risk and mostly controlled situations."

      Capsule for Shadowrun: Dragonfall - Director's Cut Shadowrun: Dragonfall - Director's Cut

      "Tactical combat and story choices provide some suspense and tension, though combat difficulty varies."

    • Value

      Game with the same Value vibe

      4

      "Long gameplay, replayability, and rich story provide good value for time and money."

      Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

      "High replayability, DLC content, and rich story offer good value for time and money."

    • Violence

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      3

      "Combat involves shooting and destroying enemies and projectiles; moderate level of action violence."

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      "Combat involves tactical violence, shooting, and destruction, balanced with non-violent options."

    • Survival

      Game with the same Survival vibe

      2

      "Combat requires managing threats and resources, but overall difficulty is moderate and adjustable."

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      "Combat and stealth require managing threats and resources, though difficulty is moderate."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Leadership. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026